Galactic Civilizations III

Galactic Civilizations III

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The Shallow combat has ruined it for me
I really don't understand why a game that does everything else so well, has such a weak combat mechanic,
Why don't you have more control over the tactics, to evade, a hit, target different systems,, change attack angles, withdraw when your getting a thrashing, Sins does a much better job and its from the same company ?.
No you spend your resources and time to create the best fleet you can, and really just hope you have the bigger fleet, that's about it,
So go play sins well that lacks the depth of world building and politics,
Really they have two games each needing what the other has, why couldn't they just make one good complete all round game?
Its the same reason i quit Stellaris s hit combat, in an otherwise solid game.
Look it is possible Civ 6 has fun tactical combat and a deep world building / political/ economic/ wonders system, so disappointed i thought it had potential to be the prefect space game, as a newbie a week ago.
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Showing 1-15 of 16 comments
pete Jan 31, 2023 @ 2:52am 
Because not everything is about combat
warrickbartley Jan 31, 2023 @ 2:58am 
Originally posted by pete:
Because not everything is about combat
well mate it almost seems like nothing is in this game sorry
grognardgary Jan 31, 2023 @ 6:05am 
Originally posted by warrickbartley:
Originally posted by pete:
Because not everything is about combat
well mate it almost seems like nothing is in this game sorry
Laughable commentary, Exactly what would you do differently for combat? and exactly what would you remove in order to make the game last less than your remaining life span?
Problem Solver Jan 31, 2023 @ 6:28am 
If all games were made the same, it would get boring really quickly.
Airmaster Jan 31, 2023 @ 7:25am 
And to think I tried to explain to the OP in a separate post he made how combat works in this game and he still doesn't get it.

This game isn't a tactical turn base game or an RTS game. Apparently the Op can't devise his own strategy. Management and developing a race and empire is too much for him to handle.

Combat is pretty much an afterthought in this game. If you're expecting to have full interactive control of ships that ain't ever going to happen and that was made clear by the developers long before this game was released.

Tactics are based on ship roles and again it's rock, paper and scissors in regards to weapons, defenses and what enhancement modules you equipped your ships. Resources are used to build ships and power the weapons, defenses and modules that enhance weapons and defenses.

This is a thinking man's game so apparently it's not for you.
Last edited by Airmaster; Feb 7, 2023 @ 12:58pm
pandreon Jan 31, 2023 @ 9:22am 
This is a STRATEGY game, like Civilization (which doesn't have unit combat either, yet sells bajillions). Not a war simulator, try ARMA or Hearts of Iron.
warrickbartley Jan 31, 2023 @ 12:05pm 
Originally posted by pandreon:
This is a STRATEGY game, like Civilization (which doesn't have unit combat either, yet sells bajillions). Not a war simulator, try ARMA or Hearts of Iron.
Arr what ?? civ has good combat you have complete control over single units and what they do, if it was like that here there would be no problem, and yes i understand its an empire building game foremost, but for gods sake whats the point of all the ship design and research for a combat system that offers no enjoyment to the player at all and is just plain BORING, its one of the reasons i play games to enjoy all aspects of game play and its sorely lacking here, if you want a plain jane empire only building game enjoy

Actually Endless Space 2 looks a bit more promising himmm
Last edited by warrickbartley; Jan 31, 2023 @ 12:59pm
Airmaster Jan 31, 2023 @ 2:24pm 
I disagree with your statement you have complete control of your single military units in Civilization because you actually do not. You can only select a unit to attack but that's is it. You have absolutely no interactive control over what the unit does after issuing attack orders.

Combat in Civilization is determined by who has progressed though time and developed advanced technology and advanced weaponry. This is exactly the same concept in Galactic Civilizations III without the time and historical era progression. You have absolutely no interactive control of your military units. None at all. Please don't make claims that are actually untrue.

Even in Civilization you still have to micromanage researching techs and mining resources with building a nation then an empire. Only difference is Galciv3 is more tedious and less intuitive because there is no set instructions or advisors tool to tell you what to research next in any given organized order fashion. You have to figure it out for yourself by looking at what is needed and what is missing. This is why I advised you to keep asking questions.

Endless Space 2 you only get choices to make with each turn during battle but you have no direct control over your single military units. None of these games give players any direct interactive control of single military units you created to use to engage in warfare.

If you want direct control of military and/or combat units I suggest you stick with shooters, RTS and RPG games.

In the case of Sins of a Solar Empire, Stardock is not the developer, it's Iron Clad Games. Stardock is the publisher and distributor in partnership.
Last edited by Airmaster; Feb 7, 2023 @ 1:05pm
pandreon Jan 31, 2023 @ 4:05pm 
I agree wth Airmaster, also I want to add that in my perspective, the FLEET is your basic unit in GC3, like a single tank in later Civilization games. A single ship, however optimized, is mostly DOA by late-game. The strategy is in composing and constructing strong fleets, specific to your objectives and what kind of enemy fleets you expect to encounter.
Airmaster Jan 31, 2023 @ 7:07pm 
Originally posted by pandreon:
I agree wth Airmaster, also I want to add that in my perspective, the FLEET is your basic unit in GC3, like a single tank in later Civilization games. A single ship, however optimized, is mostly DOA by late-game. The strategy is in composing and constructing strong fleets, specific to your objectives and what kind of enemy fleets you expect to encounter.

Agreed. Creating fleets, not one but several are the key to strong defense and offense. Knowing what weapons your enemies are using by reviewing after battle stats is vital to counteract them with weapons and defenses thier fleets lack.

By late game your fleets be should comprise of ships using balanced weapons and defenses and should have augment modules that enhance weapons and defenses for single ships and the entire fleet.

Only way to get there is research and a hell of a lot of micromanagement.
Last edited by Airmaster; Jan 31, 2023 @ 9:59pm
ashbery76 Feb 2, 2023 @ 8:12am 
They choose the game so it's strategic.It is light by design.
CoffeeBro Feb 3, 2023 @ 3:26pm 
Originally posted by pandreon:
This is a STRATEGY game, like Civilization (which doesn't have unit combat either, yet sells bajillions). Not a war simulator, try ARMA or Hearts of Iron.
X4 Foundations is a great space strategy game. If combat is what you want on a large scale, there you go.
CGiii isn't the greatest game out there, but I like it as it is. 2 very good space strategy games, both unique.
grognardgary Feb 3, 2023 @ 9:51pm 
Originally posted by warrickbartley:
Originally posted by pandreon:
This is a STRATEGY game, like Civilization (which doesn't have unit combat either, yet sells bajillions). Not a war simulator, try ARMA or Hearts of Iron.
Arr what ?? civ has good combat you have complete control over single units and what they do, if it was like that here there would be no problem, and yes i understand its an empire building game foremost, but for gods sake whats the point of all the ship design and research for a combat system that offers no enjoyment to the player at all and is just plain BORING, its one of the reasons i play games to enjoy all aspects of game play and its sorely lacking here, if you want a plain jane empire only building game enjoy

Actually Endless Space 2 looks a bit more promising himmm
Yeah and depending on time period that unit could be anywhere from thirty to forty guys with clubs to a full division say ten to fifteen k infantry.
Airmaster Feb 4, 2023 @ 7:17am 
Originally posted by grognardgary:
Originally posted by warrickbartley:
Arr what ?? civ has good combat you have complete control over single units and what they do, if it was like that here there would be no problem, and yes i understand its an empire building game foremost, but for gods sake whats the point of all the ship design and research for a combat system that offers no enjoyment to the player at all and is just plain BORING, its one of the reasons i play games to enjoy all aspects of game play and its sorely lacking here, if you want a plain jane empire only building game enjoy

Actually Endless Space 2 looks a bit more promising himmm
Yeah and depending on time period that unit could be anywhere from thirty to forty guys with clubs to a full division say ten to fifteen k infantry.

To add to your comment:

However only one unit at a time can attack. You still have no direct control over your units and you cannot create platoons, brigade's or divisions in the same way you can create fleets and even armada's of several fleets in galciv3.

There is no way to combine several units in Civilization. You only get three soldiers per unit. Naval warfare in Civilization is the same. In battle only the most technically advanced units survive. This is the same game mechanic in galciv3 with the difference that you can combine ships to create large fleets and as many as you want as long as there are credits and resources available.

Again the Galactic Civilizations games are in fact based on Civilization. The comparison is apple to apple not apple to oranges. Galciv3 does many things better than Civilization but the game playing mechanics are not very different.

What galciv3 does better is being able to create your own custom ships. Being able to pick and choose weaponry and defense. Being able to create fleets that are not limited to only three ships per fleet. Creating legion armies for planetary invasion.

What makes galciv3 hard to play is unlike Civilization there is no straight forward linear way to play it. No how to play instruction manual.

YouTube playthrough videos can help with this. Asking questions about things in game you have trouble with or trying to understand, no matter how trivial or weird they might be, and asking for detailed information and answers helps immensely.
Last edited by Airmaster; Feb 7, 2023 @ 1:03pm
Raskol Feb 7, 2023 @ 4:15am 
Originally posted by Airmaster:
Galciv3 does many things better than Civilization but the game playing mechanics are not very different.

What galciv3 does better is being able to create your own custom ships. Being able to pick and choose weaponry and defense. Being able to create fleets that are not limited to only three ships per fleet. Creating legion armies for planetary invasion.

What makes galciv3 hard to play is unlike Civilization there in no straight forward linear way to play it. No how to play instruction manual.

Just wanted to second this. GC3 gets hate for really silly reasons. It reminds of that analogy of intelligence - a fish would look stupid if you asked it to climb a tree. And a chimp would sink like a stone if you tried getting it to swim.

GC3 is its own animal. It doesn't do everything because not every game does, and no game can. But what it does do, it does really darn well.
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