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We appreciate you and what you're saying good and critical (needs improvement).
<3
Would you consider adding placeable guardians? That would help a lot for solo players. Especially rangers.
I guess since I spent time with Unchained I was already used to maps like these, but I agree - the barricade cap increase is a good first step. I've found myself some maps have places you can funnel the majority of the horde towards without too much running around, I'm still trying to figure out the other maps~
I might add, perhaps, metaprogression unlocks for a few extra (if they dont already exist - I didnt check each and every skill point since I last played the other day) and maybe allowing purchasing extra barricades at increasing cost?
I think they're doing kinda what Unchained did, where the Guardians are stronger than before but only in fixed locations so you're meant to plan around these locations. Maybe they could give us an option to buff them?
Step 1: Pay to install the Guardian
Step 2: Pay to buff them once
~ X more times...?
to me the biggest problem is also that i cant find any time where i would ever NOT want the auto-crossbow tower, because its the best tower for air units as they dont need to pass under it, and its the best tower for large units because it can focus alot of damage unto a single target over a fairly short time.
so i completely agree i think we need something like a tesla coil that zaps air units in a large radius, because right now i just spam crossbows at every rift point.
it literally does and not only in giving them less hp which makes them incredibly easy, also spawn rates, and it staggers when doors open so on the arboreal map the doors are only both getting mobs like 5% of the time the rest they spawn from side to side.
i said it before but the frustration for me comes from having played duo 5 hours and losing repeatedly, and then completely destroying it when playing solo because solo is so much easier.
and then seeing people who play solo, lose because they are bad, and then go "well clearly if we had 4 people i wouldnt have lost because there is definitely no scaling on enemy health or amount that would make it harder with 4"
people are basically just confidently lying, anything to protect the fragile ego of admitting that they made a bad strategy.