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In the case of Sang-Froid, it is obviously not an Orcs Must Die clone (clones usually copy the artistic-style anyways if the point is to draw attention.) Like several other games right now, Sang-Froid is INSPIRED BY the idea of blendng tower-defense/strategy games and action rpgs. In the case of Sang-Froid though, it's setting and roots in Canadian folklore are a big part of it's originality as well as the way it blends different strategy and action rpg mechanics.
Besides, if you are going to make this about whom came first, I could try arguing that Orcs Must Die copied Dungeon Defenders in the first place.
And despite the obvious similarities I just can't put DD in quite the same category because it feels less first-persony to me. Now I suppose the same can be said about OMD (not first-person) but I've been playing that for so long I don't even "see" my character any more, it just feels like first-person play.
I think it's a really fun way to play and hope more developers start exploring it.