Orcs Must Die! Deathtrap

Orcs Must Die! Deathtrap

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Double Barricades are AWESOME
10 hours in and just had my first Thread that grants double barricades. THIS is the OMD experience I love. I could finally experiment with the maps, make new kill boxes, control pathing much better. PLEEEEEEEEEASE, I beg you, let this be the experience in every run.

I dread having to start a new run with this new barricade system. Not because it's bad but because I have the maps figured out and there's literally nothing to do with experimentation anymore when it comes to pathing.
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Showing 1-11 of 11 comments
Kanjo42 Feb 1 @ 1:43am 
The purple corruption junk that can spawn on maps will eventually force you to work out a different path, because your favorite killzone can't have traps on it anymore. It's a pretty fun challenge.
Use the mod that removes the limit. It adds a gold cost as balance and it makes the game a trillion times more enjoyable.
Zouls Feb 1 @ 2:40am 
"I dread having to start a new run with this new barricade system. Not because it's bad but because I have the maps figured out and there's literally nothing to do with experimentation anymore when it comes to pathing."

God its funny to me how people how people will ask for more and bigger and more barricades and then without missing a breath say "i already solved how to play the path and there is no other paths to take so im bored"

literally try to experiment? have a bit of interest in trying different ones and you might realize some op ones.

if you want to build the same path every single time thats fine, but thats not the flaw of the game, thats your choice.
Originally posted by Zouls:
"I dread having to start a new run with this new barricade system. Not because it's bad but because I have the maps figured out and there's literally nothing to do with experimentation anymore when it comes to pathing."

God its funny to me how people how people will ask for more and bigger and more barricades and then without missing a breath say "i already solved how to play the path and there is no other paths to take so im bored"

literally try to experiment? have a bit of interest in trying different ones and you might realize some op ones.

if you want to build the same path every single time thats fine, but thats not the flaw of the game, thats your choice.

Double barricades allows for MUCH more fun and experimentation. That’s the point. We’re on the same page lol.
PENG Feb 1 @ 3:28am 
Originally posted by Zouls:
"I dread having to start a new run with this new barricade system. Not because it's bad but because I have the maps figured out and there's literally nothing to do with experimentation anymore when it comes to pathing."

God its funny to me how people how people will ask for more and bigger and more barricades and then without missing a breath say "i already solved how to play the path and there is no other paths to take so im bored"

literally try to experiment? have a bit of interest in trying different ones and you might realize some op ones.

if you want to build the same path every single time thats fine, but thats not the flaw of the game, thats your choice.
Thats LITERALLY the flaw of the limited barricades. With more barricades we could create new ways. I cant count how often I ran into "oh well, again 2 barricades missing for that to work out, time to rebuild everything". And honestly, it just sucks, its not fun at all. The way it is right now you think about one working way for every map and use it all the time. Or you spend 12 hours trying new layouts without killing orcs and thats not why I play Orcs Must Die. I wanna create deathtraps and not be too limited to even try stuff.

I hate that limit and honestly, thats why I gave back the game on Steam, started playing on Gamepass and am thinking about just deleting the game for good.
Zouls Feb 1 @ 3:31am 
Originally posted by PENG:
Originally posted by Zouls:
"I dread having to start a new run with this new barricade system. Not because it's bad but because I have the maps figured out and there's literally nothing to do with experimentation anymore when it comes to pathing."

God its funny to me how people how people will ask for more and bigger and more barricades and then without missing a breath say "i already solved how to play the path and there is no other paths to take so im bored"

literally try to experiment? have a bit of interest in trying different ones and you might realize some op ones.

if you want to build the same path every single time thats fine, but thats not the flaw of the game, thats your choice.
Thats LITERALLY the flaw of the limited barricades. With more barricades we could create new ways. I cant count how often I ran into "oh well, again 2 barricades missing for that to work out, time to rebuild everything". And honestly, it just sucks, its not fun at all. The way it is right now you think about one working way for every map and use it all the time. Or you spend 12 hours trying new layouts without killing orcs and thats not why I play Orcs Must Die. I wanna create deathtraps and not be too limited to even try stuff.

I hate that limit and honestly, thats why I gave back the game on Steam, started playing on Gamepass and am thinking about just deleting the game for good.

even with 16 barricades you had a ton of choices, now you have 22 you have so many paths you can make lol, but the point is people keep acting like some sort of victim of "ugh we need more barricades but also ♥♥♥♥ if im gonna spend any amount of time trying to find a better path" cause if you are saying you have the perfect path i think you are lying.

you are literally complaining about an arbitrary amount of barricades and somehow making it sound like there is NO other way to path, but that also shows me if you had more barraicades you wouldnt use it either to find a new path just spam mazes instead.

you cant have both as an argument. That its boring that there is a solved path while refusing to use 22 barricades to make a better one, and then claim more barricades would somehow magically make you make better paths
Last edited by Zouls; Feb 1 @ 3:33am
PENG Feb 1 @ 3:38am 
Originally posted by Zouls:
Originally posted by PENG:
Thats LITERALLY the flaw of the limited barricades. With more barricades we could create new ways. I cant count how often I ran into "oh well, again 2 barricades missing for that to work out, time to rebuild everything". And honestly, it just sucks, its not fun at all. The way it is right now you think about one working way for every map and use it all the time. Or you spend 12 hours trying new layouts without killing orcs and thats not why I play Orcs Must Die. I wanna create deathtraps and not be too limited to even try stuff.

I hate that limit and honestly, thats why I gave back the game on Steam, started playing on Gamepass and am thinking about just deleting the game for good.

even with 16 barricades you had a ton of choices, now you have 22 you have so many paths you can make lol, but the point is people keep acting like some sort of victim of "ugh we need more barricades but also ♥♥♥♥ if im gonna spend any amount of time trying to find a better path" cause if you are saying you have the perfect path i think you are lying.
You know what? With no limit to barricades youd even have tons of options more! WOW!
The thing isnt that there are no options, the thing is that I am completely limited in experimenting. As I said, it happened way too often, that I couldnt go the layout I wanted, because I was a few barricades short. And for a game called Deathtrap, thats just dumb.
Also I never said I got the perfect path and that also doesnt matter at all. I dont want to go the same path every time. Especially with the amount of levels right now.
I love finding new ways, Im fine with planning stuff. I dont love being limited by barricades in a game like OMD.

I dont care if theres enough options for YOU. The franchise is about the freedom in ways to kill orcs, not about limiting you.

But you know what, you sound like someone whod rather keep licking boots instead of criticize stuff. Keep going, I dont care. Ill just delete the game and go back to other games.
Originally posted by Zouls:
Originally posted by PENG:
Thats LITERALLY the flaw of the limited barricades. With more barricades we could create new ways. I cant count how often I ran into "oh well, again 2 barricades missing for that to work out, time to rebuild everything". And honestly, it just sucks, its not fun at all. The way it is right now you think about one working way for every map and use it all the time. Or you spend 12 hours trying new layouts without killing orcs and thats not why I play Orcs Must Die. I wanna create deathtraps and not be too limited to even try stuff.

I hate that limit and honestly, thats why I gave back the game on Steam, started playing on Gamepass and am thinking about just deleting the game for good.

even with 16 barricades you had a ton of choices, now you have 22 you have so many paths you can make lol, but the point is people keep acting like some sort of victim of "ugh we need more barricades but also ♥♥♥♥ if im gonna spend any amount of time trying to find a better path" cause if you are saying you have the perfect path i think you are lying.

Thats on you and we can’t change that. Every map has been figured out and shared by the community. Right now it’s just minor optimizations to min/max funneling into a killbox. The people who are upset with the barricade limit are having trouble experimenting bc, even with 22, the game is figured out.

If you’re still trying to find optimal pathing, that’s great and keep going but eventually you’ll get to where many players are right now.
Zouls Feb 1 @ 3:44am 
Originally posted by SizroSpunkmire:
Originally posted by Zouls:

even with 16 barricades you had a ton of choices, now you have 22 you have so many paths you can make lol, but the point is people keep acting like some sort of victim of "ugh we need more barricades but also ♥♥♥♥ if im gonna spend any amount of time trying to find a better path" cause if you are saying you have the perfect path i think you are lying.

Thats on you and we can’t change that. Every map has been figured out and shared by the community. Right now it’s just minor optimizations to min/max funneling into a killbox. The people who are upset with the barricade limit are having trouble experimenting bc, even with 22, the game is figured out.

If you’re still trying to find optimal pathing, that’s great and keep going but eventually you’ll get to where many players are right now.

my point is more so that people claim that they "all just put in the same spots" while playing solo but on base difficulty the game is piss easy on solo.

im slowly increasing my difficulty and trying to learn the various traps, but i say it for the fourth time.

People that arent in the massive discord sphere where you are all trying to minmax the best path to build stuff arent forced to make the exact same path every time, you can decide to try a different one as different paths has different advantages (though im still a firm believer that fish market is a terribly designed map)

my point, once again, is that people cannot simultanously look at 22 barricades that allows 5 different paths on most maps, build the same one every single and then go "oh i should just have double THEN i could finally experiment with different paths" they are lying, they would just start mazing, which is fine.

but you CANNOT complain that the game IS SOLVED AND ITS BORING TO USE THE SAME PATH EVERY SINGLE TIME ON 95% OF THE MAPS THAT HAS MULTIPLE PATHS THAT ARE ALL FUNCTIONAL.

did it finally come through due to the all caps?

Im not a second in doubt that there is a meta for higher level difficulty and missions count in endless cause the health scaling goes crazy, but most people arent playing at that level yet.

also if you are 10 hours in and are just copying whatever everyone else tells you to do then i dunno what to tell you lmao, sounds like you are your own problem.
Last edited by Zouls; Feb 1 @ 3:45am
Originally posted by Zouls:
my point, once again, is that people cannot simultanously look at 22 barricades that allows 5 different paths on most maps, build the same one every single and then go "oh i should just have double THEN i could finally experiment with different paths" they are lying, they would just start mazing, which is fine.

Out of interest, which maps allow for 5 different paths with 22 barricades?
Zouls Feb 1 @ 4:05am 
Originally posted by Methendor:
Originally posted by Zouls:
my point, once again, is that people cannot simultanously look at 22 barricades that allows 5 different paths on most maps, build the same one every single and then go "oh i should just have double THEN i could finally experiment with different paths" they are lying, they would just start mazing, which is fine.

Out of interest, which maps allow for 5 different paths with 22 barricades?

observatory has quite a few functional paths, town plaza likewise, friend found a really cool one for the one i cant remember, courtyard? the one with the big stairs and 2 doors above he managed to get everything through a single 2 square door, i pathed them through a different section though initially, and we were looking at seeing a pathing through the kitchen area from above too.

we basically deliberately play around with the paths. because i think its boring to the same thing every time so I DONT.

again only one i think is objectively trash is fish market because you have so little leeway with 22 barricades
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Date Posted: Jan 31 @ 8:04am
Posts: 11