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• Add minimal/no HUD option
• Option for rebinding menu/UI controls (some games Unity games like BallisticNG can allow for this)
• [Bug] Loading a save file on Nightmare difficulty reverts the projectile speed to default
• [Suggestion] A Doomworld user suggested making the screens for two players horizontal with the 4:3 viewport enabled
• [Suggestion] Another Doomworld user suggested having level stats repositioned so it doesn't get obscured by the in-game messages, while another pointed the messages appear outside of the 4:3 viewport because of the game is being rendered in widescreen
• [Suggestion] The possibility of different border styles when playing with the 4:3 viewport in single-player and an option for a simple black border
• The ending screen images seem to take much longer to load than the original DOS versions did after the text scroller is finished displaying the ending episode text in the Unity port
• [Bug] A combination of V-sync and/or frame-rates above 60 FPS cause mouse looking problems
• [Bug] Someone mentioned that the frame-rate limiter doesn't properly interpolate frame-rates beyond 60 FPS and remains stuck at 60 FPS even with 120+ or uncapped frame-rates
• The Final DOOM WADs from Bethesda-net are missing the widescreen HUD graphic despite having been updated with the other widescreen assets
• There's no exclusive fullscreen mode with the Unity ports, and the "-window-mode exclusive" command line parameter doesn't work with them at all
• Minor issue: Sometimes the executable icon shows on the window title bar and sometimes doesn't
• Possibly correct "Override save?" in the save screen when attempting to overwrite a save file as "Overwrite save?"
• [Bug] I ran into a random and very rare occurrence where "Confirm" wouldn't work with either keyboard or controller when at the save/load screen unless I backed out
• [Suggestion] Add the ability to manage save files in-game by being allowed to copy and delete save files without having to delete them from File Explorer
• [Suggestion] DWars suggested command-line parameter support for the Unity port
• [Bug] One player on Doomworld ran into a problem with the controller bindings being grayed out and can't be reconfigured with two Xbox connected
• [Suggestion] The ability to rebind controller remapping for other players, not just Player 1
• [Bug] Some PWADs that uses DeHackEd can crash the game or cause errors; see here[www.doomworld.com] and here[www.doomworld.com]
• [Suggestion] Another Doomworld and Steam user suggested more localization options (e.g. Russian)
• Some players noticed some of the other non-English localizations have errors in them
• There is no quick functions access via F1-F10.
• Extra statistics on the automap (monsters killed, secrets revealed, timer, etc.) should be togglable on and off.
• Automap text (level name in the first place) color should be red.
• Random sound pitch for monster activity SFX works wrong.
• Intro movies shoul be togglable on and off via in-game menu.
• [Suggestion] Allow the game's multiplayer be playable without needing XInput two controllers (if it's possible)
• [Suggestion] Allow players to adjust the "screenblocks" of the game like in the original Doom games with + and = keys, or at the least give the option to have the "minimal HUD" and then "no HUD" after the default full view display
They should have perhaps done it that way.
EDIT: I don't actually remember if it was free or not. But, I can download either the Dosbox Version and the Enhanced Edition separately.
EDIT 2: Now I remember. We got the Enhanced Edition for free as the "Source Port Update". Because, everyone and their moms complained about the gimped Dosbox experience and the odd controls.
Source: https://steamcommunity.com/games/410710/announcements/detail/3098929145092416976
Edit 3: What I mean is: Same situation, different approach. If Nerve/Bethesda did the same, nobody would ♥♥♥♥♥. (Except looneys.) But, it is done so we probably have to live with it. And yeah, 275mb is not the end of the world.