WUCHANG: Fallen Feathers

WUCHANG: Fallen Feathers

Game combat flow speculation and concerns.
The game appears to heavily rely on parry and dodge for unique skill combinations and activation prerequisites, based from what i am seeing in the latest trailer. Generally these can make a game very fun with an active combat loop that awards quick thinking and reaction time.

My concern is that the perfect parry and perfect dodge timing will be too small or have a awkward delay before one can use those functions. There is also the concern with performance issues like micro-stutter and inconsistent frame times making combat more difficult than necessary.

Despite this game having the souls-like tag, are the developers thinking ahead to implement gameplay options such as looser or tighter windows for parry and dodge that can act as a sort of indirect combat difficulty option slider? That or give the players amulet/rings that affect things of a similar nature early game?

What is everyone elses concerns and thoughts on this matter?
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Showing 1-3 of 3 comments
Buddusky Feb 16 @ 6:38am 
I'm not worried at all since we haven't had a chance to try it out yet.

From what I've seen in the gameplay showcases, it looks like there's some really satisfying skill-based combat that emphasizes timing and precision, kind of like Sekiro, and it seems like there are tons of weapons to customize our characters. Correct me if I am mistaken though.

I also believe there shouldn't be any difficulty settings, especially for a souls-like game. The developers should stick to their original vision of difficulty and maintain that throughout the game.
Some parts of the trailer suggests you can play as a spell caster
They could do what Platinum Games did with Metal Gear Rising and your parry window can be forgiving and not too tight, but if you mash the parry in anticipation of an incoming attack, the parry window is tighter.

So your parry could be a 17 frame window, but if you mash, it goes down to a 6 frame window. Something like that. Hope I explained that correctly, haha.
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