Wreckfest

Wreckfest

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Rage Quitter Apr 12, 2017 @ 8:31am
slow as a wet weekend
its so slow on my machine man. That makes me sad!
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Showing 1-15 of 15 comments
👽H€L¡XXv² Apr 12, 2017 @ 8:56am 
I tried the 2 Stadium tracks, the Oval is the track I took screenshots of during gameplay. Nothing in my PC was changed, the only thing different is the update to this game, period.
I have done file cache verification, it made no difference. I am now reinstalling the game after completely uninstalling it in this account. I will post here if that corrects anything. If it doesn't, then what ?
This performance drop truly makes NO sense to me at all.

I reinstalled this game (7.9 gb with subscrided mods) on my SSD, my C: drive. NO CHANGE whatsoever. 47.8 FPS in the MENU. 11.8 FPS in the game on the Stadium Oval track with 23 AI.
This is completely UNACCEPTABLE performance in this game on a PC with the specs I have.
I have tried every setting, including the "low res" settings. I wasn't able to get a decent framerate in ANY of the several settings that I tried. High-Med-Low in all of the demanding areas. MXAA. 2x-4x-8x. FXAA.
I have wasted over 2 hours screwing with this game that very obviously has major problems.
This game has issues.
Am I to believe that the physics in this game are killing the graphics? I don't know what to believe now. I have tried EVERYTHING.
You devs need to staighten out the way the CPU usage is done in this game.
If you don't, this game will be D.O.A. before it is ever in full release. That would be a shame, really. This game has so much potential to be great.


http://steamcommunity.com/sharedfiles/filedetails/?id=903821005
http://steamcommunity.com/sharedfiles/filedetails/?id=903820565
http://steamcommunity.com/sharedfiles/filedetails/?id=903820253

Wildly varying framerates on the same page? Why? By the way, the game was fully loaded. I took these screenshots over the course of over a minute.

It seems this game has healed itself overnight.......

http://steamcommunity.com/profiles/76561198240539356/screenshots/

I have NO clue why.

Last edited by 👽H€L¡XXv²; Apr 13, 2017 @ 8:51am
Green1 Apr 12, 2017 @ 2:03pm 
It has become increasingly more demanding since build 7 was introduced with upgraded physics calculated in real time for every car. Then throw in the recent post processing upgrade plus the added crowds & trackside destructible items. They also added photogrammetry for a higher level of detail.

They really need to update the store page recommendations. Both those setups would be unplayable these days.
blazngun Apr 12, 2017 @ 2:48pm 
That doesnt explain why people with more than adequate horsepower have the identical issues. Some people having issues have setups that put a PS4 or Xbox to shame, and bugbear think they are going to release on console this summer?... LMAO... they cant even make changes to content that has been out for months without botching something somewhere else. Perfect example is sandpit1. Why would you not just replace or remove the stupid grass and eliminate the vertex errors? Seems such a simple fix for a problem that causes players to lower graphics settings. How many remember to crank it back up when switching tracks? Even for an infant early access title that should not be acceptable. With so many small problems that have been present for months, the inability to play with 24 players online, horrible optimaztion, and lack of developer involvement in the community, we will be lucky if it is released in 2017.
Mr. VaXXX Apr 12, 2017 @ 3:12pm 
Originally posted by blazngun:
That doesnt explain why people with more than adequate horsepower have the identical issues. Some people having issues have setups that put a PS4 or Xbox to shame, and bugbear think they are going to release on console this summer?... LMAO... they cant even make changes to content that has been out for months without botching something somewhere else. Perfect example is sandpit1. Why would you not just replace or remove the stupid grass and eliminate the vertex errors? Seems such a simple fix for a problem that causes players to lower graphics settings. How many remember to crank it back up when switching tracks? Even for an infant early access title that should not be acceptable. With so many small problems that have been present for months, the inability to play with 24 players online, horrible optimaztion, and lack of developer involvement in the community, we will be lucky if it is released in 2017.

theres no way this is gona get released in 2017, can u imagine how many game breaking bugs are gona be added when the career drops? they tried 2 add replaceable body parts 2 patches ago, dont know what happened but with the last 2 cars they have added we have only got 1 skin each lmao. ill say that optimation should be the no.1 goal right now though and sort out the ♥♥♥♥ performance issues, its turning lots of players away and making the game very difficult 2 access. no.2 problem is the cars body weight, the cars need realistic weight distrbution and if they implement that its gona break the game. several game breaking patches latter and we might get a pretty great game though.

i think a lot of the 24 player server problems are on the players side with low network speed setting, servers work great with 20 players and if they can get the pingouts sorted they would be working quite nice.

we have seen games drop player count 4 consoles be4 and if the scorpio and ps4+ can run 16 players its probably worth releasing on those systems but there is no reason we shouldnt be seeing that type of performance on pc in the near future if they have any hope of getting this thing 2 work on them.
Last edited by Mr. VaXXX; Apr 12, 2017 @ 3:17pm
Green1 Apr 12, 2017 @ 3:17pm 
I agree with the sandpit mistake but as far as performance I have no issues playing with 24 people online with maxed settings & 4x msaa. The problem is with the physics of this game & Non Ryzen AMD cpu`s have never gone well together. Lots of posts on the issue in this forum. I have no idea why the recent patch made it unplayable for a handful of people though.

All I can say is there are more than a few people that have had to upgrade their PC to continue playing this from the beginning. Myself being one of them. Lots of people are one update away from not being able to play. That`s the way it has been for a long time now.
Sam223 Apr 12, 2017 @ 3:36pm 
Im sure there will be lots of batch optimization towards the end. Maybe moving back to the old _ns format rather than individual normal and specular textures per texture (memory hog).

LOD's aren't setup yet,but the system is in place, which again will help when there is any difference in distance between objects.

As nice as it would be for us if they optimized as they worked, it really doesn't make sense to batch optimize now,only to have to do it again and again. When you can just do it all in one go towards the end of development.

The 24 player host problem is not a network issue but a cpu one. The game is single threaded when running a dedicated server. So no matter how good your net speed is, if your cpu has a low single core clock speed itll go out of sync with players and lag. Which means basically all server CPU's are no good for hosting this game, as they offer horizontal performance over multiple cores, not vertical performance on a single core. Unless youve got money to burn of course.

But there are things which the server currently calculates for players which could and probably should be pushed onto the players instead e.g individual track side objects which often have no mass (tirestacks). It doesn't really matter if they are out of sync per player because you wouldn't know the difference.
Last edited by Sam223; Apr 12, 2017 @ 3:55pm
Mr. VaXXX Apr 12, 2017 @ 3:44pm 
Originally posted by Green1:
I agree with the sandpit mistake but as far as performance I have no issues playing with 24 people online with maxed settings & 4x msaa. The problem is with the physics of this game & Non Ryzen AMD cpu`s have never gone well together. Lots of posts on the issue in this forum. I have no idea why the recent patch made it unplayable for a handful of people though.

All I can say is there are more than a few people that have had to upgrade their PC to continue playing this from the beginning. Myself being one of them. Lots of people are one update away from not being able to play. That`s the way it has been for a long time now.

its just becoming so difficult 2 gage interest in this game when its like that, i generally agree that optimation should come at the end but there are also a lot of players who game on ♥♥♥♥ laptops and they should be able 2 access the game easier. amd cpus need a real hi overclock 2 run this with server over 18 players but im talking more about random jumps in fps for no apparent reason, its game killing for somebody sitting at 60fps then a random jump down 2 10-20 fps for a few seconds, that + the pingouts are driving lots of players away and this fps issue shouldnt really be the case with decent overclocked phenom 2s or fx quads, they are still very capable gaming cpus
Last edited by Mr. VaXXX; Apr 12, 2017 @ 3:45pm
blazngun Apr 12, 2017 @ 3:50pm 
iRacing runs flawlessly with 60 cars, some having 3-4 drivers swapping at pit stops (upwards of 200 individuals per race), on a 13 mile long race track for 4 hours per race during VLN races, with dozens of races going on simultaneously. I understand the physics involved with Wreckfest put a strain on CPU, but first and foremost, it should be playable with 24 players online. They chose their own path with the new game engine, but what good is it if it is too CPU intensive to be viable online?
Last edited by blazngun; Apr 12, 2017 @ 3:53pm
👽H€L¡XXv² Apr 12, 2017 @ 3:54pm 
The problem is with the physics of this game & Non Ryzen AMD cpu`s have never gone well together. Lots of posts on the issue in this forum. I have no idea why the recent patch made it unplayable for a handful of people though.
[Quote@Green1]

What doesn't make sense is that before the last update,the recent April update, before that update, I ran this game with NO issues. It ran fine. I have only played single player in this game. I shudder to think how badly it would run online. I ran this game online 2-3 months ago in a different account. It ran ok then, but it ran acceptably in Single player then, also.
This last update caused my problems in this game. That is what I just cannot fathom. I can run PCars and several other demanding games with no problems and have run them since the problem started in this game.
I know that all AMD PCs are at a small disadvantage, but the FX 8350 is not a weak CPU.
My PC is set up for gaming, I have built PCs for over 20 years.
Maybe it is time to consider upgrading. I just thought that until the DX12 API was in widespread use I would wait.
This is not a AAA title with tons of open world maps.
The only thing that changed in my PC was THIS UPDATE.
I actually uploaded videos of this game at one time, this was long after the games engine change/update and the DX11 change.
So, that is that.
Thanks for the responses, even though none of them address the fact that this update caused problems for players.

Edit:
I wasn't able to get a decent framerate in ANY of the several settings that I tried. High-Med-Low in all of the demanding areas. MXAA. 2x-4x-8x. FXAA. Settings don't seem to have a big affect on this games lackluster performance since the update (downgrade).
I turned grass and shadows off-then on low. Not much difference there. I did notice a change with the resolution lowered, but the game looks like $hit with all of the eye candy turned down and the resolution at even 16:9. This game ran fine @ 1080p until the last update. I have always used the game to set post-processing by default,"Use application Settings", nothing extra in settings.
Last edited by 👽H€L¡XXv²; Apr 13, 2017 @ 10:11am
Green1 Apr 12, 2017 @ 3:58pm 
It is playable with 24 online with zero issues. You just need good hardware. Starting with cpu first & foremost.
👽H€L¡XXv² Apr 12, 2017 @ 4:00pm 
"Good Hardware" ?
Or 640 x 480 resolution?
(Joke)
This game shouldn't (and didn't until the last update) require a $6000.00 PC to run it. Get real.
Last edited by 👽H€L¡XXv²; Apr 12, 2017 @ 6:53pm
Sam223 Apr 12, 2017 @ 4:08pm 
Originally posted by blazngun:
iRacing runs flawlessly with 60 cars, some having 3-4 drivers swapping at pit stops (upwards of 200 individuals per race), on a 13 mile long race track for 4 hours per race during VLN races, with dozens of races going on simultaneously. I understand the physics involved with Wreckfest put a strain on CPU, but first and foremost, it should be playable with 24 players online. They chose their own path with the new game engine, but what good is it if it is too CPU intensive to be viable online?
A lot of it is down to softbodies (speculating) i think. Back in the day when people were hosting 24 car servers comfortably people were only racing about 3 out of 5 models. As the selction grows,maybe thats part of the problem?

Personally i have noticed a performance increase in my mod after i batch converted all specular and normals textures from 4k to 1024x1024 (can barely notice a difference). Still cant host 24 but it definitely improved after doing that (from 14 on low to 16 on high), so maybe that's something even though it shouldn't effect it in theory.

Maybe someone should try a simple box car mod,1 skin choice on a flat plane with 1 texture derby. See if it actually improve performances that way.

As for player performance, turn grass off and lower all post processing and shadows, that will help a lot
Last edited by Sam223; Apr 12, 2017 @ 4:11pm
Mr. VaXXX Apr 12, 2017 @ 5:49pm 
Originally posted by ☢☢☢☢☢☢:
I know that all AMD PCs are at a small disadvantage, but the FX 8350 is not a weak CPU.
My PC is set up for gaming, I have built PCs for over 20 years.
Maybe it is time to consider upgrading. I just thought that until the DX12 API was in widespread use I would wait.

is it overclocked? im in the same boat, got the 8320e oc'ed randomly between 4.2-4.5 and it plays wreckfest ok with 20+ players and a mix of highish settings. i run windowed 900p and yeah, if it wasnt 4 wreckfest i'd probably buy a vega and go 4k but im finding that this cpu falls slightly 2 short off the mark and cant be arsed 2 wait 4 dx12 anymore, time 4 a ryzen. they are great cpus with lots of performance waiting 2 be unlocked with future dx12 titles but the single core performance is just slightly 2 low 4 a smooth experience on wreckfest and that shouldnt be the case as the single thread performance is still probably faster than 90% of all laptops.
👽H€L¡XXv² Apr 13, 2017 @ 10:13am 
Originally posted by Reset D. Cutter:
Originally posted by ☢☢☢☢☢☢:
I know that all AMD PCs are at a small disadvantage, but the FX 8350 is not a weak CPU.
My PC is set up for gaming, I have built PCs for over 20 years.
Maybe it is time to consider upgrading. I just thought that until the DX12 API was in widespread use I would wait.

is it overclocked? im in the same boat, got the 8320e oc'ed randomly between 4.2-4.5 and it plays wreckfest ok with 20+ players and a mix of highish settings. i run windowed 900p and yeah, if it wasnt 4 wreckfest i'd probably buy a vega and go 4k but im finding that this cpu falls slightly 2 short off the mark and cant be arsed 2 wait 4 dx12 anymore, time 4 a ryzen. they are great cpus with lots of performance waiting 2 be unlocked with future dx12 titles but the single core performance is just slightly 2 low 4 a smooth experience on wreckfest and that shouldnt be the case as the single thread performance is still probably faster than 90% of all laptops.

http://steamcommunity.com/profiles/76561198240539356/screenshots/

It seems that overnight this game has healed itself, or my PC healed itself, or whatever.
Beats me.
Pèpè Silvia Apr 13, 2017 @ 5:33pm 
lol @ the people trying to "diagnose" the problem when the OP didn't even list his specs settings; seems like an obvious flame-bait type post

I use an FX 8320 16gb RAM gtx970 SSD and the game runs pretty damn good on maxed settings w/ 4x msaa (ex. reflections/grass=off because they do drop fps). I average 50+, with some dips into the high 40's (but not noticable)

Of course, the ammount of AI drastically affects performance past ~15; but that's to be expected as my CPU has less IPC's than newer CPU's, and it's 6+ years old now

I can still run most console ports 100% maxxed because they were built for hardware that is similar to my system, and stip out any CPU intensive features (like inteligent AI, physics, higher object/view distances, etc.); but I guess some people consider that "optimization"

Last edited by Pèpè Silvia; Apr 13, 2017 @ 5:37pm
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Date Posted: Apr 12, 2017 @ 8:31am
Posts: 15