IfSunSets

IfSunSets

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Nerevar Dec 3, 2024 @ 12:38pm
comparisons.
interrested in getting this game. but i am not sure its worth it currently from what i have seen it seems like a wierd mix between some mechancis from 7 days to die and the map and skilltree stuff reminds me ALOT of enshrouded. plus the glider.

please tell me how loot works without spoilers for content if possible. what really ruined enshrouded for me was the game devs relying purely on rng chest loot for weapons and stuff plus a skilltree that is a bad joke with lackluster abilitys to get from.

so how does this game compare on that front`? is exploration rewarding? can you actually find cool stuff or atleast you have to work to get cool stuff made? and not rely on rng entirely for everything.
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Showing 1-8 of 8 comments
FriendlyGhost Dec 3, 2024 @ 2:12pm 
Here, things fall out from certain elites and bosses, prescribed in advance, no randomness, there is only a not 100% chance of some of them. Ordinary things fall out only in the form of crafting recipes on workbenches. Research is rewarded, but not in the form of ready-made things, but other goodies.
by the way, I found only one weapon at the very beginning of the game, lying on the ground. And from the armor, these were parts of a fisherman's kit and a glider)) . The development is quite smooth, especially if you play for the first time and do not know that in some places you can immediately buy ready-made weapons of the last level of the workbench for gold, not that expensive.
Hi,

FriendlyGhost has already covered most of what I had in mind, so I’ll keep this brief. It’s a survival game, much like other games in the genre, featuring the core elements you'd expect: an in-depth skill system, extensive exploration, challenges, secrets, boss fights, and more. One standout aspect is the biome-specific resources—if you’re looking for something like “diamonds” (no spoilers here), you’ll need to explore specific locations to find them.

The rest is fairly straightforward. On another note, the developers are highly communicative and active, with a YouTube channel full of useful updates and insights. It’s definitely worth checking out. That said, the multiplayer mode may have some issues for certain players, but the team is actively working on resolving them.
Nerevar Dec 3, 2024 @ 3:55pm 
Originally posted by FriendlyGhost:
Here, things fall out from certain elites and bosses, prescribed in advance, no randomness, there is only a not 100% chance of some of them. Ordinary things fall out only in the form of crafting recipes on workbenches. Research is rewarded, but not in the form of ready-made things, but other goodies.
by the way, I found only one weapon at the very beginning of the game, lying on the ground. And from the armor, these were parts of a fisherman's kit and a glider)) . The development is quite smooth, especially if you play for the first time and do not know that in some places you can immediately buy ready-made weapons of the last level of the workbench for gold, not that expensive.

so you can bypass progression entirely with a sort of trader thats hidden somewhere if i understood you correctly. that does not sound good design for such a game to me.

the rest sounds atleast better than most of these types of games. and the game atleast seems to have base defense systems and doesnt seem overly easy by default like way too many of these types of games.

i am a huge fan of valheim and 7 days to die for some of these elements (both have thier pros and cons) and i am farily experienced with survival games so i enjoy complexity in the details in them.
AlexLM777 Dec 3, 2024 @ 11:15pm 
Believe me, with this approach you will not like the game! If you do not touch the settings of the game world, and play on medium difficulty, the game goes very fast and it is quite short! You can quickly get an excellent weapon, and the levels are pumped so quickly that you do not have time to distribute skill points)))) Having 1000 bones and 1000 fabric, you can make bone gliders and get 1000 experience for each! At the same time, after assembling them, you disassemble them and get all the resources back and again. So in an hour of real time you will have 100+ level, and there are only 202 of them)))) There are very few resources to get iron for iron armor, weapons, and especially for traps, you will spend a couple of days in real time digging 10 stones that are in the game in the same place, which constantly appears. You put up beds and jump all day, even mobs do not have time to respawn! But I love this game, Valheim is childish crap)))
By the way, another interesting mechanic of the game, when you create a weapon or armor, they have a quality, bad, good, excellent, it's completely random! So if you didn't get an excellent weapon, you disassemble it and from the same resources you make the same weapon again and so on until an excellent one drops, why do we need a bad weapon..... You don't even need to reload )))
Last edited by AlexLM777; Dec 3, 2024 @ 11:29pm
Nerevar Dec 4, 2024 @ 4:11am 
ok that screams "too early to buy" for me. getting exp for a task you can endlessly repeat at a crafting station nonstop without loseing ANY resources is a design flaw and defeats the point of a exp and leveling system entirely.

the result beeing rng aswell is hugely questionable. and currently on top POINTLESS if you can just endlessly retry again.

but this sounds like exp from crafting things needs to be removed entirely asap.

202 levels is quiete alot tough. seems they plan on makeing this game huge down the road if they can stay active and alive.

will wait longer before i buy it after these informations. when a system is THIS simple to break it needs alot of work and balance changes before new content is added.

will keep an eye on it tough. thanks for the headsup everyone.
Last edited by Nerevar; Dec 4, 2024 @ 4:11am
Daemonique Dec 4, 2024 @ 1:58pm 
You could also choose to not cheat in this way by continuously crafting to smash out levels, and instead just enjoy the immersion of the game. Just because quick pathways are in a game does not mean you have to use them in the same way just because the answers for a crossword puzzle is in the back of the book, that does not mean that the crossword puzzle is broken and that you have to use them.

My friend and I play IfSunSets without buying from the vendors and without breaking items down to recraft. If we get don't get a good crafting crit, who cares. It is a survival game and we choose to survive rather then level chase. Played in this way our progression is slow, the game is immersive, interesting and beautiful, the game challenges us and there is a lot of content in the game.

It is a single player or coop game, who is there to compete in levels against. Set coundaries for yourself, the game is fully customisable in difficulty, and see if you can survive, without looking for leveling loopholes. It is a choice, and not a problem in game design. We are impressed with the game design, it is so unique, it is just multiplayer (coop) that still in beta, needs to be fixed in some areas. Regardless, the Devs are doing a great job, and we are having a blast, not trying to get anywhere, simply surviving and slowly progressing.
Nerevar Dec 4, 2024 @ 2:27pm 
"just dont use it then" an excuse for literally anything ever done only used by 1 type of "player" i will not bother saying more than this as its a waste of time and words on people who think the first line above is ever an argument.

ill thank everyone else for thier detailed information as i have already made up my mind and will give the game time to ripen first before trying it out. will see how it is in 6 months from now. thread can be closed.
AlexLM777 Dec 4, 2024 @ 10:16pm 
I also don't understand this, YOU CAN NOT DO WHAT YOU CAN ))))) In games it should be clear, if there is an average difficulty, then it should be the whole game, and not have the ability to do whatever you want at any time! And all desires should be blocked! If the game praises you for something, it already mentally strains and loses some meaning...
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Date Posted: Dec 3, 2024 @ 12:38pm
Posts: 8