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Fordítási probléma jelentése
DD, I think you missed the point, where did he say he wants them to take more hits? I see it as he is wanting to either change the amount of bazooka shots a person can carry, limit their numbers or even better, make bazooka "teams" (hardly possible).
no, 2 per team (one gunner, one loader), you can fire it in whatever position you like as long as you shift your weight accordingly (it is not called "recoilless" without reason) and it definitely does not take 25 seconds to load.
here, you will see examples of everything: 2 man team, fire standing, and even when they take their sweet time leisurely loading, it still takes less than 10 seconds. when they show the gunner reloading on his own, it still takes little more than 10 seconds:
http://www.youtube.com/watch?v=IRPsxgOozqk
you have speed, armor and firepower on your side as a tanker. you outperform infantry in every possible way.
the exception being that you are a huge and loud target.
you need to work your strengths in your favor and minimize the ways in which your weaknesses can be exploited.
i do pretty wall as a tanker, and my best advice is to keep mobile and keep your distance. sneak around all you can, of course, but as soon as you open fire you need to start thinking about relocating ASAP. finish your engagement if possible, and then move. as long as you are mobile, infantry will have a really hard time catching up with you.
they need to be in a jeep or on a motorbike, and in both cases that also mean they will not be able to fire on you. meaning you can safely stick your head up and easilly get a 360 to spot them before they get within firing range. at that point, a single round of APCR is usually enough to end it all. turn your chassis along with your turret for faster target tracking.
for the very same reason, you should keep your distance from possible ambush positions: dont run recklessly into built up areas or into forests along hotspots. figure out what the enemy is likely to be doing and act accordingly while keeping a distance at which you can perforate incoming infantry.
granted, you can never be 100% safe, but by working your strenghts you can easilly get through a battle with less than a handful deaths. and by knowing your strenghts and weaknesses, knowing your enemies strenghts and weaknesses, and knowing what your enemy is thinking, you will have the odds stacked pretty nicely in your favor.
hope that helps.
You will be amazed how much better as a tanker you become when you learn to know when you can't win a fight. Sticking around to slug it out is never a good idea, and taking the extra 3 mins to pull back, wait for some allies to come by to provide support. Is a much better deal for the entire team, then simply dying and letting your allies go without tank support why you respawn.
besides, in a multiplayer game, there is even more reason to make it so everyone can enjoy the game and not have certain playing styles being superior to others. (i would say aircraft in H&G are currently violating this rule however, since AA is so helplessly ineffective and planes can stand multiple tank shells. they even have no resupply cost on bombs and can carry multiple ones with the right badge.)
i have no problem with how things currently are when it comes to AT assets. i say this as a dedicated tanker, and as a dedicated tanker i regularly have a kills numbering 20+ and deaths numbering less than 5 (if any), as well as taking out up to more than half an enemy tank team on my own. the most common way i get blown up is by aircraft, or when i get careless and let infantry get too close. at that point i have only myself to blame.
i put hunting enemy tanks on priority 1, and when they are finished i go after infantry. HE is by no means underpowered. quite the opposite, especially if you are to believe the infantry's view of it.
i should also point out that i have little trouble hunting tanks when i play infantry. i make it work whether i play infantry or tanker and i am quite happy with how things currently are balanced when it comes to tanks vs infantry.
Agreed. Have had a few encounters where I have been hit by no less than 2-3 panzershrek shots in a span of 5 second or less. Almost as if it has a magazine and is an automatic.
germans often used it as artillery substitution also.
BUT in real war the allied tanks attacked after tons of artillery and airstrikes and together with infantry cover around them.
basically ww1 tactics were used in normandy despite allied had more tanks than germans had men there =)
no german officer could understand how so many ressources could be used so noobish by allied,but in result numbers always win.
if tanks behave like tanks must do,like cavallry did,rush thru and cut infantry off ...like blitzkrieg...they are used correctly but how to bring that into a GAME ????
every tank that struggles with infantry in close combat is used WRONG .
search the weakest spot in a def line and break thru into backlines with concentrated armored fists,kill supply and arty etc then advance.
read book of guderian,the inventor of modern tank warfare and then stop arguing about a game beeing realistic.....this small tactical situation that the game lets you take part is faireytale-ish anyway.
its a bum bum blam blam game .
who cares in a real war about the one or 2 tanks that get taken out by AT teams, if the rest of tanks brake thru and run over any support and arty line ???
allied never ever used tanks like that,its a fact.russians did because they copied german tactics and had the huge numbers to win over quality .....