Galactic Civilizations III

Galactic Civilizations III

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berandro May 19, 2018 @ 12:09pm
Arable land
I recently got back to the game after a long hiatus and just realized carbon-based races are now pretty much the scum of the galaxy. Really, what's the point of changing the farming system like this and turning food into an extremely rare resource? If your first planets don't spawn with arable land (my case now in my first 3 reloads), you're pretty much stuck with your starting population cap. Also how can planets that get bonus to food types spawn without any arable land? It's so risible that a "bread basket" planet sometimes can produce a maximum of ZERO food because of this new mechanic. How does this make sense, really?
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Showing 1-7 of 7 comments
StygianWolf Jul 1, 2018 @ 1:43pm 
Same here. not played for a couple of month. Just baught the new DLC and started again.
But i wasent expecting this bull or i wouldnt have baught it, because im not sure i want to play with this farming crap. I absolutely Hate this arable land idea. You get a population bonus tile on one side of the planet .. So lets build our city, hospital, n farms close to it for adj bonuses.. Oh ♥♥♥♥ i cant the farmland is on the other side of the planet. Why not just limit the no of farms that can be built accarding to PQ. Without restricting where we can build. Or just leave it alone if its not broken.
Last edited by StygianWolf; Jul 1, 2018 @ 1:44pm
Sticky Wicket Jul 1, 2018 @ 9:33pm 
As another recently returned player I have mixed feelings about it.

I kind-of like the idea, but agree that it's far too random and in many cases does not make sense for the reasons already stated.

If you don't have any on your base planet then pretty much you need to start a new map. Even if you get arable land it is often on a really inacessable tile.

Xeno-farms look to be hydroponic greenhouses by nature, it could easily be assumed the technology exists in the future to grow food in biodomes that are not dependant upon soil fertility. (The technology to do this has been around for quite a while now even in our century!).

I agree it's something the developers need to look at.
Airmaster Jul 1, 2018 @ 11:12pm 
I would like arable land for farm removed from the game and put back the way it was where farms could be built on any land tile. As it is now you cannot sustain a civilization only being able to build farms on arable land, Civilization neeeds to grow and you cannot do this when food is a rare commodity and not a necessity.

I've quite playing the game because of this. Arable land only for farms needs to be taken out of this game and put back the way it was before it was added.
Last edited by Airmaster; Jul 1, 2018 @ 11:12pm
I too think this was an unnecesary and counterproductive change.

The need for farms was in of itself already a limiting factor on organic civilizations. If you didn't need them, the tiles could be put to better use. And high population caps weren't really a big issue because of the plantetary size cap that was introduced.

I don't see why this change was needed at all.
Airmaster Aug 18, 2018 @ 2:28am 
I created a thread on this very issue back in July. please chime in you like.
https://steamcommunity.com/app/226860/discussions/1/1729828401681051965/
Last edited by Airmaster; Aug 18, 2018 @ 2:29am
Thorbalt (Banned) Nov 15, 2018 @ 5:11am 
go to beta settings in the properties of galciv, select classic and enjoy the game as it always has been

with none of this stupid resource retardedness
mystikmind2005 Nov 15, 2018 @ 3:54pm 
Arable land.... Stardocks way of saying "simon says everyone now play only artificial races"
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