Serious Sam Classics: Revolution

Serious Sam Classics: Revolution

IIIIDANNYIIII  [developer] Oct 3, 2019 @ 2:49am
Serious Sam Revolution Update 1.02
Hi everyone!

I can’t believe it’s been a month already, but we’ve been hard at it, trying to make Revolution into what it was meant to be at first. We were all over your reports and feedback, fixing, readjusting, rebalancing and expanding in the meantime.

Our main focus was fixing game-breaking issues as well as the Workshop issue that came up, as we love seeing your mods shine. This was sorted out, so please make magic happen, we can’t wait to check all your custom stuff out.

This update also takes care of the leaderboard issues with survival levels, as well as many smaller issues with Netricsa, collision, textures and such. More detailed update notes can be found below.

Stay Serious!
- Danny, on behalf of Croteam.

General changes
  • Workshop items will now show up properly in the custom level menu.
  • Sniper zoom has been adjusted to be more in-line with the classics.
  • Fixed an issue where inverting vertical look would only work on a mouse and not on a gamepad.
  • Fixed erroneous time estimates on Bright Island.
  • Added updated model for the final boss of Bright Island.
  • Leaderboards for Survival levels should now work as intended.
  • Fixed smaller issues with wording in Netricsa.
  • Fixed several collision issues across the board.
  • Fixed several issues with textures on multiple levels.
  • Fixed visibility issues across South American levels related to the faulty rendering of several pyramid models.
  • Several smaller balance and gameplay changes on the Bright Island levels, based on community feedback.

Map specific changes
  • BrKeen Chevap Xbox - Fixed an issue where the wrong music would play during matches.
  • Crystal Cove - The secret laser will no longer clip through the floor.
  • Forlorn Ruins - Rebalanced the last arena to align the difficulty with previous areas.
  • Forlorn Ruins - Added additional platforms for bridges to make passing them easier.
  • Forlorn Ruins - Changed Arachnoid Adult spawn positions and movement patterns.
  • Forlorn Ruins - Rebalanced the Kleer fight to keep it in-line with other encounters.
  • Forlorn Ruins - Players should now be able to progress through Tree Village arenas on lower difficulties.
  • Forlorn Ruins - Overhauled the final arena.
  • Ruins of the Abyss - Lava golems in the fire elemental area should spawn more consistently now.
  • Ruins of the Abyss - Readjusted the position of the coop portal to better fit intended gameplay.
  • Ruins of the Abyss - Increased the sensing range of elemental enemies.
  • Ruins of the Abyss - Rebalanced several fights.
  • Ruins of the Abyss - Platforms will no longer wound the player in the water element room.
  • Ruins of the Abyss - Enemies will no longer be able to see the player when it’s not expected.
  • Ruins of the Abyss - Mud golem no longer floats when awake.
  • Sunken Pyramid - Redesigned the gravity room to provide players with a more balanced experience.
  • Sunken Pyramid - Slowed down spinning platforms on the 3rd floor of the pyramid.
  • Sunken Pyramid - Players should now be able to progress through some arenas on lower difficulties.

NOTE: This update will once again render your saves useless. Unfortunately, this is due to some limitations of the old engine, and there are no workarounds at this point in time. That’s also one of the reasons we are trying to provide you with substantial updates less frequently, rather than smaller updates that would break saves constantly. Sorry about that.

In the future, we will be keeping one older build live even after updates, so you can continue with your progress in case you don’t feel like you’d benefit from the update. We use a similar thing in our other games as well.

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Showing 1-15 of 44 comments
аnŌn Oct 3, 2019 @ 3:14am 
Some enemies in Timeless Caves spawn inside the walls or in the floor.
(Serious difficulty)
Dmitry Exhale Oct 3, 2019 @ 4:03am 
What about Bright Island achievements?
Catalyst Oct 3, 2019 @ 5:27am 
Are the Bright Island achievements working now or not?
What about optimization?
Xsasternh Oct 3, 2019 @ 6:31am 
Originally posted by ✠ Ĩ₥ Ş₭ ✠:
What about optimization?
Nothing changed with that.
erc493 Oct 3, 2019 @ 6:37am 
City of Gods pyramids are still broken:lunar2019deadpanpig:
Xsasternh Oct 3, 2019 @ 6:38am 
Originally posted by erc493:
City of Gods pyramids are still broken:lunar2019deadpanpig:
OMG dat updates! Also Bright Island Co-op Leaderboards are still broken. Nice fixing.
Xsasternh Oct 3, 2019 @ 7:04am 
Originally posted by erc493:
the game crashes always at this spawn point
Thanks for report, now i just stop my co-op run and don't waste my time for nothing.
Last edited by Xsasternh; Oct 3, 2019 @ 7:05am
Maybe you should let it change to 1.02, 1.03 etc. in the menu too? Instead of AP_3381 (am I wrong but it stays with same number since a long ago?) :P Just like in classics (1.05, 1.07 etc.). Changing it in menu = showing actual version in the server list either, it's confusing that it's still based on AP_xxxx t.t
erc493 Oct 3, 2019 @ 7:43am 
i think the leaderboards at the new survival maps also glitchy because i played all of them but no time score showing in the leaderbaords

bright island coop leaderboards also glitchy
Last edited by erc493; Oct 3, 2019 @ 1:37pm
Xsasternh Oct 3, 2019 @ 7:44am 
Right now i'm passed last Bright Island level in coop. For preventing game crash simply use mutators - Firerate Multiplier and Health Multiplier and just skip the place where game crashed with rocketjumps.
TimeLoss Oct 3, 2019 @ 8:05am 
Seeing as this is a niche product for Serious Sam diehards, it is impressive Croteam is working to complete the game. Figured this would remain unfinished in early-access like so many Steam games.
Xsasternh Oct 3, 2019 @ 8:08am 
Originally posted by erc493:
but we also can skip it in single player ?
Not sure about that, didn't try it yet. Hope that crash only appear in co-op.
upd: no crash in singleplayer.
Last edited by Xsasternh; Oct 3, 2019 @ 8:16am
Xsasternh Oct 3, 2019 @ 8:41am 
Originally posted by erc493:
City of Gods pyramids are still broken:lunar2019deadpanpig:
Checked it: pyramids looks like it supposed to be.
Last edited by Xsasternh; Oct 3, 2019 @ 8:42am
erc493 Oct 3, 2019 @ 8:57am 
Originally posted by Xsasternh:
Originally posted by erc493:
City of Gods pyramids are still broken:lunar2019deadpanpig:
Checked it: pyramids looks like it supposed to be.
the pyramids are only in game fixed but if you go to the serious editor than all its the same glitchy pramids even if you use the pyramids in your own maps
Last edited by erc493; Oct 3, 2019 @ 1:40pm
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