Heroes & Generals

Heroes & Generals

Bazookas and tanks
bazookas are op. Why? A tank crew consisted of 3-5 people. There were always 2 or 3 people looking around. Always looking ahead the driver. Always Looking around, the tank commander and gunner. Always with one or two machine guns and a cannon to shoot around. The provision of bazookas always consisted of two people: the soldier who shoots and the soldier who carries ammunition and loads. In the game the bazooka shoots in 6 seconds and it only takes one person while the tank leads a person and has almost no visibility. I think it is very unbalanced. Sorry for my English, but I think you get what I mean. I'm a desperate tank crewman. When a soldier with bazooka comes, I'm dead .....
< >
115/25 megjegyzés mutatása
This is also one of the issues I´ve found in the game, having played FPS & tank games for 20 years...single guys with bazookas destroying my tank.

DD, I think you missed the point, where did he say he wants them to take more hits? I see it as he is wanting to either change the amount of bazooka shots a person can carry, limit their numbers or even better, make bazooka "teams" (hardly possible).
Bazooka teams, sure, because tanks are not strong enough. With this crapy matchmaking, and unexisting teambalance system, i find myself spawnraped by german tanks way too often. If bazooka teams become a real thing, thats just take our only chance for winning or even surviving when inf only vs tank divison battles come, and ruin the game for the majority, who dont use armorsuit.
at least make the loading time for bazookas longer. And make that you can not upload stretched .... Make it something more complicated than just getting a bike, shoot twice in 12 seconds (the tank has just started engines, receive the first impact and you know you're dead in 6 seconds) and tank destroyed. Next tank please .....
I think spawncamp is another issue. Btw i would not mind a longer reload time (i dont have bazooka anyways :P) for much more fairplay in exchange.
I actually think it is fine as it is.. Tanks are strong, and when played right you can be an extreme pain in the a** for inf.. I see no reason why tanks should have the possibility to be harder to destroy than they are.. I have been in a game with one tank covering another.. It was almost impossible to get close enough to destroy any of them.. Dont need to be harder than it is.. Also it is not in any game one of the teammates have a bazooka
Legutóbb szerkesztette: Hirgon; 2014. nov. 1., 4:42
I've had some ridiculous situations where i have been fleeing in a damaged tank as i get chased across the map by a bloke in a jeep with a bazooka who is waiting for me to slow down up a hill/in a turn or bump into something that stops me so he can commando roll out of his jeep at 40km/h and finish me off, i can't rotate the turret to engage him while driving because then i can't see where i'm going.
Pzkpfw Friedhelm eredeti hozzászólása:
in real life you needed 3 guys to fire the bazooka, you needed to be in crouched position, have someone reload the ammo, and fire. then the reload process would be about 25 seconds and then you can fire again.

no, 2 per team (one gunner, one loader), you can fire it in whatever position you like as long as you shift your weight accordingly (it is not called "recoilless" without reason) and it definitely does not take 25 seconds to load.

here, you will see examples of everything: 2 man team, fire standing, and even when they take their sweet time leisurely loading, it still takes less than 10 seconds. when they show the gunner reloading on his own, it still takes little more than 10 seconds:
http://www.youtube.com/watch?v=IRPsxgOozqk
nice video. Yes, is totally unbalanced. and I only with my wrench....
It is a game not real life.
oh, also on topic:

you have speed, armor and firepower on your side as a tanker. you outperform infantry in every possible way.

the exception being that you are a huge and loud target.

you need to work your strengths in your favor and minimize the ways in which your weaknesses can be exploited.

i do pretty wall as a tanker, and my best advice is to keep mobile and keep your distance. sneak around all you can, of course, but as soon as you open fire you need to start thinking about relocating ASAP. finish your engagement if possible, and then move. as long as you are mobile, infantry will have a really hard time catching up with you.

they need to be in a jeep or on a motorbike, and in both cases that also mean they will not be able to fire on you. meaning you can safely stick your head up and easilly get a 360 to spot them before they get within firing range. at that point, a single round of APCR is usually enough to end it all. turn your chassis along with your turret for faster target tracking.

for the very same reason, you should keep your distance from possible ambush positions: dont run recklessly into built up areas or into forests along hotspots. figure out what the enemy is likely to be doing and act accordingly while keeping a distance at which you can perforate incoming infantry.

granted, you can never be 100% safe, but by working your strenghts you can easilly get through a battle with less than a handful deaths. and by knowing your strenghts and weaknesses, knowing your enemies strenghts and weaknesses, and knowing what your enemy is thinking, you will have the odds stacked pretty nicely in your favor.

hope that helps.
Legutóbb szerkesztette: Basho; 2014. nov. 1., 14:08
You just need to learn to retreat, only time I die by AT soldiers is if they catch me at close range. If you can't isolate the guy from firing again. I.E supressive fire or cornering him so you know which way he will pop out. Then you need to fall back and make distance, going in full reverse if possible without exposing your other sides.

You will be amazed how much better as a tanker you become when you learn to know when you can't win a fight. Sticking around to slug it out is never a good idea, and taking the extra 3 mins to pull back, wait for some allies to come by to provide support. Is a much better deal for the entire team, then simply dying and letting your allies go without tank support why you respawn.
infantry AT weapons were invented for a reason, and even IRL tanks very much have to fear infantry. just look at any recent conflict and it becomes very clear that when tanks are used wrong, like being rushed into built up areas, they get scrapped and a well placed rocket can be all it takes. there was even an incident (in iraq i think) where an M1 took a rocket to the side and it literally went through half the tank before stopping.

besides, in a multiplayer game, there is even more reason to make it so everyone can enjoy the game and not have certain playing styles being superior to others. (i would say aircraft in H&G are currently violating this rule however, since AA is so helplessly ineffective and planes can stand multiple tank shells. they even have no resupply cost on bombs and can carry multiple ones with the right badge.)

i have no problem with how things currently are when it comes to AT assets. i say this as a dedicated tanker, and as a dedicated tanker i regularly have a kills numbering 20+ and deaths numbering less than 5 (if any), as well as taking out up to more than half an enemy tank team on my own. the most common way i get blown up is by aircraft, or when i get careless and let infantry get too close. at that point i have only myself to blame.
i put hunting enemy tanks on priority 1, and when they are finished i go after infantry. HE is by no means underpowered. quite the opposite, especially if you are to believe the infantry's view of it.

i should also point out that i have little trouble hunting tanks when i play infantry. i make it work whether i play infantry or tanker and i am quite happy with how things currently are balanced when it comes to tanks vs infantry.
Legutóbb szerkesztette: Basho; 2014. nov. 2., 2:15
Pzkpfw Friedhelm eredeti hozzászólása:
Basho eredeti hozzászólása:

no, 2 per team (one gunner, one loader), you can fire it in whatever position you like as long as you shift your weight accordingly (it is not called "recoilless" without reason) and it definitely does not take 25 seconds to load.

here, you will see examples of everything: 2 man team, fire standing, and even when they take their sweet time leisurely loading, it still takes less than 10 seconds. when they show the gunner reloading on his own, it still takes little more than 10 seconds:
http://www.youtube.com/watch?v=IRPsxgOozqk
still, how can one man reload it in 5 seconds while jumping around, and still carry a thompson or a sniper rifle and mines. lol


Agreed. Have had a few encounters where I have been hit by no less than 2-3 panzershrek shots in a span of 5 second or less. Almost as if it has a magazine and is an automatic.
Bazookas and panzershreks are too plentiful on the infantry. I can see them being strategically located at they are in certain areas but for troops to be able to carry an excessive amount is a bit much.
panzerfausts were cheap ,simple to use and terrifying effective in ww2.

germans often used it as artillery substitution also.


BUT in real war the allied tanks attacked after tons of artillery and airstrikes and together with infantry cover around them.

basically ww1 tactics were used in normandy despite allied had more tanks than germans had men there =)

no german officer could understand how so many ressources could be used so noobish by allied,but in result numbers always win.

if tanks behave like tanks must do,like cavallry did,rush thru and cut infantry off ...like blitzkrieg...they are used correctly but how to bring that into a GAME ????

every tank that struggles with infantry in close combat is used WRONG .

search the weakest spot in a def line and break thru into backlines with concentrated armored fists,kill supply and arty etc then advance.

read book of guderian,the inventor of modern tank warfare and then stop arguing about a game beeing realistic.....this small tactical situation that the game lets you take part is faireytale-ish anyway.

its a bum bum blam blam game .

who cares in a real war about the one or 2 tanks that get taken out by AT teams, if the rest of tanks brake thru and run over any support and arty line ???

allied never ever used tanks like that,its a fact.russians did because they copied german tactics and had the huge numbers to win over quality .....

< >
115/25 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2014. nov. 1., 2:46
Hozzászólások: 25