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Swing and a miss but I suppose you had to try something. Sorry the game didn't work out for you - again sucks to be you. If you really can't resist, then by all means have the last comment; but I won't see it because I'm kinda wasting my time with you and have better things to do so gonna put you on my block list. Cya.
I would love to see a chart of the hp increases of each mob in later waves compared to damage increases of the traps and players top visually show the imbalance and how the dev's took the lazy approach to artificially make it more difficult.
i responded to your other comment but the same applies, get better at utilizing traps and dealing with enemies manually. use threads and characters better.
there isnt only 1 or 2 "viable pathings" but people keeps saying this nonsense because you found one path that works and then goes "now im never gonna move again" and then complains when you never move.
there are tons of viable paths but you need to take into account what fits your setup and trap preference.
For now I am having fun working through the main boss cycle. There is plenty of fun and plenty of game expansion. There is nothing stooping the dev team from creating an endless mode and adding a barricade "trap". Much like in OMD 1-3 working for 5 star map completion.
There is a lot of fun to be had as it is now. See what tomorrow brings. Maybe we get cake!
more like 1 path might take 16, one might take 18, one might take 21, one might take 22, what do you define as "less effecient" that you dont forcibly use them on mazing but try to use the natural benefits of the terrain that is the entire point? genuinely asking.
again i have been messing around a ton with different paths and even when i thought i found the best one i found another one i might like more, all depending on setups.
like i had one setup for castle courtyard which was around the barricade, then my friend showed me one that goes through the right door in and leads to a killbox, then i tried the left path in which leads to a maze you can get some good dots off on, then i tried through the kitchen above and behind which lead to an amazingly long wall with tons of wall space for slow ground traps and wall bounce traps down into a kitchen which would only be the elite enemies and use big damage traps down there.
so thats atleast 4 different paths and i can think of a few others i havent utilized like the entire upper section would be amazing to work around and i know that i can.
i just dont genuinely get this complaint that in a roguelike if you use the same strat that works that it gets boring that its somehow the games fault that you refuse to try anything else out. If anything the fact that you can win with 5 different paths speaks volumes to the balancing.
Alienating your fan base is a stupid idea for most franchises. I would make the guess that there are more 'traditional fans' than 'progressive fans' purely based on the all-time peak players reducing with each instalment since OMD2.
I don't think the game is irredeemable but I have disliked the shift away from a trap based game to a warmage based game that we've steadily been moving towards with the more recent games.
I just feel like if they keep heading in this direction then the franchise will die sooner rather than later.
I tried more things and this is actually mostly true
I have three reasons for being uninterested in this OMD title but only one of them is about the traps. It does seem like a pointless divorce from the original formula to abandon the potency and importance of traps. Besides traps feeling more impactfull and fun in previous games that aspect compounded with the very varied maps from previous titles. Some maps had specific features that made particular setups viable or not and you often made intresting decisions to deal with certain types enemies with traps or weapons, varying feom map to map.
Besides traps and map design I also really dislike the general feel of weapons. In OMD 1&2 it felt impactfull to shoot stuff. Weapon handling felt good, enemies flinched (an appropriate amount depending on what weapon you used). After OMD 2 weapons weapons felt a lot more like using a laser pointer regardless of weapon type and that killed a lot of the magic for me. :(
Oh no someone on the internet thinks poorly of me, what ever will I do?! XD
If I cared what strangers Ill never meet think of me Id be more concerned with those who want to kill me because I dont believe in their holy book.
Honestly it's totally fine to express your opinion, in the end we probably all like(d) OMD! at some point and if you think the game isn't for you - it happens.
I personally enjoy the game a lot and it's actually a good spin on the franchise, also refreshing to not have FOMO/EOMM/RMT and other psychological shenanigans going on in a game after coming from PoE2 and Marvel Rivals.