FBC: Firebreak

FBC: Firebreak

4-player co-op is a must
3-player co-op only is such a disappointment. It's exactly why I play Helldivers 2 way more than Space Marine 2.
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Showing 16-26 of 26 comments
Iditri Mar 25 @ 6:35am 
and what if they've balanced things around having three-players?
Ibrin Mar 25 @ 8:30am 
It sounds like you guys are against 4 player co op just because you want to "defend game company".
Khalani Mar 25 @ 9:30am 
Originally posted by Ibrin:
It sounds like you guys are against 4 player co op just because you want to "defend game company".

That's not it, I also enjoy 4 player games and appreciate them, but there is a difference between wishing a game would support 4 player and demanding it.

I'm just sick of people saying "the game has to be my way or I won't by it, change it devs"
3 is good
Stop moaning
Originally posted by Serious Cow:
Agreed.

4 players was the optimal number for multiplayer co-op for so long, and then around the time of Hunt: Showdown 3 player co-op started being the fad. It's been the dealbreaker for many games in my group.

This stupid trend arguably really started with Destiny. It sold ridiculously well, and pointy haired bosses have decided to cargo cult one of the dumbest things that game did by copying its primary player count rather than any of the other things it did (or, arguably, *promised*) that actually appealed to players. Destiny was a financial success DESPITE that 3 player limit, not BECAUSE of it.
Originally posted by Khalani:
I'm just sick of people saying "the game has to be my way or I won't by it, change it devs"

Unfortunately, that seems to be 85% of threads on Steam forums these here days.

Not sure what it is about the nature of Steam what makes this so. The GOG forums somehow don't seem to be run amok with pea-brains screaming for multiplayer on a single player game and yelling woke every dang five minutes.

By my metrics, most threads on Steam are saying "I'm entitled!" or "I ain't good at doing computers!"
Mircio Apr 19 @ 1:56am 
Gotta love all the people bashing those who want a 4 player co-op game, DESPITE THE FACT THAT FBC: Firebreak, known as Project Condor, was literally announced it as such. They backpedaled mid development.

Likely when they acquired the rights for Control last year. Makes you wonder if they had a hard time implementing the multiplayer along with Northlight on UE5. Afaik this should be the first multiplayer title, considering they mainly worked on the campaign in Crossfire X.
Last edited by Mircio; Apr 19 @ 3:01am
Dundo Apr 22 @ 4:40am 
Originally posted by Mircio:
Gotta love all the people bashing those who want a 4 player co-op game, DESPITE THE FACT THAT FBC: Firebreak, known as Project Condor, was literally announced it as such. They backpedaled mid development.
Regardless of backpedalling, more options the merrier. Why not have a 3 person and a 4 person lobby?
Bit irrational to bash people for wanting more options in their games.
Munnky Apr 25 @ 7:01am 
I also have my wife and two friends who would like to play this. The people saying it's a weird reason to skip obviously doesn't have a tight nit friend group. As much as we love this idea, we're not leaving g a friend out on game nights. We all are going to have to pass.
Munnky Apr 25 @ 7:13am 
Originally posted by Khalani:
Originally posted by Ibrin:
It sounds like you guys are against 4 player co op just because you want to "defend game company".

That's not it, I also enjoy 4 player games and appreciate them, but there is a difference between wishing a game would support 4 player and demanding it.

I'm just sick of people saying "the game has to be my way or I won't by it, change it devs"

Well ultimately we won't spend our hard earned cash on something that doesn't fit our needs. That would just be fiscally irresponsible. As long as the feedback is respectful, the devs obviously as a for-profit company that wants to market to as many consumers as possible for maximizing profit margins, would clearly appreciate it. You can't just tell a consumer to purchase a product the find no value in.
Munnky Apr 25 @ 7:16am 
Originally posted by Khalani:
Glad that you know more than the devs itself what is best for their game that they developed and designed for years.

Maybe also tell them how to design their maps, weapons and enemy types.

You know what? How about you create your own game that fits your standards and show the devs how it should be done. That will make them think twice next time to make a game that doesn't suit you!
Why are you so worked up? He is politely giving constructive feedback. The devs need to know there is a demand for a feature or content. This is how they make business decisions.
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