Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The reasoning behind it is so that people who would have trouble completing a game through lack of skill/ability can still interactively experience the story. It's like 'Kid's Mode' but not just for kids.
I don't mind it existing. It's not something I'd ever be likely to use, though.
Edit: That said, I've seen it suggested that Dark Souls games should have a Combat Skip option, and that doesn't sit well with me. The challenge is almost the entire point.
and all the easy-mode stuff is still there, including the 25 Strength stat. Pretty sure this needs fixing, I haven't tested it but it seems possible this might make the achievements relying on certain difficulties too easy. ie Legacy of Bhaal...?
Although that bug does need squashing on principle alone, it isn't very difficult at all to use Keeper and manually build your own God Mode anyways so your concern isn't really a big deal.
For that matter, one of these days when I'm bored I need to test my theory and see how many achievements I can manually unlock at once without crashing the game by building a save from the ground up using Keeper.