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The current system is... something?
I'm still trying to test/find the values for tank HP, but it appears to be at least 15K for lights/TDs.
I initially thought the HP values were lower, but after watching a Hellcat roll over 4 mines and survive (barely) and give me over 90XP for component damage (An individual mine gives 30XP, so the stack must have dealt reduced damage), I realised I still need a lot more testing. Weapon damage is unchanged with A2.0, which gives us a base to work with, but the distinctive lack of info on these new systems is leaving us with a lot of questions and very few answers.
While I can't say how much impact Iron Fist Gold will have on mines, exactly, I can say that it won't let you kill a tank with a single mine. Rather, I'd suggest using Dynamite Lover. The gold version would allow a single loadout of 5 mines, letting you easily lock crossings or take out a single tank. Keep in mind that a single player can only have 10 active mines of any type. Any more and the longest-lasting mines will despawn without a refund.
Oh, health in the new Tank System? Seventeen Kajillion
sixteen and a half Kajillion.