Orcs Must Die! Deathtrap

Orcs Must Die! Deathtrap

View Stats:
Reviewing the game
I hope people gave it a bad review because of barricades consider rereviewing it. They deserve a higer score especially now.

Btw here some footage with new barricades: https://youtu.be/WeAu7Y3dKy0
< >
Showing 1-11 of 11 comments
I doubt it will solve it in their eyes. But maybe.
Last edited by Grimaldur; Feb 7 @ 3:57pm
Mez Koo Feb 7 @ 9:20pm 
Re-reviews rarely happen Steam should notify on the graph when game updates happened.
Pflanz Feb 7 @ 11:59pm 
Originally posted by Mez Koo:
Re-reviews rarely happen Steam should notify on the graph when game updates happened.

Yes indeed!
You know it's rough when first impressions backfired hard, and even a lot of the 'positive' reviews are talking about it's 'not ideal' or 'not what omd fans should expect'.. and that devs have had to roll back a lot of their original core gameplay design decisions..
At this point I have no idea what their marketing department can even do for damage control. I'm pretty confident new players will be more happy with it now and leave positive reviews (most new releases tend to trend upward if they can stay relevant).. but that's the main problem.. trying to get more new players..

After the next big round of updates, like maps and Gabriella.. they should really do another big marketing / popular streamer push. And really zero in on whoever the target audience is supposed to be for this roguelike genre.. coz the art direction and new format has been a very 50:50 hit/miss with the OG OMD fans.

And so far a lot of the vocal defenders of the game seem to be the 'loves punishing games' crowd which isn't healthy for a casual game. I'm part of that crowd who love stuff like Dark Souls and hardcore difficulty gaming.. so I know how toxic/elitist that community can get, but I would never wish it on a series like OMD where people are supposed to express their creativity in a relaxed, casual co-op gaming environment with their friends.
Pflanz Feb 8 @ 1:17am 
Originally posted by TestingBay.:
You know it's rough when first impressions backfired hard, and even a lot of the 'positive' reviews are talking about it's 'not ideal' or 'not what omd fans should expect'.. and that devs have had to roll back a lot of their original core gameplay design decisions..
At this point I have no idea what their marketing department can even do for damage control. I'm pretty confident new players will be more happy with it now and leave positive reviews (most new releases tend to trend upward if they can stay relevant).. but that's the main problem.. trying to get more new players..

After the next big round of updates, like maps and Gabriella.. they should really do another big marketing / popular streamer push. And really zero in on whoever the target audience is supposed to be for this roguelike genre.. coz the art direction and new format has been a very 50:50 hit/miss with the OG OMD fans.

And so far a lot of the vocal defenders of the game seem to be the 'loves punishing games' crowd which isn't healthy for a casual game. I'm part of that crowd who love stuff like Dark Souls and hardcore difficulty gaming.. so I know how toxic/elitist that community can get, but I would never wish it on a series like OMD where people are supposed to express their creativity in a relaxed, casual co-op gaming environment with their friends.

Yes, all very true. But the upside is that they fixed it quickly, plus a large part of steam sales comes out of the game beeing on sale anyway, and i would be surprised if after the next new player push it won't push the game to 70% and that will help a lot! In the mean time i really hope people will give it anotehr chance consider rereviewing that's the most effective way of getting that score up.

I played around with the patch again this morning and it really feels more like omd now, and because of the higher price of the barricade it also not nessisarily easier. You still have to think properly about how and when to use it.
Last edited by Pflanz; Feb 8 @ 1:17am
KellyR Feb 8 @ 2:54am 
Oh, it's definitely easier, by miles. The new barricades may be expensive, but they're only 3k if you upgrade them, they buff your traps massively, and the game already provided enough barricades to single-killbox nearly every map even before this, you can maze easily now. And on top of that, the change to Steam Vents absolutely neuters flyers to the point that you can now kill 100% of them with nothing but a few of those.

Game's utterly trivial at the lowest difficulty now.
Pflanz Feb 8 @ 12:16pm 
Originally posted by KellyR:
Oh, it's definitely easier, by miles. The new barricades may be expensive, but they're only 3k if you upgrade them, they buff your traps massively, and the game already provided enough barricades to single-killbox nearly every map even before this, you can maze easily now. And on top of that, the change to Steam Vents absolutely neuters flyers to the point that you can now kill 100% of them with nothing but a few of those.

Game's utterly trivial at the lowest difficulty now.

I more meant since you have endless eventually it's still going to be about making the best combination but yes early it's easier but that was no different with omd3
Originally posted by KellyR:
Oh, it's definitely easier, by miles. The new barricades may be expensive, but they're only 3k if you upgrade them, they buff your traps massively, and the game already provided enough barricades to single-killbox nearly every map even before this, you can maze easily now. And on top of that, the change to Steam Vents absolutely neuters flyers to the point that you can now kill 100% of them with nothing but a few of those.

Game's utterly trivial at the lowest difficulty now.


It is true that every map except for multiple rift's could be barricades up to funnel everyone into one killbox but it also meant that there was one definitive way to play every map of which there aren't many to begin with so I'm happy I can build in other places now.

Sure, you could also do that before if you were co-oping but that requires friends with spare time and interest in the game or luck with randoms.
Release only happens once. You get what your first impression merits.

Unless they make like a big expansion 2.0 release with a steam banner ad in the store and some streamer buzz nobody will come back. People who were displeased already moved on. Now it's a very long road to passive review recovery.

Overall though, the game only lost around 1000 players so it is going rather strong. It would be better and faster to ask those remaining 3,5k to leave a positive review. That would boost the score into very positive easily. There is only 728 negative reviews.
Pflanz Feb 10 @ 12:32am 
Originally posted by Rubyeyed:
Release only happens once. You get what your first impression merits.

Unless they make like a big expansion 2.0 release with a steam banner ad in the store and some streamer buzz nobody will come back. People who were displeased already moved on. Now it's a very long road to passive review recovery.

Overall though, the game only lost around 1000 players so it is going rather strong. It would be better and faster to ask those remaining 3,5k to leave a positive review. That would boost the score into very positive easily. There is only 728 negative reviews.

Every bit helps ofcourse :)
MechBFP Feb 10 @ 12:05pm 
Originally posted by KellyR:
Oh, it's definitely easier, by miles. The new barricades may be expensive, but they're only 3k if you upgrade them, they buff your traps massively, and the game already provided enough barricades to single-killbox nearly every map even before this, you can maze easily now. And on top of that, the change to Steam Vents absolutely neuters flyers to the point that you can now kill 100% of them with nothing but a few of those.

Game's utterly trivial at the lowest difficulty now.

That’s good. The game should be trivial if you play the meta. If it isn’t then it invalidates every other play style except the meta, which is dumb and what was happening.
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Feb 7 @ 3:23pm
Posts: 11