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Maybe write a "My mum appreciation thread" instead? far more deserving than a company making a product for you to buy.
Meh I guess perspective comes with age.
all hail stardock lol
Check out some of the other games they make and apps like Fences which I have used for a decade+.
Wigwag to Draginol.
Could u please fix the annoying "AI cant reach desired target and get stuck in combat" bug and I will tattoo the stardock logo on my b*tt.
:)
I think that Stardock has demonstrated with their actions that this not the case: not only do they care deeply about our opinions, they are willing to spend a lot of money and time to make things right when the unexpected happens. Look up what happened with Elemental for more information on that. Look at how Sins is still being supported to this day! Hell, for those of you who remember Impulse, the ancient competitor to steam, remember the customer service?
Unequivocally, Stardock is unique among devs/publishers.
Edit: And you finally made it so the "A" key advances the turn, like it always said in the tooltips! A small fix, I know, but it's appreciated.
Edit 2: Actually, I've found that it randomly works and then doesn't work for unknown reason. So, partially fixed.
Sometimes I comment says more about the person writing the comment than the subject of the comment.
If you can put a saved game that takes place just before such a battle, I'd happily see what I can do. I have a lot of hours in this game and I've never had this happen.
Thats a very common bug. Cant believe u never met it. Its simple as that: Certain melee units dont move if they cant path to their desired victim (most of the time archers or units they think are weak) Since they dont move u can only autoresovle out of combat. This makes every tactical setup with bottlenecks senseless. You need to make a situation yourself in a combat and block off the target and you will see.
I play with xtradeconstruct mod so it will not help you.(but the bug is definitively vanilla)
Long time not played but it should be easy to find someone with the same prob. I started own thread for this bug, there is s.o. with same prob.
So people here can continue to praise the Stardock god^^
Jumping in to see if I can help...
Start a battle. On maps with a choke point, once those choke points are filled, the player can choose to pass the turn of a unit which cannot access the enemy, but when the AI faces a blocked choke point where it cannot move to attack or have access open towards attacking, it freezes not knowing how to proceed.
I will use letters to make a map to show...
1)0000P00
2)0000000
3)0PPP000
4)XXAXXXX
5)00AA000
6)0A0A000
0 is open
X is impassible like rocks or dense trees
P is player units
A is AI units
AI Turn Line 4 AI is only unit which can access the players units directly
Line 5 are melee units without access to attack player units
Line 6 is ranged AI units
Line 4 and line 6 can perform their moves, but in this situation where a line 5 AI unit has its turn, it freezes not knowing what to do so the battle comes to a standstill with the only option out to hit the immediate autosolve.
Also, just to mention...
Spoiler Alert
If you have a battle you would lose in autosolve or either end up with very damaged units or lose straight fighting to the end, when you play your first turn and can damage the enemy then using your last move of the turn to hit autosolve it skews the results in the player's favor figuring at that point with the currently available numbers as if the battle just started instead of already having most of a turn played.
I dont mind this math spoof glitch as I have used it a time or two myself, BUT you should also be aware in case a sequel is ever made.