Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yes indeed!
At this point I have no idea what their marketing department can even do for damage control. I'm pretty confident new players will be more happy with it now and leave positive reviews (most new releases tend to trend upward if they can stay relevant).. but that's the main problem.. trying to get more new players..
After the next big round of updates, like maps and Gabriella.. they should really do another big marketing / popular streamer push. And really zero in on whoever the target audience is supposed to be for this roguelike genre.. coz the art direction and new format has been a very 50:50 hit/miss with the OG OMD fans.
And so far a lot of the vocal defenders of the game seem to be the 'loves punishing games' crowd which isn't healthy for a casual game. I'm part of that crowd who love stuff like Dark Souls and hardcore difficulty gaming.. so I know how toxic/elitist that community can get, but I would never wish it on a series like OMD where people are supposed to express their creativity in a relaxed, casual co-op gaming environment with their friends.
Yes, all very true. But the upside is that they fixed it quickly, plus a large part of steam sales comes out of the game beeing on sale anyway, and i would be surprised if after the next new player push it won't push the game to 70% and that will help a lot! In the mean time i really hope people will give it anotehr chance consider rereviewing that's the most effective way of getting that score up.
I played around with the patch again this morning and it really feels more like omd now, and because of the higher price of the barricade it also not nessisarily easier. You still have to think properly about how and when to use it.
Game's utterly trivial at the lowest difficulty now.
I more meant since you have endless eventually it's still going to be about making the best combination but yes early it's easier but that was no different with omd3
It is true that every map except for multiple rift's could be barricades up to funnel everyone into one killbox but it also meant that there was one definitive way to play every map of which there aren't many to begin with so I'm happy I can build in other places now.
Sure, you could also do that before if you were co-oping but that requires friends with spare time and interest in the game or luck with randoms.
Unless they make like a big expansion 2.0 release with a steam banner ad in the store and some streamer buzz nobody will come back. People who were displeased already moved on. Now it's a very long road to passive review recovery.
Overall though, the game only lost around 1000 players so it is going rather strong. It would be better and faster to ask those remaining 3,5k to leave a positive review. That would boost the score into very positive easily. There is only 728 negative reviews.
Every bit helps ofcourse :)
That’s good. The game should be trivial if you play the meta. If it isn’t then it invalidates every other play style except the meta, which is dumb and what was happening.