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That's the excuse.
These are the current aircraft stats used in-game (post-FW nerf). You will likely need to open the image in your browser to see it better, due to the sheer size of it.
Which is why the FW dominates dogfighting. In a 1v1, all that matters is getting behind your opponent. No plane can pull this off as well as the FW. Wings, the most common component to be destroyed in a dogfight, do not reduce this turn rate, meaning a FW can have both wings destroyed and still out-turn any foe. Elevator hits are needed to prevent this, which are very hard to pull off against a plane that will give you, at best, a split second window before they out-turn you and begin working their way behind you.
Damn, that's a big image. Okay, so I looked at it. I'm not totally sure what those numbers mean though. To me it seemed like the FW is better and worse in some ways than other planes, unless it would be better in some stats for the number to be lower, i'm not sure though.
Okay, to me it seems then just buff the turn rate to be closer to the FW for the P-51 and LA-7.
Reto considers each value to be of equal impact and importance in-game, which is simply wrong.
Some values, such as the LA-7s highest takeoff speed, means almost nothing in-game, while the minor turn rate advantage the FW has over the P38 means that any prolonged turn fight will result in the FW ending up behind the P38 in pretty much every case.
The issue is that, as previously mentioned, not all stats are equal and Reto seems to think otherwise. FW was hilariously broken when it was first released, as it's turn rate was far higher than any other aircraft, rather than it's current minor overall advantage against the previous highest, the P38. This stat is one of the most important for a plane, as it effectively dictates the hierarchy of who-eats-who in the skies, in a 1v1.
The previous setup had T1s still retain some advantages over the T2s, that could be exploited by skilled pilots. Now, T1s are completely useless as dogfighters and T2s are only used by those who owned them prior and are grinding for the T3s.
The only real value in T1s is in the 109d's centre-mounted cannon, which can snipe with HE, and the P35s .30mgs, which won't completely loose dogfighting capability when the .50s are equipped with HE, like P40 and P51 do. Buying a second P51 fixes this issue.
Do you guys not play war at all?
Next time I play my Yak-9 again in war (might be a while though cuz recently this game is not my favourite anymore) I should take some screenshots of matches that involve fighter planes on both sides. They usually end pretty even for both sides, hell I have even seen SU pilots dominate the sky over GE pilots and I play as a lonewolf exclusively so it was not a matter of a group of skilled pilots ganging up on newbie pilots.
No, it's not. It's more maneuverable than any other plane but only by a tiny margin. It's definately not overall "faster" though. The Mustang can easily outrun it.
How do you even come to that conclusion? It has 2 cannons and an MG, same as the Yak-9 or the P38 for example. As far as I know the damage on those guns are all the same and on top of that the FW cannon has a lot of spread. Try aiming it at a ground target like a jeep from say 200 m away for example and you'll know what I mean. Yak-9 cannons are far more precise and accurate and P38 cannons are surgical lasers for that matter. Now Mustangs are a different matter but I talked a lot about that in another thread TLDR I don't think they are by any means inferior but they definately require a very different playstyle compared to any other plane.
Again... how do you come up with these statements? Does it really? If I am wrong I'll gladly admit it but to my knowledge the HP of most of the T2 and T3 Fighter planes are pretty much the same give or take a few percentages maybe. From my experience it's only the recon planes and T1 fighter planes that do go down quicker by a significantly enough margin to even notice.
As others already mentioned the Mustang is superior in its roll speed for example. Yaw and Pitch is where the FW domintes but only by a tiny margin. If you go in circles with a Yak-9 or a Mustang it will take you quite a while before you catch up to it. You will eventually catch up to it, always but it will take a long time. During that time you are easy cannon fodder for any other pilots in the sky because air battles are seldom 1v1 but rather 5v5 and if you only fly in circles in a Mustang or a Yak-9 against a FW then you are honestly doing the wrong thing as a pilot because you are doing exactly what th FW pilot wants you to do.
So what I think happened here is.
A: You encountered pilots that were more skilled than you, fair enough.
B: Those pilots wore flak jacket gold, you did not. This makes it appear like "Omg why isn't his plane going down but mine goes down so quickly". That's because of a badge, not because of the plane. This badge gives your plane basically twice the amount of HP. Yes... Reto logic...
C: You played staged where pretty much every battle currently is swarmed with GE pilots and its basically a 10 GE planes vs 4 SU/US Planes massacre.
It's faster, has more damage, more HP and it turns twice as any other. No other matches it. Only way to kill 1 on those is to get 3 others on his back.
So... What's the RETO excuse for it besides always buffing the sht out everything of US faction?
Good bait, mate.
the only way I see of actually defeating a FW is to use something akin to the Thatch Weave with you and a wingman on comms where one baits them onto his tail and the other swoops in and blows out his Elevator, although this wouldn't work if the Enemy team out-numbers you in the Sky (which Germans generally do) and simply swarms your two planes with 3 FW's each.