Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This game isn't a tactical turn base game or an RTS game. Apparently the Op can't devise his own strategy. Management and developing a race and empire is too much for him to handle.
Combat is pretty much an afterthought in this game. If you're expecting to have full interactive control of ships that ain't ever going to happen and that was made clear by the developers long before this game was released.
Tactics are based on ship roles and again it's rock, paper and scissors in regards to weapons, defenses and what enhancement modules you equipped your ships. Resources are used to build ships and power the weapons, defenses and modules that enhance weapons and defenses.
This is a thinking man's game so apparently it's not for you.
Actually Endless Space 2 looks a bit more promising himmm
Combat in Civilization is determined by who has progressed though time and developed advanced technology and advanced weaponry. This is exactly the same concept in Galactic Civilizations III without the time and historical era progression. You have absolutely no interactive control of your military units. None at all. Please don't make claims that are actually untrue.
Even in Civilization you still have to micromanage researching techs and mining resources with building a nation then an empire. Only difference is Galciv3 is more tedious and less intuitive because there is no set instructions or advisors tool to tell you what to research next in any given organized order fashion. You have to figure it out for yourself by looking at what is needed and what is missing. This is why I advised you to keep asking questions.
Endless Space 2 you only get choices to make with each turn during battle but you have no direct control over your single military units. None of these games give players any direct interactive control of single military units you created to use to engage in warfare.
If you want direct control of military and/or combat units I suggest you stick with shooters, RTS and RPG games.
In the case of Sins of a Solar Empire, Stardock is not the developer, it's Iron Clad Games. Stardock is the publisher and distributor in partnership.
Agreed. Creating fleets, not one but several are the key to strong defense and offense. Knowing what weapons your enemies are using by reviewing after battle stats is vital to counteract them with weapons and defenses thier fleets lack.
By late game your fleets be should comprise of ships using balanced weapons and defenses and should have augment modules that enhance weapons and defenses for single ships and the entire fleet.
Only way to get there is research and a hell of a lot of micromanagement.
CGiii isn't the greatest game out there, but I like it as it is. 2 very good space strategy games, both unique.
To add to your comment:
However only one unit at a time can attack. You still have no direct control over your units and you cannot create platoons, brigade's or divisions in the same way you can create fleets and even armada's of several fleets in galciv3.
There is no way to combine several units in Civilization. You only get three soldiers per unit. Naval warfare in Civilization is the same. In battle only the most technically advanced units survive. This is the same game mechanic in galciv3 with the difference that you can combine ships to create large fleets and as many as you want as long as there are credits and resources available.
Again the Galactic Civilizations games are in fact based on Civilization. The comparison is apple to apple not apple to oranges. Galciv3 does many things better than Civilization but the game playing mechanics are not very different.
What galciv3 does better is being able to create your own custom ships. Being able to pick and choose weaponry and defense. Being able to create fleets that are not limited to only three ships per fleet. Creating legion armies for planetary invasion.
What makes galciv3 hard to play is unlike Civilization there is no straight forward linear way to play it. No how to play instruction manual.
YouTube playthrough videos can help with this. Asking questions about things in game you have trouble with or trying to understand, no matter how trivial or weird they might be, and asking for detailed information and answers helps immensely.
Just wanted to second this. GC3 gets hate for really silly reasons. It reminds of that analogy of intelligence - a fish would look stupid if you asked it to climb a tree. And a chimp would sink like a stone if you tried getting it to swim.
GC3 is its own animal. It doesn't do everything because not every game does, and no game can. But what it does do, it does really darn well.