Serious Sam Classics: Revolution

Serious Sam Classics: Revolution

Losty Jun 5, 2014 @ 5:25pm
Key Bindings
It would be nice if it were possible for the devs to allow for manual key bindings through the console or a config. I am interested in binding some of the weapons seperately such as shotgun/double shotgun. Also could the sensitivitity slider be made using smaller steps so we can fine tune to a greater degree.

Thanks for your hard work!
< >
Showing 1-9 of 9 comments
Melissa Jun 5, 2014 @ 5:34pm 
Check out the player controls files located here: (just open them in Notepad++ or something)

g:\Steam\userdata\<your steam ID>\227780\local\Controls\Controls0.ctl
Pinkatchu Jun 6, 2014 @ 6:31am 
Hi. I got a quiestion about key bindings aswell but I'm interested in a bind or two, that allows you to quickly switch visibility of a weapon model on the screen. I hope there is a way to do this, like there is in Quake-based FPS games and furthermore in the games based on the GoldSource and Source engines...
Melissa Jun 6, 2014 @ 6:34am 
Originally posted by BsBtrea (BB):
Hi. I got a quiestion about key bindings aswell but I'm interested in a bind or two, that allows you to quickly switch visibility of a weapon model on the screen. I hope there is a way to do this, like there is in Quake-based FPS games and furthermore in the games based on the GoldSource and Source engines...
I think something like this is what you're looking for:
Button Name: TTRS Toggle weapon visibility Key1: G Key2: None Pressed: hud_bShowWeapon = !hud_bShowWeapon; Released:
Losty Jun 6, 2014 @ 6:41am 
So I wish to bind the 2 shotguns on seperate keys.

Button
Name: TTRS Single/Double Shotgun
Key1: None
Key2: None
Pressed: ctl_bSelectWeapon[3] = 1;
Released: ctl_bSelectWeapon[3] = 0;

This is the command. How do I do this?
Pinkatchu Jun 6, 2014 @ 7:32am 
Originally posted by Scratch~:
I think something like this is what you're looking for:
Button Name: TTRS Toggle weapon visibility Key1: G Key2: None Pressed: hud_bShowWeapon = !hud_bShowWeapon; Released:

My Controls files are being backup'ed (returned to original ones) every time I launch the game. I tried everything. I even have replaced every single .ctl and .ctl.bak files, but after launching the game it just kept returning these files back without the lines I inserted into them. I also tried switching keys (typing None at some Key2 line and type the key i have removed into Key1 line from the script you gave me) to check if it's true that it somehow brings original files back after launching the game. I can record a video to make it easier to see what I'm talking about there.
Last edited by Pinkatchu; Jun 6, 2014 @ 7:34am
Melissa Jun 6, 2014 @ 7:45am 
Originally posted by BsBtrea (BB):
Originally posted by Scratch~:
I think something like this is what you're looking for:
Button Name: TTRS Toggle weapon visibility Key1: G Key2: None Pressed: hud_bShowWeapon = !hud_bShowWeapon; Released:

My Controls files are being backup'ed (returned to original ones) every time I launch the game. I tried everything. I even have replaced every single .ctl and .ctl.bak files, but after launching the game it just kept returning these files back without the lines I inserted into them. I also tried switching keys (typing None at some Key2 line and type the key i have removed into Key1 line from the script you gave me) to check if it's true that it somehow brings original files back after launching the game. I can record a video to make it easier to see what I'm talking about there.

Ah yeah, I'm aware of this. Current workaround is to change the files in the 'remote' folder instead of 'local' folder in the Steam userdata directory. I hope to fix this in the next patch.
Last edited by Melissa; Jun 6, 2014 @ 7:45am
Pinkatchu Jun 6, 2014 @ 7:50am 
Originally posted by Scratch~:
Ah yeah, I'm aware of this. Current workaround is to change the files in the 'remote' folder instead of 'local' folder in the Steam userdata directory. I hope to fix this in the next patch.

It works now. Thanks! :D:
Losty Jun 6, 2014 @ 7:53am 
Sorry Scratch you may have missed my post above. Is it possible to seperate the weapons to individual bindings?
Melissa Jun 6, 2014 @ 9:16am 
Originally posted by losty:
Sorry Scratch you may have missed my post above. Is it possible to seperate the weapons to individual bindings?
Oh I did miss it. At this point it's not possible, sorry. Will look into it later.
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Jun 5, 2014 @ 5:25pm
Posts: 9