Orcs Must Die! Deathtrap

Orcs Must Die! Deathtrap

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Thread Loadouts
Is there a way to choose to not have certain threads in your thread pool for a mission like a loadout?
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Showing 1-10 of 10 comments
Gules Wine Jan 28 @ 11:08pm 
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Zouls Jan 29 @ 12:01am 
no but considering there is some 100 threads i agree that we kinda need it
I'm guessing some threads only show up when they are relevant. Like some are trap and character specific. But even then, yes there's a lot. I agree that having some influence over which threads show up would be great.
Zouls Jan 29 @ 2:03am 
Originally posted by Lord Trilobite:
I'm guessing some threads only show up when they are relevant. Like some are trap and character specific. But even then, yes there's a lot. I agree that having some influence over which threads show up would be great.

oh yeah obviously you wont get bearman threads on calico kitty, but i wonder once you unlock all those from the weaver that is trap unique if you can get trap unique ones that you dont have in your current loadout kinda to encourage you swapping.

but i dont know
Originally posted by Zouls:
Originally posted by Lord Trilobite:
I'm guessing some threads only show up when they are relevant. Like some are trap and character specific. But even then, yes there's a lot. I agree that having some influence over which threads show up would be great.

oh yeah obviously you wont get bearman threads on calico kitty, but i wonder once you unlock all those from the weaver that is trap unique if you can get trap unique ones that you dont have in your current loadout kinda to encourage you swapping.

but i dont know

If I am correct, after the first wave starts, you cannot swap your traps out. You're stuck with them. So it's a simple matter to have the game limit trap threads to ones relevant to your current selection
Zouls Jan 29 @ 2:12am 
Originally posted by Metalshock:
Originally posted by Zouls:

oh yeah obviously you wont get bearman threads on calico kitty, but i wonder once you unlock all those from the weaver that is trap unique if you can get trap unique ones that you dont have in your current loadout kinda to encourage you swapping.

but i dont know

If I am correct, after the first wave starts, you cannot swap your traps out. You're stuck with them. So it's a simple matter to have the game limit trap threads to ones relevant to your current selection

myeah but you can swap it out next mission, the point is im kinda half half on what the best solution would be. because i think if you can get every single trap option then thats silly but on the other hand if you cant get traps you dont have on your hotbar then there are certain traps that you are forced to have in the hopes of getting the specific trait even if you dont think they are worth using without, eg physics traps without upgrades for heavier enemies.

personally im kinda for a loadout system of threads but its a thing that is only gonna get crazier the more threads we unlock.
Originally posted by Zouls:
Originally posted by Metalshock:

If I am correct, after the first wave starts, you cannot swap your traps out. You're stuck with them. So it's a simple matter to have the game limit trap threads to ones relevant to your current selection

myeah but you can swap it out next mission, the point is im kinda half half on what the best solution would be. because i think if you can get every single trap option then thats silly but on the other hand if you cant get traps you dont have on your hotbar then there are certain traps that you are forced to have in the hopes of getting the specific trait even if you dont think they are worth using without, eg physics traps without upgrades for heavier enemies.

personally im kinda for a loadout system of threads but its a thing that is only gonna get crazier the more threads we unlock.



Since we don't have access to different weapons in this game like previous iterations, they should slightly re-tool the Thread system to allow us at the Fortress to specifically choose 2-4 Threads of our choice to start a run off with, but weight them!!

Ex:
For the powerful Threads, give them a weighting of 3 of 4 total Starting Threads forcing the player to fill in their last preferred Thread with a "weaker" one if they opted for a powerful Thread route. Or if they wish to better round out their Character/Trap Build, they could opt for 3-4 Lesser Threads that'd give balance to their character/loadout while not being singularly focused.

This would give the player choice over their Character's Kit/Trap Build path but still allow for the Rogue-like aspects throughout the run to "fill-out" the rest of the build a person wishes to pursue

Curious as to your input on this idea I had for their Thread system to help give players more control over their build path while still retaining rogue-like diversity

edited: to clean up my thought a bit
Last edited by Codeman Fluff; Jan 29 @ 4:53am
I think that's the role that's going to be filled by the Alchemist character they just announced. He grants run-wide buffs that you can choose from.
KellyR Jan 29 @ 6:12am 
I think just being able to pick a set that would become more likely to show up during your run would be good.
MeGa Jan 29 @ 6:25am 
Specially when all the cool upgrades from traps are now removed from upgrade menu and only available, randomly, in threads.
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Date Posted: Jan 28 @ 9:36pm
Posts: 10