Orcs Must Die! Deathtrap

Orcs Must Die! Deathtrap

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How many missions/different levels are there?
I love variety and before I drop 60$ for me and my gf to play I wanna know how many different maps there are? I loved how OMD3 had plenty of different maps and it kept it fresh but it’s sounding like there aren’t that many maps maybe?
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Showing 1-14 of 14 comments
Zouls Jan 28 @ 2:15pm 
11 maps with daytime, rain and night time versions and some bigger ones has multiple places the rift can spawn making the maps entirely different.

Dunno if that's part of the 11 though
SonChi Jan 28 @ 2:26pm 
Originally posted by Zouls:
11 maps with daytime, rain and night time versions and some bigger ones has multiple places the rift can spawn making the maps entirely different.

Dunno if that's part of the 11 though
Hm that doesn’t sound like that many tbh do you think it gets dull fast I’m not a fan of replaying levels all that much
Zouls Jan 28 @ 3:52pm 
Originally posted by SonChi:
Originally posted by Zouls:
11 maps with daytime, rain and night time versions and some bigger ones has multiple places the rift can spawn making the maps entirely different.

Dunno if that's part of the 11 though
Hm that doesn’t sound like that many tbh do you think it gets dull fast I’m not a fan of replaying levels all that much

It's a rogue like. You aren't gonna like it if you dislike playing the same maps
Caridor Jan 28 @ 4:40pm 
Originally posted by Zouls:
Originally posted by SonChi:
Hm that doesn’t sound like that many tbh do you think it gets dull fast I’m not a fan of replaying levels all that much

It's a rogue like. You aren't gonna like it if you dislike playing the same maps
I mean, most roguelikes randomly generate the map.
Zouls Jan 28 @ 4:51pm 
Originally posted by Caridor:
Originally posted by Zouls:

It's a rogue like. You aren't gonna like it if you dislike playing the same maps
I mean, most roguelikes randomly generate the map.

And many that doesn't.

This game version of that is map corruption which essentially goos up part of the map forcing you to swap strats cause you can't build on it. But it's not guaranteed unless you pick a modifiers
Willi Feb 3 @ 9:42am 
I'm about 7 hours in and defo replaying maps quite a lot (hence why I'm here).

There's maybe just about enough but a few more defo wouldn't hurt. I would have liked to see more with different themes etc.
Willi Feb 3 @ 9:45am 
Just play through Gamepass for Xbox or use the Steam 2-hour refund policy if you are concerned about dropping your money on it though.
Rebmes Feb 3 @ 5:46pm 
They're gorgeous maps but they feel a little samey.
11... and there is basically nothing "rogue-like" about this game. Outside of the Thread cards that just become saturated in your playthroughs
if the price is holding your back maybe u should consider on subscribe a PC Game pass for a month.
It has Orc must Die and Sniper Elite
Last edited by CookingMaMa; Feb 3 @ 6:23pm
Originally posted by Zouls:
Originally posted by SonChi:
Hm that doesn’t sound like that many tbh do you think it gets dull fast I’m not a fan of replaying levels all that much

It's a rogue like. You aren't gonna like it if you dislike playing the same maps


Originally posted by NARK0SIS:
11... and there is basically nothing "rogue-like" about this game. Outside of the Thread cards that just become saturated in your playthroughs

To be fair, they bill it as a Rogue-lite, not that I really understand the difference between a -Like and a -Lite. I looked it up and it doesn't really sound like Deathtrap is either beyond the random buffs/debuffs you get as you play

https://whatnerd.com/what-is-a-roguelike-roguelite-difference/

In that vein, kind of like Nova Drift where the traits you get on leveling up are random (But it offers you a re-roll) and you start over when you die and get permanent progression the more you do so, but there's not really any 'levels' to speak of since its just open space.
Zouls Feb 3 @ 10:52pm 
Originally posted by Sylxeria:
Originally posted by Zouls:

It's a rogue like. You aren't gonna like it if you dislike playing the same maps


Originally posted by NARK0SIS:
11... and there is basically nothing "rogue-like" about this game. Outside of the Thread cards that just become saturated in your playthroughs

To be fair, they bill it as a Rogue-lite, not that I really understand the difference between a -Like and a -Lite. I looked it up and it doesn't really sound like Deathtrap is either beyond the random buffs/debuffs you get as you play

https://whatnerd.com/what-is-a-roguelike-roguelite-difference/

In that vein, kind of like Nova Drift where the traits you get on leveling up are random (But it offers you a re-roll) and you start over when you die and get permanent progression the more you do so, but there's not really any 'levels' to speak of since its just open space.

roguelite and roguelike are interchangable basically because some nerds has a huge pet peeve on what is either, its all in the weird ballpark of roguelike which now also includes things like meta progression. run based reset on death and randomness

there is an actual convention interpretation of "points that makes a game roguelike" but nobody follows.

the closest i would get to calling something a rogue-lite and is still a stretch is remnant 2 because its a shooter rpg but the maps in the campaign you get are randomly picked. But they are persistent
Sylxeria Feb 3 @ 11:18pm 
Originally posted by Zouls:
Originally posted by Sylxeria:




To be fair, they bill it as a Rogue-lite, not that I really understand the difference between a -Like and a -Lite. I looked it up and it doesn't really sound like Deathtrap is either beyond the random buffs/debuffs you get as you play

https://whatnerd.com/what-is-a-roguelike-roguelite-difference/

In that vein, kind of like Nova Drift where the traits you get on leveling up are random (But it offers you a re-roll) and you start over when you die and get permanent progression the more you do so, but there's not really any 'levels' to speak of since its just open space.

roguelite and roguelike are interchangable basically because some nerds has a huge pet peeve on what is either, its all in the weird ballpark of roguelike which now also includes things like meta progression. run based reset on death and randomness

there is an actual convention interpretation of "points that makes a game roguelike" but nobody follows.

the closest i would get to calling something a rogue-lite and is still a stretch is remnant 2 because its a shooter rpg but the maps in the campaign you get are randomly picked. But they are persistent

Yeah that makes sense. I'm not sure how you'd really genre-tag this then.
Zouls Feb 4 @ 12:14am 
Originally posted by Sylxeria:
Originally posted by Zouls:

roguelite and roguelike are interchangable basically because some nerds has a huge pet peeve on what is either, its all in the weird ballpark of roguelike which now also includes things like meta progression. run based reset on death and randomness

there is an actual convention interpretation of "points that makes a game roguelike" but nobody follows.

the closest i would get to calling something a rogue-lite and is still a stretch is remnant 2 because its a shooter rpg but the maps in the campaign you get are randomly picked. But they are persistent

Yeah that makes sense. I'm not sure how you'd really genre-tag this then.

tbh roguelite in my mind should just disappear lol. its a weird spinoff tag similarly to how "rpg elements" kinda became synonimous with skill trees so people kept saying any game that had any skills to upgrade was an "RPG"

i would just call it a towerdefense roguelike, or you can skip the roguelike and say its a tower defense where you play 1 of 7 heroes with premade kits of weapons and abilities, where you can bring 8 ish traps into a map which are 11 maps on rotation as you get benefits and curses to try and see how far your run can go
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Date Posted: Jan 28 @ 2:11pm
Posts: 14