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As for the boss there is a lag time on his shot, so when he starts aiming quickly break line of sight so he can't hit you. Depending where rift randomed that is easier said then done. If it is offered be sure to grab the +1k hp health upgrades to avoid one shots. As to dealing with his health bar, I'm not sure if they intended you to get the 2k skull upgrade for +50% damage against boss before or after him (I got it after). I was using Max though and his ultimate's damage is just so silly it didn't matter.
The bit about Skill trees really isn't true all the time. Max's last skill in his tree gives a 50% chance to not lose rift points when he dies (this should really be in non character specific tree). A bunch of his other skills require use of his blade staff, which you can use maybe twice per match? The Blunderbuss character seemingly only increases her pet damage? These character skill trees could probably use another look!
This! 'Sniper' units in (almost) any game can be trivialized if you just don't allow them a clear shot at you. Doing that while managing everything else going on though... Well, maybe not so simple~
I'm glad that bosses aren't immune to things like that by the way - sooo many games straight up make bosses immune to statuses so things like Stop/Immobilize/Confusion/Knockback are totally worthless. You can clown on a boss here once you know how (Admission time: I've only done so exactly once.)
But the boss itself is probably the easiest i have fought of all of them, he aims at you and just stands still for like 4 whole seconds, of which you can break LOS, i also played mac to counter snipe but most of the time i just shot him, waited for him to aim and then went behind a wall.
Also its reeeealllly easy to dodge his shot. He telegraphs it ridiculously and you just make sure you aren't in the way. Don't know how to help with that part other than keep your eyes out for the animation.
Or run away in the 4 seconds he is sniping at you obviously and use cover
Ya while I'm hiding i can't control the flyers and help cc the mobs, then I loose. He isn't hard to dodge but to split focus that much is a huge step up in difficulty that seems to come out of nowhere. Plus the fact he both goes over and shoots over barricades makes hiding much more annoying. I can't shoot at the enemy and run away from him at the same time, expexaly with how many mobs spawn at once. As a solo player this isn't fun.
- build 1 killbox, often enough possible
- there are only 150-180 enemies in the boss map, after that nothing else will spawn
- don't attack the bosses but run away from them and after the normal enemies stop spawning lure them into the killbox
- have some freeze / stun traps in your killbox, the icelance was very nice for that, normally i spam the whole ceilings with 20+ with them
Bosses:
- Healer Boss: not sure if that guy was randomly teleporting in my killbox or he followed me, either way first boss and too easy
- Sniper boss: like others said he will aim at you, you just need to get around a cover, i had 3 rift pts left and zero heals when kiting him through the killbox
- Summoner: after a while he doesnt spawn enemies anymore and just hunts you, lure into killbox
- Gladiatior: very annoying, constantly run away from him and again, after everything else died lure him into the killbox, 3-4 tours and he was dead (i used Max to double jump up to the archers so i could fle from him fast)