Orcs Must Die! Deathtrap

Orcs Must Die! Deathtrap

View Stats:
thoughts after beating 4 bosses solo
So it's been fun, especially after the patches, but the game pretty much ends here, sure there are difficulties and skulls to win and traps to upgrade, but that's for completionists, for non-completionists, the fun ends at the 4th boss. Difficulty levels just add hp to orcs, so it's not like in Hades, the gameplay does not evolve at all. And that's fine, all games come to an end, for the money it asks, I've had a blast and will deffo buy DLCs.
< >
Showing 1-4 of 4 comments
Yeah, as far as "narrative" progression, you are basically done once you beat all four bosses, at least for now, who knows what might be added in later patches or DLC. After that, it is more of an endless sandbox, you play because it is fun or because you want to continue "leveling up" and unlocking everything. But maxing out the skill tree, leveling up all of the traps, and unlocking all the threads is about it right now. Though some of those thread unlocks are pretty interesting.
Zouls Feb 10 @ 11:03am 
dunno if you dont want to keep playing thats on you, its a roguelike through and through from the start and what you did to beat the bosses is just what you can keep doing but harder.

i think saying the gameplay doesnt evolve with difficulty is kinda silly cause i want to see you do the difficulty 10 mission 5 achievement and then tell me that it doesnt change how you need to play, as the base difficulty is massively easy mode on solo.

if thats your thoughts thats entirely on you, but for others reading dont take it as absolute truth as i myself am reaching 80 hours due to the roguelike elements which i never did in omd3 because once campaign was over i never felt compelled to keep playing.
Rubyeyed Feb 10 @ 12:16pm 
Difficulty adding only HP bloat + dmg and low amount of maps really does not hold the attention as long as "roguelike" tag might suggest.

Rift corruption was supposed to mix things up but if it shows up it's either in a spot nobody uses or it's just a "whatever, I will just move here" situation. It's way too mild and most of the time easy to ignore.

Originally posted by Zouls:
i think saying the gameplay doesnt evolve with difficulty is kinda silly cause i want to see you do the difficulty 10 mission 5 achievement and then tell me that it doesnt change how you need to play, as the base difficulty is massively easy mode on solo.

Difficulty 10 changes only one thing, you watch out for the gnoll and other "player hunters". The rest plays exactly the same in the same spots with the same traps.
Zouls Feb 10 @ 12:28pm 
Originally posted by Rubyeyed:
Difficulty adding only HP bloat + dmg and low amount of maps really does not hold the attention as long as "roguelike" tag might suggest.

Rift corruption was supposed to mix things up but if it shows up it's either in a spot nobody uses or it's just a "whatever, I will just move here" situation. It's way too mild and most of the time easy to ignore.

Originally posted by Zouls:
i think saying the gameplay doesnt evolve with difficulty is kinda silly cause i want to see you do the difficulty 10 mission 5 achievement and then tell me that it doesnt change how you need to play, as the base difficulty is massively easy mode on solo.

Difficulty 10 changes only one thing, you watch out for the gnoll and other "player hunters". The rest plays exactly the same in the same spots with the same traps.

i disagree but it depends how many people you are playing with, its great you found it easy but most wont lol.
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Feb 10 @ 8:35am
Posts: 4