Orcs Must Die! Deathtrap

Orcs Must Die! Deathtrap

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Feb 7 @ 11:48am
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Patch 1.0.9 - New Rift Barricade Trap and Thread Reroll!
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Showing 76-90 of 109 comments
Originally posted by Robot Entertainment Community:
Fixed an issue where Ghostfang was dying on spawn
This boss died again on spawn in this new patch! It happened while playing coop Max/Kalos.
It actually died a few seconds after it spawned; we had the cutscene, boss' HP bar appeared, and after 5 seconds, it plummeted to zero.
damn, sick how quick response is on the feedpack and many fixes too.

I haven't played since 2 patches ago but so much has been updated and improved.

Looking forward for the way against the flying ones ( i member from OMD 3 some nice traps on choke points )

I think i will be getting this game for my GF too soon, she really liked the OMD 3 ( first OMD game for her ) but this one needed some improvements first specially on the barricade traps ( thanks for that ) and some more improvements.

We was looking forward to this version since we could finally play as 4 ( i play with my GF and Brother but some times a friend too ) so it can be full party soon.

Nice to see improvements towards the threads, gonna test them out tonight since some threads was not much "improvements" and some seem nice if we can "combine" since we play as coop team ( as in an thread is available for all players such as - 10% price reduce ) or make it as a "option" available "share threads"
Last edited by (DBB)Thepriest1750; Feb 8 @ 8:00am
Prib Feb 8 @ 8:48am 
AMAZING CHANGES!
Completely enjoying the update so far. The QoL changes are awesome. Just wanted to let you know that I'm not sure if the GhostFang glitch has actually been fixed. I had to beat that level for the first time still and I did it after Patch 1.09 was installed. I loaded in, set up my kill box and barricades. GhostFang spawned after about 15-20 seconds of starting, moved to the Rift platform and either Auto Died or the got Launched by spring traps into an area that he couldn't recover from, either way he went from 50,000hp to 0 instantly
lion1706 Feb 8 @ 11:11am 
I hope they add more natur / plant based towers to the game because I really like them and just two is a bit borring. Maybe a big fly trap that eats orks? would be funny I think
Hell Yeah. Big fan of improvements to the thread system.
In the next update, be sure to make roofs, actually roofs XD We got stuck in the buildings on dry docks cause we went thru the "roofs"
Thank you so so so much
Rumsar Feb 8 @ 2:27pm 
nice update. I have a question though: Some of the characters' ultimate moves are.... well not worth much.
Vaan: Is a protective ultimate and if you're decent you'll never use it.
Wren: Is ok for just a temp damage boost. looks cool but meh
Harlow: Also ok but it technically a place able ground turret
Mac: Is my main and I never really use his ultimate at all to be honest
Kalos: Probably the best imo. its a great panic button at the end of a tough wave
Sophie: Also a great one as Bartholomew is a distraction and damage with mobility included
Max: Is not a bad panic button and gives life regen.

If I may make a suggestion to the worst
Vaam: makes rift 'clouds' that travel all the way to orc spawn points dealing damage to everything in it's path.
Wren: The mirror images come with 2 or 3 charges and can act as entitles
Or an aura that removes reset time of traps in her area
Harlow: Each treat give Henry a random buff (stronger attack, multi-target, others)
Mac: for the duration of his ability turn all Zoom shots into seeking auto head shots and at a faster fire rate.
Kalos, Sophie, and Max are ok imo.

Just sharing some things that bugged me.
Last edited by Rumsar; Feb 8 @ 5:42pm
Winter Feb 8 @ 6:06pm 
Originally posted by Winter:
Ballista Traps don't work once you give them 25% range increase. They aim but do not fire. Half my def was ballista traps when i noticed they just stopped shooting with that thread.
I've also notice plants are only shooting once (first one i place but no others) and actually a lot of traps just stop working. Uh, great game but it just became impossible to play with this recent update as a lot of my traps are not working anymore.
I have recently tested 5 hours to try and get this bug to happen again. I was successful in getting it to happen twice during those 5 hours. This includes the original bug of traps not working and the random 2k damage. Both really happened at the same time. I am not sure, but I suspect that the re-roll feature is the cause, or a ton of re-rolls. This seems to be a very rare bug that happens.
Finally the enemies won't be so tanky that you can't kill them.
Not sure why the HP was increased in the previous patch, kinda made the game really painful to play.
W move by developers. All those negative reviews are so pointless now. They have fixed everything in 3 patches, who else does this amazing work 👏
Originally posted by Rumsar:
nice update. I have a question though: Some of the characters' ultimate moves are.... well not worth much.
Vaan: Is a protective ultimate and if you're decent you'll never use it.
Wren: Is ok for just a temp damage boost. looks cool but meh
Harlow: Also ok but it technically a place able ground turret
Mac: Is my main and I never really use his ultimate at all to be honest
Kalos: Probably the best imo. its a great panic button at the end of a tough wave
Sophie: Also a great one as Bartholomew is a distraction and damage with mobility included
Max: Is not a bad panic button and gives life regen.

If I may make a suggestion to the worst
Vaam: makes rift 'clouds' that travel all the way to orc spawn points dealing damage to everything in it's path.
Wren: The mirror images come with 2 or 3 charges and can act as entitles
Or an aura that removes reset time of traps in her area
Harlow: Each treat give Henry a random buff (stronger attack, multi-target, others)
Mac: for the duration of his ability turn all Zoom shots into seeking auto head shots and at a faster fire rate.
Kalos, Sophie, and Max are ok imo.

Just sharing some things that bugged me.
Second that for Vaan, please post in discord!
Ngl the updates have been impressive, keep up the good work.
Jok Feb 9 @ 9:01am 
This is an excellent patch, really accentuates the fun of the game.
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