Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The current system doesn't reward you for spreading out your upgrades. It is better to focus on a small number of traps than wasting skulls on a wide variety of traps.
One scenario is enough to max a trap. Skills on the other hand.. But atleast they are permanent so you only have to do it once.
It definitely sucks early game, but around 10 hours you should have your favorite traps maxed, and your skill tree almost filled (not counting the 2k cost ones)
10 hours i think is a crazy estimate i just pointed out how much time it takes and how many skulls, and i can say confidently that after playing 5 hours with a mate i had 1 character skill, half a trap and like 5 skill points, especially if you lose the matches as you lose half the skulls and early on you get virtually nothing on a win.
yeah i just saw its awesome, shame they dont refund used skulls but whatever.
it now increases by 12 instead of 24, so it basically halved the time needed.
though as the patch also mentioned i think the problem for alot of people is that they keep gambling and then losing so they only get half as much as they would have gotten + you lose any you get in the next match, so if you get lets say 500 for playing 30 minutes and you spend 20 minutes on a map and lose half you now get 250 for 50 minutes, which is almost half as much.