Serious Sam Classics: Revolution

Serious Sam Classics: Revolution

Dedicated Server Setup
I run dedicated servers for BFE, TSE, and SS2. How do I set one up for this? I need more servers in my area. Most are to far away (high ping)
Last edited by [UFO] rad87gn; May 8, 2014 @ 11:33pm
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Showing 1-15 of 21 comments
Melissa May 9, 2014 @ 3:16am 
You can run DedicatedServer.exe that is shipped with the game. We will be adding a dedicated server that is available via SteamCMD anonymous login soon as well, but that will take a bit for now.
[UFO] rad87gn May 9, 2014 @ 7:27am 
Thanks!
aTastySandMitch May 9, 2014 @ 8:07am 
Thanks for hosting USA servers, rad87gn. Everything else is Amsterdam...
[UFO] rad87gn May 9, 2014 @ 8:44am 
Welcome! I've got a co-op dedicated server running now for starters. I'll show my friend who also runs servers and is in the US how to set it up.
Funny Rat May 9, 2014 @ 3:55pm 
is there some guide somewhere as to set up this server? when I try to open dedicatedserver.exe it opens CMD and then closes straight away
[UFO] rad87gn May 9, 2014 @ 6:13pm 
In the game directory go under scripts\dedicated directory. Under there you'll see DefaultCoop, DefaultFragmatchSE, DefaultScorematchSE directories. Go in the game mode directory you want. Edit file named init for your game setup dedicated server config. Then run DedicatedServer.exe DefaultCoop for example to fire up the dedicated server with co-op mode. The dedicated server won't run until you add the game config after it. I then created a SS Revolution Dedicated Server batch file (filename.bat) with the following in it. (My games are on my D: drive under Steam directory so yours will probably be different)

D:
cd \Steam\SteamApps\common\Serious Sam Revolution\Bin\
cmd /k DedicatedServer.exe DefaultCoop

I created a link to the bat file and just run it to start the server.

Also I opened up ports on my router for the server and used those ports in the config file.

Hope that helps!
Last edited by [UFO] rad87gn; May 9, 2014 @ 8:49pm
Funny Rat May 9, 2014 @ 7:43pm 
ok so I have the init file and I've edited it how I want it. So what the hell do I do with it, this is unbelievably confusing.
Funny Rat May 9, 2014 @ 7:45pm 
you said to edit the name of the init file. TO WHAT. Do I call it server config that would make sense or am I calling it, for your game setup dedicated server config
[UFO] rad87gn May 9, 2014 @ 8:47pm 
No, edit the file named init. Leave the name of the file itself alone. Modify just the file contents to how you want the server setup. Port #, Max Players, Difficulty, Session Name are the ones most likely you'll want to change.

// this adjusts initial parameters that will be used for this server

net_iPort = 27015; // port to run on - change if you want to run more servers on one computer
gam_iStartMode = 0; // game mode (0=coop, 1=scorematch, 2=fragmatch)
gam_ctMaxPlayers = 8; // max number of players accepted
gam_bWaitAllPlayers = 0; // set this to wait for all players to join
gam_iCredits = -1; // number of credits for respawning (-1=infinite)
gam_bWeaponsStay = 1; // weapons stay on/off
gam_iStartDifficulty = 1; // difficulty (-1=tourist, 0=easy, 1=normal, 2=hard, 3=serious)

gam_strSessionName = "Dedicated Coop Game";
ded_strLevel = "Levels\\LevelsMP\\1_1_Palenque.wld"; // level to start
ded_tmTimeout = 60; // timeout after the game is finished
ser_bWaitFirstPlayer = 1; // wait until first player is joined


Last edited by [UFO] rad87gn; May 9, 2014 @ 8:49pm
Funny Rat May 9, 2014 @ 8:56pm 
ok I did that before, what do I do with the files. the server still just sits there and won't start
PuppyMonkeyBaby May 10, 2014 @ 9:29am 
If you did everything correctly, the the server WILL just sit there. You can then start up Revolution and join your dedicated server.
PuppyMonkeyBaby May 10, 2014 @ 9:31am 
Thanks Rad87gn. I came to the forums to see how to set up a dedicated server. I'll give your method a try.
[UFO] rad87gn May 10, 2014 @ 12:21pm 
Originally posted by c$H$c QuakeGamer632:
ok I did that before, what do I do with the files. the server still just sits there and won't start

If you see "ALL OK: Dedicated server is now running!" in the screen it's good to go. It will sit and wait until a player joins.

There is nothing else to do but what I said above.
Last edited by [UFO] rad87gn; May 10, 2014 @ 12:22pm
[UFO] rad87gn May 10, 2014 @ 12:24pm 
I've already ran into a bug with it having timout connection issues. Kicks you and asks for F9 or something to continue then message comes back. Even does it connected to my own server which I know is a good internet connection. ;)

[ 7:49:22] SYNCBAD: Client '11000010927f469', Sequence 22210 Tick 1109.91 - bad 6
[ 7:49:22] Invalid MCRC entry 0: 0026E9CA - sending correction message
[ 7:49:22] Invalid MCRC entry 1: 62BA1638 - sending correction message
[ 7:49:22] Invalid MCRC entry 2: 60E862DE - sending correction message
[ 7:49:23] ^ojuan51299^r is riding the gun again
[ 7:49:23] SYNCBAD: Client '11000010927f469', Sequence 22230 Tick 1110.91 - bad 7
[ 7:49:23] Invalid MCRC entry 0: 0026E9CA - sending correction message
[ 7:49:23] Invalid MCRC entry 1: A1EB7B48 - sending correction message
[ 7:49:23] Invalid MCRC entry 2: 41FDC5D2 - sending correction message
[ 7:49:24] SYNCBAD: Client '11000010927f469', Sequence 22250 Tick 1111.91 - bad 8
[ 7:49:24] Invalid MCRC entry 0: 3E9EC0F5 - sending correction message
[ 7:49:24] Invalid MCRC entry 1: 84B94EC1 - sending correction message
[ 7:49:24] Invalid MCRC entry 2: B0158CFD - sending correction message
[ 7:49:25] SYNCBAD: Client '11000010927f469', Sequence 22270 Tick 1112.91 - bad 9
[ 7:49:25] Invalid MCRC entry 0: 7C6B944F - sending correction message
[ 7:49:25] Invalid MCRC entry 1: 774C3601 - sending correction message
[ 7:49:25] Invalid MCRC entry 2: 1F4961BA - sending correction message
[ 7:49:26] SYNCBAD: Client '11000010927f469', Sequence 22290 Tick 1113.91 - bad 10
[ 7:49:26] Invalid MCRC entry 0: 84E7866A - sending correction message
[ 7:49:26] Invalid MCRC entry 1: 433E506A - sending correction message
[ 7:49:26] Invalid MCRC entry 2: 0AF9C98D - sending correction message
[ 7:49:26] Client '11000010927f469' ordered to disconnect: Too many bad syncs
[ 7:49:26] Server: Client '11000010927f469' disconnected.
Last edited by [UFO] rad87gn; May 10, 2014 @ 12:25pm
aTastySandMitch May 10, 2014 @ 3:22pm 
Originally posted by rad87gn:
I've already ran into a bug with it having timout connection issues. Kicks you and asks for F9 or something to continue then message comes back. Even does it connected to my own server which I know is a good internet connection. ;)

The latest update is doing that for me with player-hosted servers. There is an issue in the netcode now because I had an 8 player game going and it de-synced all players in a matter of 2 seconds. I have a 50mb down and 10mb up cable connection so there is no reason for it to be this bad.
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Date Posted: May 8, 2014 @ 11:32pm
Posts: 21