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I'm not saying they're lazy well, maybe a bit, but still, but there are already a couple of things they are working on, and since they are a small game company, they can't do a lot of things at once.
Thanks for the vids !
If anyone is wondering why the 3 first videos lag so much : H&G is using my processor A LOT. It usually goes up to 90% of CPU utilization only for the game, and a big part of those % is useless.
I decreased the number of cores working on H&G from 4 to 2 (I own a 4-cores CPU btw), so that my screen recorder OBS studio, free to use can have some process power : this explains the 720p60 quality of the fourth video...
Why would a new truck with a new impoved AA gun not help? You add it as a separate resource and make the new truck have a better AA gun with slightly higher ROF and much higher bullet velocity.
You leave the "old" AA guns in staged matches where there are only paratroopers or recon planes.
In matches with fighter planes and above you replace the stationary map AA guns with the new improved AA guns and allow players to spawn the new trucks with improved AA guns.
You can't have a "one fits all AA gun" in this game because it's impossible to find the balance between recon planes and T3 fighter planes. They will always be either too strong or too weak to one of them.
War is war and all is fair in war but in staged you should definately have 2 different types of AA guns both on the map and spawnable as trucks. One "weak" version for matches with "weak" planes and one "strong" version for matches with fighter planes and above.
Two things about that. Flak jacket no longer reduces the damage taken from tank shells so tanks got a 50 % damage buff just recently. Secondly, you are using the wrong ammo. You need to use HE against planes. I have shot down many planes with Medium Tank HE shells in a single hit since this was changed. It's possible and it's viable. It's best to use a tank with a high shell velocity, HE shells and either aim at the cockpit region or the engine region. Both work perfectly fine.
https://www.youtube.com/watch?v=D9-voINFkCg
If you have an AP shell loaded, you don't have time to switch to HE and then fire at the plane ; it will be long gone.
And ? When a plane flies above you, are you saying you have time to switch and fire at him ?
And maybe it happens that you are NOT in a light tank, at the time being.
I am honestly amazed how little effort people wanna put into downing a plane but at the same time complain that it's too hard...
"You expect me to switch to another ammo type? OUTRAGEOUS! That takes a whole second! I wanna be able to down the plane instantly with whatever ammo type I am using with no effort at all".
Do you also want Reto to add homing missiles with 2 km range to the game? How about a Stinger Missle. That would make downing the plane even easier. Or do you still consider that too hard?
That sarcasm is pitiful, buddy.
Yes...because I play a tank so I can look up on the skies with it, that is it's purpose.
And you can be damn sure a 75mm would make a hole in the plane's hull, that it would render it useless.
You know what I find amazing ? How pilot-players defend their toys and the mechanics in-game, in their favor.
Because if you would to blow up in one shot, or stand no chance against a small barrage of AA fire, that would be " OUTRAGEOUS " and unfair, right ?
And then I would see, the great Mac, pouring tears into the forums, along the rest of the pilots, on how Reto ruined their experience and their "demigod status" in the FPS game.
But say...now that is pointless anyway to play as a tank when you blow up in 2 s from any anti-tank there is in the game ; shouldn't be the same in the cases of planes ?
I mean, let's get fair in all aspects, if people and Reto desires, the "so-much-needed-balance".
(Altough I think one-shoting fighters with the said-shell is a good idea since it would require luck and good prediction skills from the tanker
Can you please not make stuff up? I've been advocating for ages for AA guns & trucks to be buffed but I want it to be done in a different way which makes more sense in my opinion.
You literally said that it is too much of an effort for you to switch your ammo type as a tanker in order to down a plane and that is just a ridiculously bad excuse.
Right now planes are a little too strong, again I've been saying that for a long time so don't act all condescending with me just because you can't read properly. However exchanging one imbalance for another is no solution to this. We need small incremental changes that make sense. Overpowering one piece of equipment to counter another overpowered equipment will not bring any balance.
I am probably more interested in having a balanced game than you are because you are too lazy to press a single button and wait a second in order to down a plane.
Speaking about reading...
All I said is that you won't switch up the ammo in time to be able to hit that said plane. You deduced that it's due to laziness, and that I want empowerment in order to combat it.
Quote me where I said "literally" it's too much of an effort (speaking of making stuff up).
Planes are not "right now" too strong ; they always were (or at least, since 2016 since I play when it came as Steam Beta, they were).
And they won't nerf the planes, so you can combat them with crappy AA that it is now ; so the only thing left to do is to buff their counters, Yes.