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It's very short (around 2-3 hours depending on speed) - runs very well on my high end rig but it was decently optimised from what I could tell. 4K, 120fps, DLSS Quality, High/Epic settings - I have a 4090 and a i9 12900K for reference. That said, plenty of high end, nice looking games I play and I struggle to hit 4K60 at times with everything max. Please note I was always recording with OBS while playing so that also takes some headroom.
I also liked the story and the levels/areas - the characters are awful people who I care nothing for - they are all really hard work - and the voice work varies from okay to terrible, while they also aren't working with the best of scripts either.
Audio mix is all over the place - needs work - it has a few graphical/gameplay bugs here and there too but nothing game breaking.
That said, I generally had fun playing through it for what it was? The scan and shoot enemies through walls mechanic was cool, I'm a sucker for dystopian future sci-fi settings so it checked that box - South America location is fairly unique too. The levels themselves looked nice and well detailed - but so many ammo/health/energy boxes EVERYWHERE and if you go to close to a boundary you get a red barrier pop up to show you that you can't progress - a little immersion breaking.
The game just 'ends' and I was literally confused and thought it just crashed me back to the main menu but no, it just ends. Abruptly. Now it makes sense, releasing it in early access and they'll finish the rest of the game 'later' because I don't know if this will have legs to have a 'La Quimera 2' given the launch issues.
Obviously, this was all before the patch and Early Access release today so some of this could have been addressed in the patch (audio issues, etc.)
Ultimately, not worth £24.99/$30.00 right now but maybe with the rest of the game released, audio mixed correctly and some of the gameplay smoothed out, I could see it being worth that price point. Right now with 3 hours of content though? No chance. Sorry.
- Can you disable the enemies' health bars?
- Can you disable the onscreen XP-Level-Up display
- Can you rebind ALL keys?
- Are the enemies spongy?
To answer your questions;
- No, you can disable the hitmarker sounds though but not the healthbars themselves.
- No, you cannot disable the onscreen XP stuff.
- You can rebind all keys from what I can see - but single binding only, you can't have multi-bindings (i.e. G for grenade and side mouse button too)
- Enemies are kinda spongy if using the wrong ammo type against them. EMP for robots, bullets for humans. In fact, you cannot load into a mission without having one of each weapon. You can headshot some enemies with one hit. Most enemies have weak spots so as you learn those, they go down quicker. You can instant kill most enemies up close with a melee finisher of sorts by pressing 'V' by default.
The game in terms of gameplay, controls and graphics has lots of options in the menu and fairly customisable. Audio is just master and music though - can't turn down those awful voices 😅
Also, accessibility is only aim assist - default to Medium. I believe, even on mouse and keyboard, that there is aim assist and that this isn't related to a controller only option. Definitely felt at times like my missed shots were landing thanks to aim assist. Can be turned off.
As an early access title, £12/$15 seems about right maybe. £25/$30 though? I would wait, personally.
Hope that helps!
My run time, without completing the extra challenges/achievements which wouldn't add much to be honest, was just under 3 hours in total. Prologue was 20 minutes, then mission 1 was 40 mins, mission 2 was an hour, mission 3 was an hour - I took it quite slow and explored to find hidden audio files/collectibles here and there too but it wasn't a thorough sweep by any means. Just taking my time and checking out various areas of the levels.
You could complete this game in under 2 hours if focused I think.