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Really loved the buildup and the plot twist of the level... Although I ended up getting killed fast lol.
Everything else is fine
Although it has too much of a fan made PWAD vibe.
Unlike NRFTL which feels like something that could be officially released in the 90s even tho it's slightly older than that
Also I agree. Too slaughter-ish for my taste
Also sometimes not enough ammo :(
Imo it doesn't deserve a 1st place in cacowards. 2nd? Maybe. But not first
(But who am I kidding, of course it will win the first place because everyone there sucks each other's dongs)
Map design is okay-ish through map 12; some maps have really good design, others are at least above-average. But the last two maps are ♥♥♥♥♥♥♥♥.
I played LoR using VkDoom (a GZDoom fork) on HMP skill. I found both secret maps. In map 13 and 14, I had to use God mode because I wouldn't be able to finish normally.
You know, when a game does nothing but to throw endless amounts of enemies at you, it's just a bad game, and the only thing you can do about it is to delete it.
One grave mistake the mappers have done is punish the player for power-up pick-ups. You just don't do that. Power-ups are supposed to be rewarding, not punishing.
One last words about the music. The first few tracks have that annoying amateur MIDI sound that I hate so much, some later tracks sound like they were ripped from some anime. Both is bad. After all, Doom is supposed to have a rock/metal soundtrack.
They also need to patch that one demon's fireball attack. I'm standing nowhere near where the sprite for the flame is drawn but I'm still taking damage? BS.
The flame has a large radius.
Flamethrower and its weird splash damage is unusable piece of xxxx for most situations. Its not a problem until you find levels where game force you to use flame cause no other ammo lay around, in combination with thin halls (like in E1M6) its nothing else than trolling from mapmaker.
Overaly i dislike new enemies, All of them are so annoying. Just foom guys are fine.
Another pain is fact that enemies can sometimes shoot directly THROUGHT some end of the wall, i saw few times how mancubuses killed me with ball which flight into my face throught solid corner in early levels. No idea why is this happening.
Plus i found one bugged secret, and im just still in E1. I expect more problems.
There's one thing which bugs me though: Why would you use a flamethrower against INFERNAL demons? That's just plain stupid as a concept and it's no wonder this was never a thing in the original release. Would you fight a Balrog with flames? I just can't get over this XD
And the damage radius is significantly larger than the flame's radius. This is a bug. Either the damage radius needs to be fixed to match the size of the sprite, or the size of the sprite needs to be fixed to match the damage radius.