Orcs Must Die! Deathtrap

Orcs Must Die! Deathtrap

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Zouls Jan 28 @ 12:49pm
The game is great fun, but the increasing cost nature of skill points and traps is really silly.
So far been playing all day with a mate and just did a solo game where i finally beat the first boss cause man that boss elite spam is hard if you dont build the right traps.

but so far my biggest complaint is how silly the upgrading of traps and skill tree is, incase anyone hasnt seen it yet a trap can be upgraded 15 times out of game, per trap, it starts at 10 skulls, and adds 24 skulls each time.

which means that upgraing the 3 stats 5 times each is 10, 34, 58... all the way up to 346 for a single upgrade at level 14 and 15, meaning it takes 2670 points to upgrade a trap fully, of which 26% of the price is level 13 to level 15. and that is multiplied by like 30 traps

worse yet is the skill tree of which there are 63 points and you cant respec meaning assuming it caps at 346 like the traps which i dont think it does it means that at the best possible guess its going to take just shy of 20k skulls to level the entire shared skilltree, not to mention that the individual tree for each character is 3.1k x 7 for all of them.

and just doing the first general and a full run i got a measly 1k skulls to split across all that.

I understand why people call it grindy as its kinda demotivating to know that the scaling makes it such that an entire run can barely buy you a couple of points where as it starts out costing 10 points.
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Showing 1-7 of 7 comments
I guess I don't agree that the increasing costs is a bad thing. It makes it very affordable to tinker with a bunch of different traps. And if the skill tree takes awhile so be it. Omd 2 & 3 took forever to max out all the traps, weapons and trinkets, this doesn't feel that different to me.
Goblin Jan 28 @ 8:19pm 
Originally posted by Grand Daddy Nurgle:
I guess I don't agree that the increasing costs is a bad thing. It makes it very affordable to tinker with a bunch of different traps. And if the skill tree takes awhile so be it. Omd 2 & 3 took forever to max out all the traps, weapons and trinkets, this doesn't feel that different to me.
How does increasing costs make it very affordable to tinker with different traps? They could reduce the amount it increases by and it would still be just as easy to tinker with different traps.

The current system doesn't reward you for spreading out your upgrades. It is better to focus on a small number of traps than wasting skulls on a wide variety of traps.
PewPew Jan 28 @ 8:23pm 
Originally posted by Goblin:
Originally posted by Grand Daddy Nurgle:
I guess I don't agree that the increasing costs is a bad thing. It makes it very affordable to tinker with a bunch of different traps. And if the skill tree takes awhile so be it. Omd 2 & 3 took forever to max out all the traps, weapons and trinkets, this doesn't feel that different to me.
How does increasing costs make it very affordable to tinker with different traps? They could reduce the amount it increases by and it would still be just as easy to tinker with different traps.

The current system doesn't reward you for spreading out your upgrades. It is better to focus on a small number of traps than wasting skulls on a wide variety of traps.

One scenario is enough to max a trap. Skills on the other hand.. But atleast they are permanent so you only have to do it once.

It definitely sucks early game, but around 10 hours you should have your favorite traps maxed, and your skill tree almost filled (not counting the 2k cost ones)
Grisu Jan 28 @ 9:03pm 
* leaves a sticker for the op
Zouls Jan 28 @ 11:57pm 
Originally posted by PewPew:
Originally posted by Goblin:
How does increasing costs make it very affordable to tinker with different traps? They could reduce the amount it increases by and it would still be just as easy to tinker with different traps.

The current system doesn't reward you for spreading out your upgrades. It is better to focus on a small number of traps than wasting skulls on a wide variety of traps.

One scenario is enough to max a trap. Skills on the other hand.. But atleast they are permanent so you only have to do it once.

It definitely sucks early game, but around 10 hours you should have your favorite traps maxed, and your skill tree almost filled (not counting the 2k cost ones)

10 hours i think is a crazy estimate i just pointed out how much time it takes and how many skulls, and i can say confidently that after playing 5 hours with a mate i had 1 character skill, half a trap and like 5 skill points, especially if you lose the matches as you lose half the skulls and early on you get virtually nothing on a win.
Caridor Jan 29 @ 12:23am 
I guess they agree because in the match made 7 hours after this thread, they announced they're lowering the number of skulls required for the progression tree and trap upgrades.
Zouls Jan 29 @ 12:29am 
Originally posted by Caridor:
I guess they agree because in the match made 7 hours after this thread, they announced they're lowering the number of skulls required for the progression tree and trap upgrades.

yeah i just saw its awesome, shame they dont refund used skulls but whatever.

it now increases by 12 instead of 24, so it basically halved the time needed.

though as the patch also mentioned i think the problem for alot of people is that they keep gambling and then losing so they only get half as much as they would have gotten + you lose any you get in the next match, so if you get lets say 500 for playing 30 minutes and you spend 20 minutes on a map and lose half you now get 250 for 50 minutes, which is almost half as much.
Last edited by Zouls; Jan 29 @ 12:30am
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Date Posted: Jan 28 @ 12:49pm
Posts: 7