Orcs Must Die! Deathtrap

Orcs Must Die! Deathtrap

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HELP! Mission 4 boss (Bonelord Zadzik) - War Mage Museum map
Anyone have a good layout for barricades on this map?
It's ridiculously open and even with 22 barricades I can't find a way to effectively funnel enemies. The rest of the maps have been a cinch compared to this madness.
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Showing 1-6 of 6 comments
Travutopia Jan 30 @ 12:47pm 
This is what I came up with so far. It's not terrible but I still don't like that I can't lengthen the path that the enemies from the West come in from.

https://imgur.com/a/war-mage-museum-barricade-placement-option-1-omdd-sfVjLDb
Zouls Jan 30 @ 12:52pm 
Originally posted by Travutopia:
This is what I came up with so far. It's not terrible but I still don't like that I can't lengthen the path that the enemies from the West come in from.

https://imgur.com/a/war-mage-museum-barricade-placement-option-1-omdd-sfVjLDb

its basically what i did i think but i use alot of floor traps and basically all the enemies died anyways with enough traps setup so you could just hunt the boss, but im not a huge fan of the map
Last edited by Zouls; Jan 30 @ 12:52pm
My strategy was to spam ballistas on the roof in the main hall. Use your barricades to wall off the west and south sides. This forces everything to come in on the north and east side. Use tar traps to slow units down and let the ballistas pick them off.

Bonelord Zadzik will ignore you until all the orcs stop spawning and he's all that's left. Then just hide behind the statues and let the ballistas take him out.
https://steamcommunity.com/app/2273980/discussions/0/599643321875364618/?ctp=2
I think this post will help a lot. Not only for War Mage Museum.
You will have a good killbox with ceiling space. I sugest use balista in the middle and right side of hall rift.
so depending on your thread load out if you have managed to get a few extra barricades you can make a lay out where one side is completely blocked off ( if looking at the sentinel on the main floor to your left) and then they come down the other side, if you move a barricade in the right sides setup forward you can have barricades force 3 doors into the under ground section and every one comes out the one tunnel, that lines up with the sentinels position on the right. i then like to use a combo of both Acid Showers and Acid geysers in the section before they get to said sentinel , add in a few ice lances and that should hold the majority of the orks , activate the sentinel to draw there agro if needed. with orks dealt with beat up the boss
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Showing 1-6 of 6 comments
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