Orcs Must Die! Deathtrap

Orcs Must Die! Deathtrap

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The UI need a serious redesign
First, please don't take any of my criticism as personally or anything, I really love the OMD saga and hope to see this game succeed.

Now, I know it's relatively non important, but the User Interface look very barebone, as if it was just a place holder waiting for the designer to actually deliver his work. I wouldn't have said anything if the game was an early access from some indie studio but OMD! Deathtraps is the... 5 entry in the saga? of 15 years? UI was never the strong point of OMD, but omd3 was slightly lacking and now we're really in the amateur category.

Here's an exemple [imgur.com].

The icons are very basic, the minimap lack details and it's completely subjective BUT I feel like the screen is not balanced properly. To that point, I have no idea how to make it better but eh.
Another exemple [imgur.com] would be the general menus where it's very barebone too. An unremarkable police, white text, poor colour scheme all the box are of very similar (kinda boring) shape.

It need more colours, more clear delimitations around borders, some texture too. Right now it's BLEGH...

Okay, now I'm gonna play the game, thanks for reading my swampass autoproclamed expert analysis of a game UI.
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Showing 1-15 of 20 comments
Zouls Jan 30 @ 1:59pm 
dunno no matter what i say people are gonna say its fanboyism but im fine with it not being insanely cluttered.

the only change i would make is to make unstable rifts another color and pop them at the front of minimap, and to somehow distinguish the support units because the goblin drummer doesnt matter at all, but the orc viking shielder will completely mess you up.
I feel like someone did a course in design at school.

I don't agree with any of this.
The UI is fine. Its clear and easy to understand in the mix of things.
can anybody tell me how to change the traps at the start of a game?
Zouls Jan 30 @ 2:09pm 
Originally posted by EduardLazer:
can anybody tell me how to change the traps at the start of a game?

press tab and go into traps, you can swap traps to and from hotbar before starting first wave of every mission
Lucyller Jan 30 @ 2:14pm 
Originally posted by ChubbiChibbai:
I feel like someone did a course in design at school.

I don't agree with any of this.
The UI is fine. Its clear and easy to understand in the mix of things.
Lmao I did not, but if you're fine with some menu so ugly they look like they were made in 2005, go off king.

Because that https://imgur.com/a/ynImFds look like ♥♥♥♥, let's be honest.
Zouls Jan 30 @ 2:17pm 
Originally posted by Lucyller:
Originally posted by ChubbiChibbai:
I feel like someone did a course in design at school.

I don't agree with any of this.
The UI is fine. Its clear and easy to understand in the mix of things.
Lmao I did not, but if you're fine with some menu so ugly they look like they were made in 2005, go off king.

Because that https://imgur.com/a/ynImFds look like ♥♥♥♥, let's be honest.

dunno, its easy to read and doesnt flashbang you, not sure how much more you want from a ui element.
Lucyller Jan 30 @ 2:31pm 
Originally posted by Zouls:
Originally posted by Lucyller:
Lmao I did not, but if you're fine with some menu so ugly they look like they were made in 2005, go off king.

Because that https://imgur.com/a/ynImFds look like ♥♥♥♥, let's be honest.

dunno, its easy to read and doesnt flashbang you, not sure how much more you want from a ui element.
Looking visually pleasing would be a good start, if I want to look at readable text I will open a spread sheet and look at numbers.
Zouls Jan 30 @ 2:35pm 
Originally posted by Lucyller:
Originally posted by Zouls:

dunno, its easy to read and doesnt flashbang you, not sure how much more you want from a ui element.
Looking visually pleasing would be a good start, if I want to look at readable text I will open a spread sheet and look at numbers.

and your definition of visually pleasing is what, rainbow colored? it even has a fancy color gradient, ooooooooooh fancy colors.

you call the icons basic, say that the minimap lacks "detail" and basically complains that the game isnt hugely cluttered in what wood assets?

or maybe the suicide squad ui https://www.reddit.com/r/gaming/comments/192nx54/this_screengrab_of_the_hud_from_suicide_squad/#lightbox that is definitely "more"

you can absolutely think what you want about the ui and i think it would be a great exercise if you are interested in design to try and make a mockup on how you think it should look, instead of just throwing an image of the ui that is not only functional but a step above that and then saying "this bad"
DUKAPb Jan 30 @ 2:39pm 
For me, it's VERY uncomfortable that the least popular functions are in first place (2 and 3 slots). I have changed input for them but it doesn't help.
I would like to have the ability to remove the barricade and the unique opportunity - to the end of the list.
Zouls Jan 30 @ 2:41pm 
Originally posted by DUKAPb:
For me, it's VERY uncomfortable that the least popular functions are in first place (2 and 3 slots). I have changed input for them but it doesn't help.
I would like to have the ability to remove the barricade and the unique opportunity - to the end of the list.

that i can also kinda see, especially as almost every character only gets a single trap so i think they are like the least important to have at quick keys, i moved my ballista to 4 for spamming but i also keep fumbling with all the way up to 0 keys for traps.

in wow i play with 1 - 6, Q, E, and then shift, ctrl, alt versions of those, i wonder if i could map 6 - 0 to like alt 1 -5 would be neat.
Lucyller Jan 30 @ 2:47pm 
Originally posted by Zouls:
you call the icons basic, say that the minimap lacks "detail" and basically complains that the game isnt hugely cluttered in what wood assets?

or maybe the suicide squad ui https://www.reddit.com/r/gaming/comments/192nx54/this_screengrab_of_the_hud_from_suicide_squad/#lightbox that is definitely "more"

You're trolling. You're genuinely trolling. It's either bland, very basic UI made in 5 minutes or overloaded with VFX and explosion of rainbow everywhere?
Did you even played the other orc must die before complaining about my arguments?
Here, from the ♥♥♥♥♥♥♥ Steams page of OMD 2 : https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/201790/ss_7d6853d1ced1c1bfc1ff74fe9911b5f099ab4f37.1920x1080.jpg?t=1725042613

Oh, how weird. The gold is very readable yet stylised. The mini map is clear, compact and stylised. The weapons+traps are centered, give

Here's the ♥♥♥♥♥♥♥ menu of OMD3: https://www.gameuidatabase.com/uploads/Orcs-Must-Die-308012021-113407-55435.jpg
Wow, look at that. STYLE. A police that isn't in the default pack installed with w7, with colours. (and from my opinion, it's already kinda barebone too but at least they tried in omd3)

But nooo, it's better when it's the bland default parameter with no modification because it mean the game got a SOUL and isn't BLOATED.

Do you even listen to yourself.
Last edited by Lucyller; Jan 30 @ 2:47pm
DUKAPb Jan 30 @ 2:52pm 
Originally posted by Zouls:
that i can also kinda see, especially as almost every character only gets a single trap so i think they are like the least important to have at quick keys, i moved my ballista to 4 for spamming but i also keep fumbling with all the way up to 0 keys for traps.

in wow i play with 1 - 6, Q, E, and then shift, ctrl, alt versions of those, i wonder if i could map 6 - 0 to like alt 1 -5 would be neat.
I don't understand what the developers were thinking when they made this super inconvenient decision for players.
Devs, pls change or fix it. This is extremely poorly done!!!
Zouls Jan 30 @ 3:26pm 
Originally posted by Lucyller:
Originally posted by Zouls:
you call the icons basic, say that the minimap lacks "detail" and basically complains that the game isnt hugely cluttered in what wood assets?

or maybe the suicide squad ui https://www.reddit.com/r/gaming/comments/192nx54/this_screengrab_of_the_hud_from_suicide_squad/#lightbox that is definitely "more"

You're trolling. You're genuinely trolling. It's either bland, very basic UI made in 5 minutes or overloaded with VFX and explosion of rainbow everywhere?
Did you even played the other orc must die before complaining about my arguments?
Here, from the ♥♥♥♥♥♥♥ Steams page of OMD 2 : https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/201790/ss_7d6853d1ced1c1bfc1ff74fe9911b5f099ab4f37.1920x1080.jpg?t=1725042613

Oh, how weird. The gold is very readable yet stylised. The mini map is clear, compact and stylised. The weapons+traps are centered, give

Here's the ♥♥♥♥♥♥♥ menu of OMD3: https://www.gameuidatabase.com/uploads/Orcs-Must-Die-308012021-113407-55435.jpg
Wow, look at that. STYLE. A police that isn't in the default pack installed with w7, with colours. (and from my opinion, it's already kinda barebone too but at least they tried in omd3)

But nooo, it's better when it's the bland default parameter with no modification because it mean the game got a SOUL and isn't BLOATED.

Do you even listen to yourself.

Wow that looks like cheap unity asset packs lol, you think that is better? Crazy crazy
Lucyller Jan 30 @ 4:07pm 
Ayh alright, you're actually trolling, no point arguing further.
Zaris Jan 30 @ 4:18pm 
If i remember correctly OMD1+2 had at least some kind of medieval like UI design but well that was back in the golden era of PC gaming. Now everything must be "hip" like Fortnite and that's why i guess OMD3 already looked fortnitish.

I bet the developers are currently mindstorming how they could include battle royal in the OMD universe. ;)
Last edited by Zaris; Jan 30 @ 4:19pm
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Date Posted: Jan 30 @ 1:32pm
Posts: 20