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Because how else do you make the next installation of the franchise in 6 months with little effort?
I just requested a refund, I'm really not happy about the direction the devs took.
I was already not very happy with the 3rd one but I got used to it and even enjoyed the war scenario.
And now, no more war scenario, no special upgrades for the traps, no more sentinels... I think that does it, they've definitely ruined the game.
They should have worked on bringing back unchained instead.
Barricade system is different. I'm not ready to call it an improvement, but I believe it's actually a good thing for multiplayer as you can have the discussion about where to maze once and be done with it before starting. Barricades being free also skips the phase of "build maze and sit through two waves with almost no traps."
Trap upgrades are in the thread system. Yeah, it's random. Is that good? It's different, and frankly if you want to play OMD 1, 2, or 3, those games are still there. This is not OMD4 for a reason.
Hero designs are visually lackluster, and the kits are kind of all over the place. Sophie is good, Wren is a bit odd, and while Harlow's basic attack (shotgun) is very strong, the rest of her kit is kind of clunky. Several abilities suffer from needing the player to be standing perfectly still on flat ground long enough for the game to accept the input, and that makes abilities like Harlow's gust knockback far too fiddly to risk getting close to orcs regularly.
EDIT: OMDU came out in 2017, OMD 3 came out in 2021. This is again four years later with OMDD, in 2025. I doubt they cooked the entire game from scratch in six months.
This "new" system feels sterile and not worth the skull investment.
I'm sure it makes a difference in high difficulty situations, but yay a number went up or down slightly. Excitement?
Meanwhile in older games, do I upgrade my arrow trap to fire flaming arrows or do I want to be able to slap it on the ceiling? That was interesting and felt like a meaningful choice.
Now, I'm not very far in (just a couple of hours) and playing blind (meaning without looking stuff up) so I don't know if the roguelite system is supposed to change traps meaningfully later on in-run, but this is really my only sticking point so far.
Latest hotfix update made the barricade situation bearable, maybe even a bit over corrected, now I'm just sad that certain traps are (as of yet) missing like my beloved pop-up flamer and that trap upgrade seems MMO-ey and clinical in the sense that slight increments in values don't feel good.
Everyone seems to have a bigger or smaller bone to pick with this instalment (I consider mine a smaller one to be honest, love the game otherwise), I would be interested to hear new players' thoughts on the whole thing.
But yeah they seem to alienate a lot of older players, or rather older players seem to feel alienated by their old mechanics not being what they were before, but that's how it goes.
And I guarantee lots of people would complain "it's just OMD3 in a new skin" if they didn't and "why should I buy the same game again just for new maps" and "why don't you just update the old game", devs really can't win anyways.
Starting to ramble here, but yeah some middle ground would be nice and feedback clearly reaches the developers, so I'm just enjoying myself in the meantime and let myself be surprised by what might change and what DLC might come down the line.
They brought some interesting change and the heroes system could have been interesting if well made but the thing is, it's not.
It's so far from OMD3 and OMD3 was already a disappointment compared to 2.
I don't think the DLC or future updates are going to change anything, it's a 1.0 release, now they will pop new heroes and tid bits of this and that here and there but it will keep the same horrible mechanics.
It's more about playing your hero than placing traps now.
Many aspects feel so lazy and uninspired. Sure, I needed a hub for that.
I thought it could have been the next OMDU but you feel how rushed the game was, the lack of originality in all skill trees is really felt.
Oooh, more health, traps are less expensive, more damage... Yeah, sorry but no.
After how many skill point invested? How far are they in the skill tree and in the trap improvement?
Furthermore:
The only thing mentioned is "classic orcs must die vibes"
Even then they only say stuff like humor, physics, music which are all there and there is no mention or hint about a story, campaign, or trying to be orcs must die 4.
No Unchained sucked donkey sacks. XD
totally agree, that was the best OMD experience I had.
Tell me you have never even sniffed actual game dev, without telling me.
6 months, ya right. Stop lying.
Orcs Must Die 2 and 3 both had trap upgrades necessary to improve them. But now its a problem?