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That said, I'm for additional difficulty customization in both directions.
Let’s see, Unity actually started with the broken Nightmare difficulty of previous ports before being fixed, multiple source ports (including PRBoom+ and ZDoom via console command just to name a couple) allowed cheats on Nightmare, Nightmare difficulty nowadays has more respect than it ever had in the 90’s & your suggestion to add a “difficulty modifier” is not a very good idea as it would blanket make the lower difficulties break as they never had the “Nightmare” Check.
yet when typed directly in-game, music does change.
Its a case of IDMUS is a bit more context sensitive compared to the rest so wouldn’t fit in a cheat menu full of usually single toggle codes, IDCLEV has a similar message in the sense it tells you to use the level select instead.
All the Modifiers are opt in by default (as in, they are set to off by default). You would need to make it specifically a “allow cheats in Nightmare” modifier but then it would only appear in one difficulty by default making it a bit pointless programming wise. Besides, this is not 100% vanilla Doom using all the vanilla code.