Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What I eventually stumble across was a walk through guide by Brad Wardell. While not quite perfect it was not only basic enough, but also advanced enough to get what I needed.
It's an external link to Brad Wardell's Dev Journals for GC III
https://littletinyfrogs.com/article/464004/Galactic-Civilizations-III-A-walkthrough
Tiny - +2 Move, 0 Upkeep, not enough space for anything but a weapon or two
Small - +1 Move, 1 Upkeep, you can fit a weapon and couple of defense modules
Medium - 2 Upkeep, you actually have room to add some support modules, and adding an engine and some Life Support is a good idea
Large - 5 Upkeep, these larger hulls have less Tactical Speed than the smaller ones, which means the small ones rush out front and die before this joins combat, add Thrusters to increase Tactical Speed
Huge - 7 Upkeep, biggest and slowest, can just stack support modules on them, best used as Capital ships, with smaller ships set as Escorts
Also look into Ship Roles, since choice of Ship Role affects combat results by a lot:
https://galciv3.fandom.com/wiki/Ship_role
I beg to differ, designs shouldn't look like like it was built from lego blocks. If OP plans to upload and share them on the GC3 workshop, the design should have a good appearance to appeal to other players who would like to subscribe and add to their game.
Here are some tutorial videos for GC3 ship design I hope OP finds useful.
https://youtu.be/YXWbHFdpfos
https://youtu.be/sAizrUfBr6Y
https://youtu.be/aj-_GCGzaPU
I don't think he was trying to upload ship designs, he was asking about stuff like weapons and engines for performance. In which case, you just pick a random ship design and add equipment to it.
You can even pick the "Empty Hull", which is meant to be a blank canvas for "Design Mode", and just add weapons and modules to it. The engine may be facing the wrong way, and all the modules are clipped together, but the game doesn't care.
https://i.imgur.com/BSVMD8d.png
Does mean that there isn't much to look at in the battle viewer though, since the scale is going to be completely off.
The default "Ship Designs" for each faction are perfectly fine, but can't trust the equip templates. Just add your own Equip loadout to them and try to make things look ok.
https://i.imgur.com/11o0EWT.png