Serious Sam Classics: Revolution

Serious Sam Classics: Revolution

ILoveQuake Aug 26, 2019 @ 1:51pm
Need a DX11-12 renderer for this game asap
On my laptop lenovo g505 fps drops to 12-15 (in Bright Island).
P.s. pls add "Control time" on a GravityMarker like on a Bouncer.
Last edited by ILoveQuake; Aug 26, 2019 @ 1:55pm
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seaking177 Aug 27, 2019 @ 7:35am 
lol yeah thats not happening.

also ive gotten dips to 30~ fps in bright island, GTX 1060 6GB and ryzen 5 1600, so thats normal
ILoveQuake Aug 29, 2019 @ 5:36am 
Originally posted by rad87gn:
Originally posted by ILoveQuake:
On my laptop lenovo g505 fps drops to 12-15 (in Bright Island).
P.s. pls add "Control time" on a GravityMarker like on a Bouncer.
It's not going to help. You have to have a good video card with decent CPU and RAM to play games on PC. No way around it.
Just play ut99. Map DM-Hyperion. Apply dx6 render. Then switch to dx11. Feel difference
ShadowAngel Aug 30, 2019 @ 12:15pm 
Originally posted by ILoveQuake:
Just play ut99. Map DM-Hyperion. Apply dx6 render. Then switch to dx11. Feel difference

That has more to do with the fact that DX basically emulates older DX versions. You don't have DX6 installed on your computer anymore. Also a very bad comparison. Newer DX doesn't always mean more DX, unless it is properly implemented. A good example for that are emulators like Dolphin or PCSX2, which only have basic DX12 implementation, thus they run worse on that than on DX 11 or the older DX9 (and the difference between 9 and 11 is also rather miniscule, while for example the difference between OpenGL and Vulcan is big)


Also, i wonder when people will learn that laptops suck and aren't meant for serious (no pun intended) gaming.
I mean seriously (again, no pun intended), the laptop has a AMD E2-3000M with 1,8 GHz and a Radeon HD 6380G and it's nearly 6 years on top. Even though Revolution is based on the old games, it's kinda like Ion Fury: Old Engine but modern tricks and enhancements.
Get a proper Gaming PC

ILoveQuake Aug 30, 2019 @ 12:29pm 
I'm just copy/paste.
This Direct3D 10 renderer for Unreal, Unreal Tournament, Deus Ex and Rune aims to provide a good, consistent looking and future proof renderer for these games. The focus is not on fancy effects; the idea is to have something that will allow these games to perform well and look good on modern systems, something which I can support and bugfix. Written from scratch, it ditches a lot of legacy stuff and profits from the fact that D3D10 support means a clear baseline. Furthermore, source code and documentation are provided (see page 2), which should aid future efforts to keep these games running.
Last edited by ILoveQuake; Aug 30, 2019 @ 12:47pm
Cunin Aug 30, 2019 @ 11:49pm 
D3D10 actually doesn't run any better than D3D9, it's starting with 11 that they added multi-threading which gave a boost in performance, but only when the game supports multi-threaded rendering.
It also leaves out good old XP, where those games could run pretty well.

"Perform well" doesn't mean perform better, it's just that newer OSes doesn't support older DX so well and games runs slower there (or not at all). Typically, driver manufacturers don't care about very old games and they add software-emulated functions for software running on older DX versions, just to make them work, but on Unreal Engine (at least the older versions) you can write a new renderer much easier than you would with other engines (because UE was made in that way), where you'd need to modify the source code of the game itself.

If I remember correctly, the classic Sam engine uses DX9, so the slowdowns are probably because of those software-emulated functions (they should run flawlessly on single-core cpus, 64MB cards (yes, megabytes)). I've seen it in many other older games, which had performance problems on faster graphics cards than my older, super cheap one, and all because of a specific special effect or DX internal function, which my new card didn't have and was software-emulated.
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Date Posted: Aug 26, 2019 @ 1:51pm
Posts: 6