Fallen Enchantress: Legendary Heroes

Fallen Enchantress: Legendary Heroes

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Stardock appreciation thread
They've kept Sins of a Solar Empire running for a decade, handled the Elemental fiasco with grace and humility, and just released a major tuning patch for Fallen Enchantress. That's not even counting all of their work on beloved GalCiv and their productivity software sector (start 8 was a lifesaver).

In this thread, let's all write about how much we appreciate stardock.
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Showing 1-15 of 16 comments
BlackSmokeDMax Sep 1, 2021 @ 6:29pm 
For sure Start8 saved Win 8 for me! At least as much as it could be, lol.
Et lux perpetua Sep 1, 2021 @ 11:26pm 
Thing is even he had his good side, you just see the side of him that was involved in politics/warfare, but besides that he was a human being. He could be funny and charming at times, in fact most of the time.

Maybe write a "My mum appreciation thread" instead? far more deserving than a company making a product for you to buy.

Meh I guess perspective comes with age.

all hail stardock lol
lucis999 Sep 2, 2021 @ 1:46am 
Thanks stardock. A patch after 10 years means the game is loved
Bullfrog Sep 2, 2021 @ 2:12am 
Thank you Stardock. It's nice to know you still care about all your games.
Crispin Sep 2, 2021 @ 3:41am 
Love their games, and start 10 & fences. Great products!
Crispin Sep 2, 2021 @ 3:42am 
Yeah yeah they're just a company, and although we'd all love to get patches years after release for free, it's not the norm anymore - if it ever was. So I think it's important to reward good behavior so to speak.
Sir Right Sep 2, 2021 @ 9:08am 
Thank you again Stardock (there are other threads where we were discussing this). Too many companies focus only on making money but these guys must love their jobs and realize that if you put out quality then you will also make money. No money being made here means that Brad Wardall and the crew care about their work, and have a company that allows them to do it.

Check out some of the other games they make and apps like Fences which I have used for a decade+.
Frogboy  [developer] Sep 2, 2021 @ 1:08pm 
Thank you so much for your kind words!
choomba Sep 2, 2021 @ 7:57pm 
All hail to Stardock

Wigwag to Draginol.
Could u please fix the annoying "AI cant reach desired target and get stuck in combat" bug and I will tattoo the stardock logo on my b*tt.
:)
[TE] Kuraudo Sep 2, 2021 @ 10:23pm 
Originally posted by The Chosen One:
I imagine if the net was a thing back in the day, there would be a few SS soldiers starting a Hitler appreciation thread,
Uh... I'm sorry what? Haha, that's gotta be a new record for godwin's law.

They just care about the money, money, money, they dont give a fucp about your opinion.
I think that Stardock has demonstrated with their actions that this not the case: not only do they care deeply about our opinions, they are willing to spend a lot of money and time to make things right when the unexpected happens. Look up what happened with Elemental for more information on that. Look at how Sins is still being supported to this day! Hell, for those of you who remember Impulse, the ancient competitor to steam, remember the customer service?

Unequivocally, Stardock is unique among devs/publishers.
watchdog_2003 Sep 3, 2021 @ 7:27am 
Thank you so much for continuing to support this game. I still play it regularly, all these years since release. It's the best thing since Master of Magic, bugs and random crashes included. I believe it's the best game Stardock ever released.

Edit: And you finally made it so the "A" key advances the turn, like it always said in the tooltips! A small fix, I know, but it's appreciated.

Edit 2: Actually, I've found that it randomly works and then doesn't work for unknown reason. So, partially fixed.
Last edited by watchdog_2003; Sep 3, 2021 @ 10:57am
Frogboy  [developer] Sep 3, 2021 @ 7:29am 
Originally posted by The Chosen One:
I imagine if the net was a thing back in the day, there would be a few SS soldiers starting a Hitler appreciation thread, not to say that they are bad or anything like him. Rather that everyone has their own opinions and they can think of them how they see fit, but to put it down in words and ask others to follow you and "all hail the mighty Stardock"?

Maybe you could write them a hand written letter and actually send it to their headquarters if you really ant to praise them, that way they may respond to you.However they're just another company wanting to make money to pay their employees and have bigger salaries for their execs. Best thing you can do to show your appreciation is buy all their games and all dlc you can.

They just care about the money, money, money, they dont give a fucp about your opinion.

Sometimes I comment says more about the person writing the comment than the subject of the comment.
Frogboy  [developer] Sep 3, 2021 @ 7:30am 
Originally posted by chumbaba:
All hail to Stardock

Wigwag to Draginol.
Could u please fix the annoying "AI cant reach desired target and get stuck in combat" bug and I will tattoo the stardock logo on my b*tt.
:)

If you can put a saved game that takes place just before such a battle, I'd happily see what I can do. I have a lot of hours in this game and I've never had this happen.
choomba Sep 3, 2021 @ 7:51am 
@draginol
Thats a very common bug. Cant believe u never met it. Its simple as that: Certain melee units dont move if they cant path to their desired victim (most of the time archers or units they think are weak) Since they dont move u can only autoresovle out of combat. This makes every tactical setup with bottlenecks senseless. You need to make a situation yourself in a combat and block off the target and you will see.
I play with xtradeconstruct mod so it will not help you.(but the bug is definitively vanilla)
Long time not played but it should be easy to find someone with the same prob. I started own thread for this bug, there is s.o. with same prob.
So people here can continue to praise the Stardock god^^
Last edited by choomba; Sep 3, 2021 @ 8:18am
HazardHawk Sep 3, 2021 @ 9:45am 
Originally posted by Draginol:
Originally posted by chumbaba:
All hail to Stardock

Wigwag to Draginol.
Could u please fix the annoying "AI cant reach desired target and get stuck in combat" bug and I will tattoo the stardock logo on my b*tt.
:)

If you can put a saved game that takes place just before such a battle, I'd happily see what I can do. I have a lot of hours in this game and I've never had this happen.


Originally posted by chumbaba:
@draginol
Thats a very common bug. Cant believe u never met it. Its simple as that: Certain melee units dont move if they cant path to their desired victim (most of the time archers or units they think are weak) Since they dont move u can only autoresovle out of combat. This makes every tactical setup with bottlenecks senseless. You need to make a situation yourself in a combat and block off the target and you will see.
I play with xtradeconstruct mod so it will not help you.(but the bug is definitively vanilla)
Long time not played but it should be easy to find someone with the same prob. I started own thread for this bug, there is s.o. with same prob.
So people here can continue to praise the Stardock god^^
Jumping in to see if I can help...

Start a battle. On maps with a choke point, once those choke points are filled, the player can choose to pass the turn of a unit which cannot access the enemy, but when the AI faces a blocked choke point where it cannot move to attack or have access open towards attacking, it freezes not knowing how to proceed.

I will use letters to make a map to show...

1)0000P00
2)0000000
3)0PPP000
4)XXAXXXX
5)00AA000
6)0A0A000

0 is open
X is impassible like rocks or dense trees
P is player units
A is AI units

AI Turn Line 4 AI is only unit which can access the players units directly
Line 5 are melee units without access to attack player units
Line 6 is ranged AI units

Line 4 and line 6 can perform their moves, but in this situation where a line 5 AI unit has its turn, it freezes not knowing what to do so the battle comes to a standstill with the only option out to hit the immediate autosolve.

Also, just to mention...
Spoiler Alert
If you have a battle you would lose in autosolve or either end up with very damaged units or lose straight fighting to the end, when you play your first turn and can damage the enemy then using your last move of the turn to hit autosolve it skews the results in the player's favor figuring at that point with the currently available numbers as if the battle just started instead of already having most of a turn played.

I dont mind this math spoof glitch as I have used it a time or two myself, BUT you should also be aware in case a sequel is ever made.
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Date Posted: Sep 1, 2021 @ 5:03pm
Posts: 16