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-Not a lot of maps, that is true. All of them are very big with multiple orc exit points. Some have two rifts. Most of them dont allow you to funnel all orcs into a single corridor. Even if you manage to do so you dont have barricades left for killboxes.
-Just one weapon per character, you cannot switch them. However, to offset you get some skills. Which are mostly situational. Trap amount feels to be pretty similar, however there are just a couple of new ones. Most of them you know from previous games.
-Gabrielle is indeed not playable, max can be unlocked immediately when you find the hidden mirror shards in the staging zone.
-I tried to play solo which is absolutely not fun at all. Since they limited barricades to a fixed amount the game has become very stressfull for solo players.
-Yes. No endless and just one "mission type" mode where you have to play 2-3 maps then a bossmap comes.
-You can upgrade trap damage, lower its cost and reload speed. But no special stuff like in OMD3
-Well, yes. It is supposed to be roguelite now and you can invest in a perk tree to get some passive boni.
I think it can be fun when you enjoy it with a couple of friends in voice. For solo player or pickup teams...i have my doubts.
@Termagant you seem to know a lot, have you written a review? Plz link if so.
I played it for four hours and then refunded it because it just wasnt fun.
I didnt like being forced into maps (those missions i mentioned basically tell you what map you have to play next.).
But thats not even the worst part. That barricade limit is extremely limiting. You have to make one of two choices:
-Use them for killboxes. Thats what i love to do.
-Use them to close the gazillion of diffrent ways the orcs can run to reach your rift.
You cant do both. If you go for option one you spend your whole time with running after orcs who slip through or just spam balistas everywhere to keep up with the killing. This is EXTREMELY stressfull as a solo player.
If you go for option two you dont have enough barricades for a killbox. You have to use traps which work over large open areas...which pretty much eliminate 80% of them.
It doesnt make sense to unlock an electrocuter if it just covers one tile.
And yeah...then theres the enemies. They throw everything at you from the very first map. Flyers, assassins, supporters. Even if you have built the perfect maze you better still have some balistas up near your rift because those buggers will break through.
Well, i hope they somehow salvage this because i was really looking forward to a new OMD. But this definately isnt for me.
No campaign. Traps are unlocked more or less like before. Enemies are all in sort of a random pool, it feels like, aside from a few tied to map modifiers.
Can't say how many maps there are, not a huge amount.
Traps feels about right. Weapons are locked to characters and there are 7 characters.
Yeah, they really aggressively wanted to push their new characters and only jammed in an easy unlock for Max and started working on Gabby because nobody but them found their super bland cast interesting. Dunno why they hate the original characters so much, but it seems like crapping on Max and trying to write him out of the plot has been their goal since OMD3. He went from a likable goof to just being mocked directly after OMD2, it's a jarring shift.
I played solo, don't think it is very unbalanced. They are also apparently looking at ways to compensate for having fewer players even more, but I don't know that it's needed.
Endless is sort-of in. There's the main mode where you play three maps and fight a boss. I suspect more modes will be added.
You can upgrade traps and characters.
I wouldn't say it wants you to grind; you replay the maps and kill orcs in every OMD game, this just focuses on that iterative process with random modifiers instead of few fixed challenges.
I cant figure out does the 11 map thing count the 3 spots on the drydocks map as 3 maps or 1 map
Ok thankyou and yeh I hope so too.
Im sorta seeing the same issues here with the reviews.
I enjoyed the damage my character did, and enjoyed how powerful traps felt. I did not enjoy running around a large map, and having very little control.
This was early on. I'm unsure if they've changed it. I'm on the fence on purchasing the game for now as a result. I think I'd be okay with the barricade restrictions, if I felt I had more corridors and such to build within. As it stood, it was spam floor and wall traps where you could, with not too much strategy beyond that.
In previous games, I felt I could modify pathing to my hearts content, there were ceilings, and various places that I could really funnel orcs through for great trap kill boxes. That seemed to go by the wayside in this iteration.
All that said, I'm open to trying it after I see any changes that grab my attention.
I believe in the test, you got more like 12 barricades, which got raised to 16 on release and is now increased further based on how few players you have (solo gets 22, duo gets 20, three players get 18, full four still get 16).
OMD 1 had paladin and acher with free placement allowing to place any trap under them.
OMD 2 added dwarves.
Unchained allowed to place guardians only at keypoints, but had 19 guardians.
OMD 3 guardian platforms took up place limiting allowed tactics and were exclusive for war scenarios. The only guardian usable in regular scenarios was archer and he was nerfed so hard orc crossbows had more range.
And now, logical evolution... no guardians.
they are called sentinels and they are in preset locations, often around the rift. look for a flying shield icon and you can spend 3k to buy them