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One is the old way, same map and you continue until you lose. Maybe add negative modifiers every X amount of waves after a boss fight (as well as the bonus positives you'd normally get for changing map).
Second is the way the game is set up now, but the option to keep doubling up. After you beat a boss, you get to keep your threads and other modifiers and do another map, and keep going until you decide you're done, or you lose.
Both would make for good additions, I think.
A true endless mode isn't in the game (yet). Strongly hinted at coming in the future? Absolutely.
Ah, I didn't know this. My party and I haven't fought any of them yet.
You play endless rounds of 6 but not an endless amount of rounds in a single mission.
Personally I feel like the balancing efforts for a long endless mode would be served better elsewhere but to each their own
Just too many flaws in the game for me to spend time and money on, barricade issues, no endless, traps with no secondary function, ugly/goofy heroes, weird washed out color palette, bonkers maps with multiple rifts, 6 wave missions (boring), pointless / useless lobby area, can't swap hero weapons out, no trinkets, can't replace barricades mid wave if one gets destroyed and you're at max limit, all in all fun factor reduced from 100% to 30%
Maybe try the game before talking down on it when you havn't even playe dit. The fun factor is as high as it was in Orcs 2 imo.
Fair point but I've watched a load of you tube on it, loads of twitch and listened to people on here that have the game. I know what I want from a OMD game I really don't think this will scratch my ich. If you've owned and driven a Ferrari then someone said come try my Honda Civic, you might like it, the answer of yeah I'm not overly interested wouldn't be a big surprise - if you get my drift.
You do a few maps with 6 waves each and beat a boss then you are forced back to your hub and have to start over?
What is the point of upgrading things if you already beat the game before you get your first 1000 skulls??? no this can't be it