Wreckfest

Wreckfest

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Ki11uminati 12. nov. 2017 kl. 13:06
Mod Help: Client Version Or Data Does Not Match Server's
I recently reinstalled Wreckfest to see the progress of the game and realized there is zero people playing on the regular servers and many people playing on the modded servers.

So i went to the Wreckfest Workshop, downloaded and enabled the mods required and it still says "Client Version Or Data Does Not Match Server's". What am I missing? What am I doing wrong?

Update: Now after installing the mods I can't play on any servers and I get the same message.
This game is a joke.

Thanks
Sidst redigeret af Ki11uminati; 12. nov. 2017 kl. 13:31
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Sam223 12. nov. 2017 kl. 16:01 
The order in which your mods are enbaled is also important.

If you were trying to join the bangers servers:
http://steamcommunity.com/sharedfiles/filedetails/?id=837511033
Sidst redigeret af Sam223; 12. nov. 2017 kl. 16:01
:D 12. nov. 2017 kl. 16:25 
Refresh the Server Browser once or more after you downloaded and activated the mods in the requested order...that should work.
Cheese is Life 12. nov. 2017 kl. 17:32 
As a complete noob to this game as far as mods are concerned, I'm wondering if there couldn't be a more friendly way to make the mod portion of this game more user friendly. Maybe this would help populate the game at the same time.

If I look at Assetto Corsa for example, the mod portion of the game is so easy to enable. Maybe it's just me but I think WF mods are too difficult for the average user (like me) and this make some potential players shy away from it all. But I might be wrong also so just asking.
Purple44 12. nov. 2017 kl. 22:44 
June Build broke a lot mods. That did not help.

In Assetto Corsa, do you load more than one mod at a time?

With the online bangers servers, you are loading like 3 different mods and if one mod overwriting other mod's file(s) then make big difference in which order mods are loaded.

Last night at the Saturday Night Mods event I found out my "safe" purple smoke mod ( I can join a stock host with this mod ) was stopping me from joining until I disable it. I just check and Banger mod has it own version of asphalt_slide.fxcn. My purple smoke mod was loading after online Bangers mod, so my smoke mod was using a asphalt_slide.fxcn with a different date, so that why I got a not matching client error.

It can be frustrating getting this error and figuring out why, but need to be done so all players are using the same files. Bugbear does let modders mod almost all game files, is it the same for Assetto Corsa?
Sidst redigeret af Purple44; 12. nov. 2017 kl. 22:45
Cheese is Life 13. nov. 2017 kl. 4:17 
Anyone can have an unlimited amount of mods..tracks, cars and as long as other people have the same mods they will be able to join without problems.

No, not anyone can mod on Assetto Corsa. The big majority of mods have to be downloaded through Race Dept.

I have created my own servers in the past and had no problem hosting and vice versa. In AC...you just download the hundreds of mods you want, unpack it in the original AC folder (cars or track) then you are ready to go in offline mode anf if you want to race online, then create a server with these mods or join a sever with the mods you have.
Green1 13. nov. 2017 kl. 5:05 
Oprindeligt skrevet af PizzaMaker:
Anyone can have an unlimited amount of mods..tracks, cars and as long as other people have the same mods they will be able to join without problems.

No, not anyone can mod on Assetto Corsa. The big majority of mods have to be downloaded through Race Dept.

I have created my own servers in the past and had no problem hosting and vice versa. In AC...you just download the hundreds of mods you want, unpack it in the original AC folder (cars or track) then you are ready to go in offline mode anf if you want to race online, then create a server with these mods or join a sever with the mods you have.
This honestly couldn`t be any easier actually. You simply subscribe to the mod & activate it in the mods tab ingame. If running multiple mods they need to be in the order the host has them. You don`t have to mess with any files it`s all done for you. There is no easier method than this. Knowing what mods work & what order to have them is the only problem at this point. It`s usually all stated in the server message.
Cheese is Life 13. nov. 2017 kl. 5:30 
Oprindeligt skrevet af Green1:
Oprindeligt skrevet af PizzaMaker:
Anyone can have an unlimited amount of mods..tracks, cars and as long as other people have the same mods they will be able to join without problems.

No, not anyone can mod on Assetto Corsa. The big majority of mods have to be downloaded through Race Dept.

I have created my own servers in the past and had no problem hosting and vice versa. In AC...you just download the hundreds of mods you want, unpack it in the original AC folder (cars or track) then you are ready to go in offline mode anf if you want to race online, then create a server with these mods or join a sever with the mods you have.
This honestly couldn`t be any easier actually. You simply subscribe to the mod & activate it in the mods tab ingame. If running multiple mods they need to be in the order the host has them. You don`t have to mess with any files it`s all done for you. There is no easier method than this. Knowing what mods work & what order to have them is the only problem at this point. It`s usually all stated in the server message.

Perfect, thanks.
Sam223 13. nov. 2017 kl. 5:39 
As green said the only problem people have is the order in which they are loaded in game.
If they made it 'easier' by only allowing you to load them in any order, youd lose a large portion of why modding wreckfest is good. No total conversions.

Mods would just have to be additions only. Whereas now you can make changes to all official files as well as other peoples mods, and simply place your mod last on the list to take priority of the files.

Everyones order has to be the same to pass the cheat verification for the modded server,otherwise youd have people racing round with different grip levels,gravity and deform settings etc
Sidst redigeret af Sam223; 13. nov. 2017 kl. 8:34
Cheese is Life 13. nov. 2017 kl. 8:19 
Oprindeligt skrevet af Sam#223:
As green said the only problem people have is the order in which they are loaded in game.
If they made it 'easier' by only allowing you to load them in any order, youd lose a large portion of why modding wreckfest is good. No total conversions.

Mods would just have to be additions only. Whereas now you can make changes to all official files as well as other peoples mods, and simply place your mod last on the last to take priority of the files.

Everyones order has to be the same to pass the cheat verification for the modded server,otherwise youd have people racing round with different grip levels,gravity and deform settings etc

Makes sense and I completely agree with this point of view.
Ki11uminati 16. nov. 2017 kl. 17:54 
I got the mods to work on one of the servers. Thank you for the advice. I didnt have the mods in the right order. The other servers you cant even see what order the mods are so I cant get them to work.
Sam223 17. nov. 2017 kl. 4:19 
Oprindeligt skrevet af Ki11uminati:
I got the mods to work on one of the servers. Thank you for the advice. I didnt have the mods in the right order. The other servers you cant even see what order the mods are so I cant get them to work.
No mod servers maybe? im not sure. OB:W 1&2 are my two. Others usually pop up on a evening running the banger mod aswell but often they are closed servers for leagues and events.
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