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Is not this a REMASTER?
Do you see the problem now?
Low framerate was problem even back than, today its even bigger broblem, when you see remaster you expect this problem to be solved after so many years. Fe have frame smoothing algorithms nowadays that works in real time without any problem (well, its not super fast shooter so one frame delay not a problem here)
Also, the animation is fine. There is no 'problem' with it. Everyone these days care too much about framerate. Some genres don't require a high framerate at all, like point and click adventures. Nobody else here seem to have an issue with it.
Did you read what i said, dummy?
REAL ♥♥♥♥♥♥♥ TIME INTERPOLATION! IT WOULD NOT CHANGE YOUR OLD VERSION (which actually never looked that ♥♥♥♥♥♥ and pixelated and choppy, because back then old displays had natural smoothing effect caused by low resolution, scanlines, pixel bleeding, and frame ghosting, and these effects are not emulate in this remaster, so you dont have true old version and it looks worse and less smooth than it looked back in old days)
https://www.youtube.com/watch?v=RAi8AVj9GV8
So, NO! ORIGINAL GAME WAS NOT THAT LOW FRAME RATE! Source assets was low frame rate, but old displays partially compensated it and it was smoother.
ITS A POST PROCESS EFFECT, CAN BE DONE WITH SHADER! (some tvs does it hardware way)
https://www.youtube.com/watch?v=882c25af2hM
https://www.youtube.com/watch?v=Tlj3aalkRL0
IT CALCULATES BETWEEN FRAMES ON FLY, IF YOU WANT TO PLAY ORIGINAL WITH WONKY FRAME RATE, YOU CAN DO, INTERPOLATION CAN BE TURNED ON\OFF ANY TIME, THE ONLY PROBLEM WITH IT - DF DID NOT DO IT!
I dont care for original graphics if they are low frame rate, but remastered graphics should have smoother animation!
Your obsession over framerate is scary, and I already said why remaster doesn't have smoother animation. It is an intentional choice.
Stop Buyers Stockholm syndrom!
And look at remasters of Monkey Island 1 & 2 - they was done way better when LucasArts was still alive.
Their art style are not identical with the originals, also the animations are completely new. The movements feel smoother, yes, but it doesn't look very good. Guybrush is sliding like on soap.
Full Throllte Remaster IS a 100%-remaster, beginning with the grafics and ending with the sound. I think all old fans (me included) wanted a remaster that looks exactly like the 22 year old original, only in HD-Quality, and we got it. Schafer und Co. made a very good job, FT is even a better remaster than Grim Fandango and Day of the Tentacle.
How do you tell the difference between remaster and remake if there is no clear definition? Devs toss around these words with no straight meaning.
And check your facts!
Monkey island 1 & 2 included switch to original game, just like Full Throttle - so technically speaking, metodology of making them all is the same - you get the old code and assets, and you upgrade it with new portions of code and remade assets, which makes Remasters and Remakes a same thing in this case.
The only difference between LucasArts and Double Fine aproach - LucasArts put more effort into new remade assets and code, but just like Full Throtle they kept part of original code and assets to make game switch.
And by the way - all 3 games still has modified version of SCUMM under their hood, its a core of engine.
So if LucasArts did it, there is no real limitation for DF, they just was lazy (and we know they was quite lazy recently, remember Grim Fordango remaster?) to draw extra frames of amination and did it cheaper way, using "keep the original chopy frame rate" as excuse for not going extra mile and making smooth animations.
Anyway im not asking for new assets, just a native shader that will calculate velocity vectors between 2 frames and interpolate middle frame accordingly is easy and cheap to do and would not hurt anyone.
I think your confusing Remastared with Redone is all. I mean when you buy a remastered movie its not that they re shot every single scene, they took the original film real or copy and very carefully cleaned it up, and made it pretty fram by frame. What you want is re make not a remaster. Its like buying the remaster of an old movie and going "why is christian tattem not in this movie that was made before he was born? It said remastared..."
I mean go watch the remasterered star wars same exact movie, but depending on the version you just get a couple of scenes that were cut form the movie, and CGI to help bring out the movie, same exact actors same frame rates they just air bushed the ♥♥♥♥ out of that classic real to make it better defination then it was when it was recorded. Same thing here they got the originals out of a vualt where Lucas stashes all his projects for prosterity, then they airbrushed the hell out of it to make it look better.
I mean crap they even took the original recordings for Ben sicne the guy who played him is dead, and replaced the old compressed version they used for the original. They also got hold of the bands who did the music and tracked down original copies of the source material instead of just having them rerecord it they found old Atrac or whatever they used to make the demo copies of the songs then put a sound guy on cleaning it up and making it sound even better.
This was the most unlazy way to do it ever. They spent a lot of time doing this they could rerecorded all the songs, and voices, and done new artwork form scratch in the time it took them to do this. I think you need to be less of a brat and understand what you paid for. You paid for a remaster of the ORIGINAL not a reboot, not a redo, REMASTER. This was more done for the fans then you, this was the first adventure game to ever really sell well in the entire genre its historical peice of game for a lot of people it sold 2 million units in a day and age when they expected 200k sales.