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the only change i would make is to make unstable rifts another color and pop them at the front of minimap, and to somehow distinguish the support units because the goblin drummer doesnt matter at all, but the orc viking shielder will completely mess you up.
I don't agree with any of this.
The UI is fine. Its clear and easy to understand in the mix of things.
press tab and go into traps, you can swap traps to and from hotbar before starting first wave of every mission
Because that https://imgur.com/a/ynImFds look like ♥♥♥♥, let's be honest.
dunno, its easy to read and doesnt flashbang you, not sure how much more you want from a ui element.
and your definition of visually pleasing is what, rainbow colored? it even has a fancy color gradient, ooooooooooh fancy colors.
you call the icons basic, say that the minimap lacks "detail" and basically complains that the game isnt hugely cluttered in what wood assets?
or maybe the suicide squad ui https://www.reddit.com/r/gaming/comments/192nx54/this_screengrab_of_the_hud_from_suicide_squad/#lightbox that is definitely "more"
you can absolutely think what you want about the ui and i think it would be a great exercise if you are interested in design to try and make a mockup on how you think it should look, instead of just throwing an image of the ui that is not only functional but a step above that and then saying "this bad"
I would like to have the ability to remove the barricade and the unique opportunity - to the end of the list.
that i can also kinda see, especially as almost every character only gets a single trap so i think they are like the least important to have at quick keys, i moved my ballista to 4 for spamming but i also keep fumbling with all the way up to 0 keys for traps.
in wow i play with 1 - 6, Q, E, and then shift, ctrl, alt versions of those, i wonder if i could map 6 - 0 to like alt 1 -5 would be neat.
You're trolling. You're genuinely trolling. It's either bland, very basic UI made in 5 minutes or overloaded with VFX and explosion of rainbow everywhere?
Did you even played the other orc must die before complaining about my arguments?
Here, from the ♥♥♥♥♥♥♥ Steams page of OMD 2 : https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/201790/ss_7d6853d1ced1c1bfc1ff74fe9911b5f099ab4f37.1920x1080.jpg?t=1725042613
Oh, how weird. The gold is very readable yet stylised. The mini map is clear, compact and stylised. The weapons+traps are centered, give
Here's the ♥♥♥♥♥♥♥ menu of OMD3: https://www.gameuidatabase.com/uploads/Orcs-Must-Die-308012021-113407-55435.jpg
Wow, look at that. STYLE. A police that isn't in the default pack installed with w7, with colours. (and from my opinion, it's already kinda barebone too but at least they tried in omd3)
But nooo, it's better when it's the bland default parameter with no modification because it mean the game got a SOUL and isn't BLOATED.
Do you even listen to yourself.
Devs, pls change or fix it. This is extremely poorly done!!!
Wow that looks like cheap unity asset packs lol, you think that is better? Crazy crazy
I bet the developers are currently mindstorming how they could include battle royal in the OMD universe. ;)