Galactic Civilizations III

Galactic Civilizations III

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Frogboy  [developer] Mar 28, 2014 @ 4:41pm
Galactic Civilizations III: Tentative Schedule
UPDATED TENTATIVE SCHEDULE 8/14:

Hey everyone!

Island Dog here with an update to the schedule now that the beta has released. Please note that this is a TENTATIVE schedule that is subject to change, though we’re very happy with where we are in the development process.

Happy conquering!

***

March 2014: Alpha 1 - First release!
The very first version of the game.

April 2014: Alpha 2 - Shipyard added!
This version addressed early feedback and some new UI improvements, tech tree changes, and ideology tree changes.

June 2014: Alpha 3 - Starports and more!
We’re adding some big features and making huge changes to a few more with this alpha release. This includes larger maps, improved AI, starports, multiplayer fixes, an improved ship designer (based on your feedback from Alpha 2), resources, performance improvements and numerous UI updates.

August 2014: Beta 1 - Terraforming! Ideology rework! Tons of other stuff!
Now that the game is something approaching fun, we’re calling it a beta. This release adds a ton of stuff (and the regular $49.99 price, discounted to $44.99 during Early Access). See here for more: http://forums.galciv3.com/456691/page/1/

October 2014: Beta 2 - Diplomacy! Trade! United Planets! Krynn Syndicate! Global Events!
October will be a big month for GalCiv III. Many of the non-combat paths open up at this point, and we introduce global events and the fifth faction, the Krynn Syndicate.

December 2014: Beta 3 - Combat! Yor Singularity!
This is the big combat update. Ground invasions, our new take on fleet combat, and the sinister mechanical Yor join the beta before the end of the year.

Early 2015: Iteration, balance, polish, factions 7 & 8, and more!

May 2015: Release!


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UPDATED TENTATIVE SCHEDULE 5/27:

Greetings everyone!

Island Dog here updating you on the current iteration of the TENTATIVE schedule for Galactic Civilizations III development.

In case the all-caps weren’t clear, everything from Alpha 3 on is subject to change.

Thanks for your support!

***

March 2014: Alpha 1 - First release!
The very first version of the game.


April 2014: Alpha 2 - Shipyard added!
This version addressed early feedback and some new UI improvements, tech tree changes, and ideology tree changes.


June 2014: Alpha 3 - Starports and more!
We’re adding some big features and making huge changes to a few more with this alpha release. This includes larger maps, improved AI, starports, multiplayer fixes, an improved ship designer (based on your feedback from Alpha 2), resources, performance improvements and numerous UI updates.


Summer 2014: Alpha 4 - Even more systems!
We will discuss the features introduced in this patch at a later date.


Late Summer 2014: Beta 1 - (Mostly) feature complete!
Thanks in part to the valuable feedback provided by our Elite Founders, we’ll have most if not all of the major systems and features implemented in the game at this point.

This is also the point during Galactic Civilizations III development at which the Founders Elite Edition goes off sale forever, replaced by the normal $49.99 game.


Fall 2014 to Release: Beta iteration
Anything that didn’t make it into the initial beta release will be added in the following months, and we’ll be polishing, tweaking, and fixing bugs throughout until we’re happy with calling the game “finished.”

And then we’ll get to work on post-launch patches, DLC and expansions, naturally. But it’ll be officially launched at that point.



********************

ORIGINAL POST:

Greetings everyone!

There's been lots of questions regarding the development schedule of GalCiv III. Below is our *tentative* schedule for the game:


March 2014: Alpha 1
(the version you have now along with some minor updates)

April 2014: Alpha 2
(this version will begin to address early feedback and some new UI improvements, tech tree changes, ideology tree changes)

May 2014: BETA 1!
(This version is when the Founder Elite Edition goes away and is replaced by the normal, $49.99 game which is expected to be priced at a discount. So those people who don't like the $99 Founder Elite Edition who just want GalCiv III and would like to get it early and at a discount, this is the version you'll want.

June 2014: BETA 1A
(this version is expected to bring in the Shipyard -- the in game ship designer amongst other things)

August 2014: BETA 2
(Diplomacy, Trade, Influence victories, culture, more in depth economics)

October 2014: BETA 3
(The Fleet Combat screen)

Beyond this point: Polish, Tweaking, Fixing, repeat.


Last edited by Frogboy; Mar 25, 2015 @ 1:31pm
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Showing 1-15 of 53 comments
trims Mar 28, 2014 @ 10:31pm 
Might I suggest a slightly longer Alpha stage, with several builds? I'd go with bi-weekly output (hey, I'm a Release Engineer by trade), which would enable the Founder folks to have some extensive input for you, and Stardock would be able to experiment a bit more more with some features that may or may not work out.

Meaning, push Beta 1 out to June, and add in at least 2 more Alpha builds?
Josh Mar 28, 2014 @ 10:38pm 
I would like to second the suggestion from trims
ParagonRenegade Mar 29, 2014 @ 12:05am 
I third the idea for a longer alpha cycle. It's pretty important.
Frogboy  [developer] Mar 29, 2014 @ 5:58am 
There will probably be a number of Alpha updates between Alpha 1 and Alpha 2. Depends really on when the Shipyard is ready to be added.
Staemboat Mar 29, 2014 @ 9:22am 
Are these dates when updates will be rolled out or might there be some smaller ones in between? I'd like to come back and play a few games each time it gets updated a fair amount and this seems like it might be the schedule for doing that with
Last edited by Staemboat; Mar 29, 2014 @ 9:22am
Frogboy  [developer] Mar 31, 2014 @ 10:55am 
We'd rather have a longer Beta phase than alpha base. The Alpha edition is mostly for compatibility and getting early feedback on some basic design decisions.

Just in the first 48 hours we've gotten a treasure trove of good ideas and feedback from the community.
Hawk Firestorm Apr 2, 2014 @ 2:54am 
I think you really need to organise a free trial period of the alpha with steam for all steam users, I think you'd win out in the long run.
Staemboat Apr 2, 2014 @ 6:07am 
Open beta weekend might be cool but people paid a lot of money to experience the game from the alpha stage
Adeon Apr 3, 2014 @ 2:27am 
Originally posted by Staemboat:
Open beta weekend might be cool but people paid a lot of money to experience the game from the alpha stage
You can say that again.
Patriot Apr 23, 2014 @ 5:09pm 
we didn't pay simply for the alpha stage. Most of the money (at least the reason I spent it) is for the future expansions as well as to assist with the development of the game.
ElOhTeeBee Apr 24, 2014 @ 5:49pm 
Will Founder's Elite still be available from your website after the beta starts, or does it go away everywhere?

I dunno when I'll have the money to spare :(
ParagonRenegade Apr 24, 2014 @ 8:48pm 
Originally posted by ElOhTeeBee:
Will Founder's Elite still be available from your website after the beta starts, or does it go away everywhere?

I dunno when I'll have the money to spare :(

It goes away... FOREVER! :c

IslandDog May 27, 2014 @ 1:23pm 
We've updated the tentative schedule in the original post. :)
Jamison May 28, 2014 @ 3:07am 
IslandDog or another Stardock dev:

So with this "(Mostly) feature complete!" Beta 1, one can assume that by this stage, all the placeholders will be replaced with the intended textures, UI and so forth?
IslandDog May 29, 2014 @ 12:22pm 
Originally posted by DarkSolitude-X:
IslandDog or another Stardock dev:

So with this "(Mostly) feature complete!" Beta 1, one can assume that by this stage, all the placeholders will be replaced with the intended textures, UI and so forth?

I wouldn't go as far to say every texture and UI will be in place by then. As the schedule says, there will continue to be polish and such after the beta is reached.
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Date Posted: Mar 28, 2014 @ 4:41pm
Posts: 53