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Dunno if that's part of the 11 though
It's a rogue like. You aren't gonna like it if you dislike playing the same maps
And many that doesn't.
This game version of that is map corruption which essentially goos up part of the map forcing you to swap strats cause you can't build on it. But it's not guaranteed unless you pick a modifiers
There's maybe just about enough but a few more defo wouldn't hurt. I would have liked to see more with different themes etc.
It has Orc must Die and Sniper Elite
To be fair, they bill it as a Rogue-lite, not that I really understand the difference between a -Like and a -Lite. I looked it up and it doesn't really sound like Deathtrap is either beyond the random buffs/debuffs you get as you play
https://whatnerd.com/what-is-a-roguelike-roguelite-difference/
In that vein, kind of like Nova Drift where the traits you get on leveling up are random (But it offers you a re-roll) and you start over when you die and get permanent progression the more you do so, but there's not really any 'levels' to speak of since its just open space.
roguelite and roguelike are interchangable basically because some nerds has a huge pet peeve on what is either, its all in the weird ballpark of roguelike which now also includes things like meta progression. run based reset on death and randomness
there is an actual convention interpretation of "points that makes a game roguelike" but nobody follows.
the closest i would get to calling something a rogue-lite and is still a stretch is remnant 2 because its a shooter rpg but the maps in the campaign you get are randomly picked. But they are persistent
Yeah that makes sense. I'm not sure how you'd really genre-tag this then.
tbh roguelite in my mind should just disappear lol. its a weird spinoff tag similarly to how "rpg elements" kinda became synonimous with skill trees so people kept saying any game that had any skills to upgrade was an "RPG"
i would just call it a towerdefense roguelike, or you can skip the roguelike and say its a tower defense where you play 1 of 7 heroes with premade kits of weapons and abilities, where you can bring 8 ish traps into a map which are 11 maps on rotation as you get benefits and curses to try and see how far your run can go