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报告翻译问题
Full rifle and intermediate cartriges: 100% kill chance if face is hit 99% kill chance if helmet is hit 1% helmet deflection chance
Pistol rounds: 100% kill chance if face is hit, 60% Kill chance if helmet is hit 40% deflection chance
Dude, these devs have figuratively been slinging
So these devs are really good at listening to their playerbase. And then doing the contrary of what they ask for. The game has been dying since before it was released, but because the fundamental concept is unique, long-time players stick through the extreme frustration.
But mark my words, the moment another game is born with such a huge scale WAR mode, this game will be emptied out instantly.
That is why I support the fact of changing certain "Meters to kill with a shot in the head with each branch of the weapons, be it SMG, Pistol, Precision Rifles among others and their damage in the head of the same".
If I was a dev in this game I would add a system to hurt the enemies, like shooting in the leg reduce your running speed and/or resistance, shooting in the arm would make more difficult to aim, and of course being shot in the heart is totally deadly.
This is a big middle finger to realism , bolt action is already bad at damage , now they make it worse .
Im a casual and i have hell of a fun from tarkov and hll , because we don't need to aim for head like most try hard did .
Exactly, I don't know enough to discuss about the capability of the engine of this game to support it, but I see that it records when you are killed by a torso/leg/arm hit. So maybe they should consider to implement a "weaken" system like the one for vehicles. Specially if they plan to "nerf" headshots. But it's only my opinion. I think it was like that in RO2.