Heroes & Generals

Heroes & Generals

c00ki3s Nov 28, 2015 @ 10:50am
Anti-tank grenades , which one is the BEST?
Germany: Hafthohlladung H3
USA: S.T Grenade No.74
Russia: RPG-43
Which one is the best , pros and cons?
Last edited by c00ki3s; Nov 28, 2015 @ 10:50am
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Showing 1-13 of 13 comments
AAB_EAGLE Nov 28, 2015 @ 10:58am 
h3:best damage, ohk to light tanks if granadier gold
s.t:least damage,3 to all tanks i think,however if you place em you kill em
rpg43:medium dmg 2hk to all except heavyies if gold granadier,however they detect you if you hite them
c00ki3s Nov 28, 2015 @ 11:03am 
Originally posted by AAB_EAGLE:
h3:best damage, ohk to light tanks if granadier gold
s.t:least damage,3 to all tanks i think,however if you place em you kill em
rpg43:medium dmg 2hk to all except heavyies if gold granadier,however they detect you if you hite them
RPG43 sounds great , I have Gold Granadier so it should 2hk anything but heavy tanks..
Thank You :)
HarSan Nov 28, 2015 @ 11:16am 
S.T. grenades are the best. You can even throw stickies to the frontal armor of IS-2/pershing/tiger II and still penetrate. With RPG-43 you have to hit mediums/TDs/heavies to the right places. You have to be next to tank to able to stick the h3s and if the tank moves too much you can't even place it.
(Banned) Nov 28, 2015 @ 11:16am 
H3 personally but i just like the high damage output, stickies are still useful but it's like half or two thirds the damage of a H3 and the RPG43s work off of armour penetration chance due to thickness so as opposed to always doing damage to the vehicle it only works if the armour is thin enough.
NamFlow Nov 28, 2015 @ 11:21am 
I've RPG43 and Stickies on one of my characters (because you know, you can throw them).
I use RPG43 against all tanks other than heavy tanks. It's quite effective if you know where to throw it.
I use stickies against heavy armour, but never light tanks, because you always need 3 of them to destroy any tank (with full HP). And 3 of them means 3x 350 credits => 1050 credits => not worth destroying light tanks at all (if you care about income).

[mbf-4]DEMBEL Nov 28, 2015 @ 11:38am 
H3:
- Recommended. best damage, 2 AT can blow any tank. You have only 2 AT by default, so it's guaranteed that you will blow any tank with your default setup. If you have Grenadier badge (up to 5AT), it's naturally becomes a tank killing spree (if you come across 2-3 tanks), unlike other AT's.
- you have to come close to the tank to set up AT, but it's not a big deal. Better if tank is standing still, it's hard to set up if it's moving.
Sticky:
- can throw it from distance without being seen, also easy target if tank is moving.
- medium damage, need 3 AT for heavy tank (2AT default setup). Price is relatively high.
- sometimes you can have fun throwing them on jeeps at enemy spawn point, it blows when alot of enemies get into this jeep. Make good use of it's stickiness and blow delay.
RPG:
- not recommended. Medium damage, blows instantly - this will reveal your position (tank may run away after first blow, you can blow yourself if you get too close)
iiLeRoss Nov 28, 2015 @ 7:31pm 
i personally hate all of them cause H3 is so painful if your gunner doesnt kill the grenadier ans rhe others kill inf and tanks like crazy
Repenting Sensei (Banned) Nov 28, 2015 @ 7:37pm 
h3 for heavies
st for light and medium, because you can use for other things too
xibo Nov 28, 2015 @ 8:44pm 
i like hafthohlladung S.T. 43
TwinuX Nov 29, 2015 @ 12:19am 
Originally posted by Z I V O O O:
i like hafthohlladung S.T. 43
That always needed a nerf, but they are likely to buff it.
AAB_EAGLE Nov 29, 2015 @ 2:44am 
Originally posted by PiNan:
h3 for heavies
st for light and medium, because you can use for other things too
no rpg43 for med's and light's assumed if you have granadier gold
AAB_EAGLE Nov 29, 2015 @ 2:46am 
(on the engine)
HMS ADHD Nov 29, 2015 @ 3:03am 
I anti tank with a stickie / rpg combination, with a PPSH, Thompson or MP40 to make decent infantry effectiveness and IMMENSE anti tank effectiveness. Especially with Dynamite Lover or Grenadier or both.

The H3 is alright but the slight range on the throwables you makes such a difference - with practice quite long throws can be made too, aiming up off rooftops.

I can drop 3/4 tanks in a decent run then get back out, resupply and do it again. All at a profit with the new pay system, too.
Last edited by HMS ADHD; Nov 29, 2015 @ 3:03am
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Date Posted: Nov 28, 2015 @ 10:50am
Posts: 13