Orcs Must Die! Deathtrap

Orcs Must Die! Deathtrap

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One Orc Band Enemy...
There is this orc character that beats a drum and blows a horn. It seems to provide some kind of positive affect to the other enemies in the area. What does he do exactly? Finally, is it normal that when it dies, its affect remains? Is it also normal that it's tougher to kill than most orcs of a higher caliber?
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Showing 1-10 of 10 comments
The drummer orc speeds up enemies. Found the answer here: https://www.vice.com/en/article/orcs-must-die-deathtrap-combines-tower-defense-with-roguelikes-so-we-combined-a-review-with-an-interview/

I couldn't figure out what it was doing either because there's no in-game codex. I also can't figure out if the buff is AoE and/or applied and doesn't go away? When the orcs are moving, it seems to be AoE but occasionally he stops for a few seconds and plays all his instruments. I can't tell if that's applying a buff or just a fun animation.
Mez Koo Feb 20 @ 8:55am 
Originally posted by SizroSpunkmire:
The drummer orc speeds up enemies. Found the answer here: https://www.vice.com/en/article/orcs-must-die-deathtrap-combines-tower-defense-with-roguelikes-so-we-combined-a-review-with-an-interview/
Kind of sad to hear they specifically designed maps without regards to kill box potential. The maps do look amazing but there is so much dead space that has no potential to be used at all.
Hey i took the info trom their website directly.
"You’ll hear the Drummer Orc’s banger beats from miles away, and when you do, you’ll want to find him quickly. His inspiring music pumps up the enemies around him – speeding them up and giving them a damage boost." I assume the speed boost is perma AOE and when he stops to play all instruments he's buffing damage.

Check this out for a explanation on ALL enemies.
https://robotentertainment.com/news-archive/2024/10/7/enemies-enemies-enemies
Jay Feb 21 @ 5:45pm 
Originally posted by Mez Koo:
Kind of sad to hear they specifically designed maps without regards to kill box potential. The maps do look amazing but there is so much dead space that has no potential to be used at all.

It's quite obvious that they were really trying to disable most killbox options... with random decorations blocking what would otherwise be great killbox hallways. I don't get it... you take the one thing that people loved the most about OMD, and design the next game to limit that as much as possible.
Crow Feb 21 @ 6:55pm 
Originally posted by Jay:
Originally posted by Mez Koo:
Kind of sad to hear they specifically designed maps without regards to kill box potential. The maps do look amazing but there is so much dead space that has no potential to be used at all.

It's quite obvious that they were really trying to disable most killbox options... with random decorations blocking what would otherwise be great killbox hallways. I don't get it... you take the one thing that people loved the most about OMD, and design the next game to limit that as much as possible.
This is just blatantly untrue. Every map has perfectly good killbox locations. Name one that doesn't. xD
Jay Feb 21 @ 7:03pm 
Originally posted by Crow:
Originally posted by Jay:

It's quite obvious that they were really trying to disable most killbox options... with random decorations blocking what would otherwise be great killbox hallways. I don't get it... you take the one thing that people loved the most about OMD, and design the next game to limit that as much as possible.
This is just blatantly untrue. Every map has perfectly good killbox locations. Name one that doesn't. xD

This folks, is what you call a "straw man" argument.
Crow Feb 21 @ 7:51pm 
Originally posted by Jay:
This folks, is what you call a "straw man" argument.
I suggest you use less hyperbole in the future then. If quoting you is a strawman.
Last edited by Crow; Feb 21 @ 7:52pm
Crow Feb 21 @ 8:24pm 
Originally posted by Mez Koo:
Originally posted by SizroSpunkmire:
The drummer orc speeds up enemies. Found the answer here: https://www.vice.com/en/article/orcs-must-die-deathtrap-combines-tower-defense-with-roguelikes-so-we-combined-a-review-with-an-interview/
Kind of sad to hear they specifically designed maps without regards to kill box potential. The maps do look amazing but there is so much dead space that has no potential to be used at all.

So, I actually just read this article and what are you on about?

That’s not what it says at all.

“And finally, without having to worry about the precision of the trap grid and enemy paths, it gave the artists a lot of freedom to create a really beautiful environment without us designers interfering. We definitely want to keep expanding what players can do and find in the Order Fortress as we continue creating content for OMD!D”

This is referring specifically to the hub area.
Jay Feb 21 @ 11:14pm 
Originally posted by Crow:
Originally posted by Jay:
This folks, is what you call a "straw man" argument.
I suggest you use less hyperbole in the future then. If quoting you is a strawman.

I suggest you look up the definition of the words you use, and take a course on logical fallacies.
Last edited by Jay; Feb 21 @ 11:15pm
Originally posted by Crow:
Originally posted by Jay:

It's quite obvious that they were really trying to disable most killbox options... with random decorations blocking what would otherwise be great killbox hallways. I don't get it... you take the one thing that people loved the most about OMD, and design the next game to limit that as much as possible.
This is just blatantly untrue. Every map has perfectly good killbox locations. Name one that doesn't. xD

It's not so much that they've downplayed killboxes, it's just the maps are much larger and varied (to accommodate 4 players) so players have to be able to ascertain WHERE the killboxes need to go, or that maybe you need to elongate the box and spread it around.

It's why the barricade limit feels bad; it's hard to just make a killbox which is probably the main draw of OMD for most players. I've got mixed feelings on it personally, but I appreciate it's a nightmare to balance and the game is still good regardless. :p
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