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But i wasent expecting this bull or i wouldnt have baught it, because im not sure i want to play with this farming crap. I absolutely Hate this arable land idea. You get a population bonus tile on one side of the planet .. So lets build our city, hospital, n farms close to it for adj bonuses.. Oh ♥♥♥♥ i cant the farmland is on the other side of the planet. Why not just limit the no of farms that can be built accarding to PQ. Without restricting where we can build. Or just leave it alone if its not broken.
I kind-of like the idea, but agree that it's far too random and in many cases does not make sense for the reasons already stated.
If you don't have any on your base planet then pretty much you need to start a new map. Even if you get arable land it is often on a really inacessable tile.
Xeno-farms look to be hydroponic greenhouses by nature, it could easily be assumed the technology exists in the future to grow food in biodomes that are not dependant upon soil fertility. (The technology to do this has been around for quite a while now even in our century!).
I agree it's something the developers need to look at.
I've quite playing the game because of this. Arable land only for farms needs to be taken out of this game and put back the way it was before it was added.
The need for farms was in of itself already a limiting factor on organic civilizations. If you didn't need them, the tiles could be put to better use. And high population caps weren't really a big issue because of the plantetary size cap that was introduced.
I don't see why this change was needed at all.
https://steamcommunity.com/app/226860/discussions/1/1729828401681051965/
with none of this stupid resource retardedness