Galactic Civilizations III

Galactic Civilizations III

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dont buy stellaris.
its pretty ♥♥♥♥... sigh
最近の変更はXplosiveが行いました; 2016年5月14日 19時58分
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i'm just trowing it here..

ok, arumba 1# fan of pardox games, the person that is doing CK2 and EU4 lets play for ages..

stopped playing stellaris in his middle of lets play because the game i boring :(

https://www.youtube.com/watch?v=zHBfKAV9TWQ
最近の変更はStarFishonが行いました; 2016年5月16日 11時07分
ther'is a bug that make sectors dont manage slavery, Arumba is saying this,not that the game is bad, fixed in next patch btw and he is waiting fot this fix(they have made a dev diary today speaking about next patches and improvement https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-33-the-maiden-voyage.932668/ ).

They have also recognised some problems with mid/late game (see link),taken feedback and making patch,like usually for any 4x game at laungh (eu4 had many problems at launch). Like stardock made a patch for starbase and so on.

The mid game "problem" depends also from game to game,and from ethos of own empire (if he was individualist, he couldent make slavery a thing and he woulden't encounter this bug:P), and its not always the same (mid/late game is a general problem of every 4x, i dont see stellaris worse...i think its even bettere than other games in this regard)
最近の変更はLatakiaが行いました; 2016年5月16日 12時06分
Eboreus の投稿を引用:
and, last but not least, it has a list of decent star names which even can be changed to your liking on the fly ingame, if you have colonized that system - both of which GC III is still lacking after a year in the open.
Oh my God, yes. The star names. Of course you can mod it in GC3, but it's so annoying nonetheless...

Another tiny, little thing that Stellaris does right and I'm hoping to maybe see in GC3, someday: actual ship class naming. It's just such a tiny detail, yet makes a world of difference: being able to see at a glance what class a ship belongs to.

GC3 is an okay game, with a great potential and Stardock are (along with Paradox, coincidentally) one of the 2 companies that earned my trust and admiration over the years for their dedication to their games... but it's still lacking too many "little things" right now to make it a great game. I know Stardock are not the kind to just let things limber and abandon their games, but we're not really seeing any progress and are being promised a lot so I guess I'll just wait and see.
Eboreus の投稿を引用:
...However, as a player I don't care about engines, new or old, and the difficulties they may provide for the developer...

I absolutely care. The engine, and 64-bit framework, are really, really important! I love GC3 in its current incarnation, and knowing that it's future is technically bright makes me want to play it that much more. That post by Draginol is awesome--thanks for bringing it to my attention.

That being said, I don't agree with the title of this thread. It's rude, imo. I purchased Stellaris, but I haven't played it yet because I'm having too much fun with GC3. But I look forward to playing it at some point, and I'm sure it will be fun judging from the positive reaction of players.

Just because I prefer GC3 atm doesn't mean I need to tear down Stellaris. I hope both games continue to do well.
最近の変更はBoardwalkerが行いました; 2016年5月16日 17時14分
Frogboy  [開発者] 2016年5月16日 17時51分 
Also, clearly you do care or you wouldn't say "Stellaris has X on launch while GalCiv III only has Y a year after." That is why the engine maturity matters because Stellaris is the culmination of many years of engine work. If you want to compare mature engines then compare Stellaris to GalCiv II.

If you like Stellaris more, that's fine. I like Stellaris too, at least the early game of it. It all depends on what features are important to you.
最近の変更はFrogboyが行いました; 2016年5月16日 17時53分
The OP changed the Title to this thread from "This or Stellaris" to its current title of "Dont buy Stellaris". Seems to me he did this to, well troll bait.
StarFishon の投稿を引用:
i'm just trowing it here..

ok, arumba 1# fan of pardox games, the person that is doing CK2 and EU4 lets play for ages..

stopped playing stellaris in his middle of lets play because the game i boring :(

https://www.youtube.com/watch?v=zHBfKAV9TWQ
and he start a new game
最近の変更はii9th0が行いました; 2016年5月17日 8時35分
Frogboy  [開発者] 2016年5月17日 12時28分 
Eboreus の投稿を引用:
Draginol の投稿を引用:
Also, clearly you do care or you wouldn't say "Stellaris has X on launch while GalCiv III only has Y a year after." That is why the engine maturity matters because Stellaris is the culmination of many years of engine work. If you want to compare mature engines then compare Stellaris to GalCiv II.
But engines are not my business - engines are your business. What I wanted to say is: I couldn't care less about your problems with a new engine. I don't visit old, uncomfortable cinemas because the owners "need to be supported". And I don't buy mediocre games because they utilize a new engine.

No, GC III is NOT mediocre, but it suffers from several shortcomings, and I just don't care if they are related to a new engine or to the evil mother-in-law of the lead programmer ...

But you are the one who mentioned Stellaris has X and release and GalCiv III has been out a year. So you are comparing.

Like you said above, all that matters is where they are, right now.

Both games have their strengths. For the last year, we've been getting beaten up about AI. Do you think the AI in Stellaris is remotely close to where GalCiv III's AI is today? Do you think the ship customization is Stellaris is close to where GalCiv III's customizationis today? What about pacing? What about colony management? What about information and statistical opacity?

Because if any of the answers to the above are "Well sure, GalCiv III is better but it's been out a year" then it's totally fair to say "Yes, but Stellaris is built on an engine that has had years of work on it."

There are a lot of features in Stellaris that I think GalCiv III needs (particularly in setting up your civilization and in terms of the internal government intrigue).

If I had designed GalCiv III it would obviously have been very different. Not necessarily better, you would have had a lot less war fighting features (you wouldn't even have had a battle viewer, the fighting would have all been on the main map based on fleet adjacency for instance) and a lot more "boring" political stuff because that's what I like.

But what people in this thread have tried to communicate is that the engine of GalCiv III does matter because GalCiv III can get a superset of Stellaris features while Stellaris will never be able to do what GalCiv does because of the limitations of its engine. It''s a trade off.

If I had to pick between them today, it would be hard because I much prefer the political features of Stellaris to that of GalCiv III. Stellaris is also a much better MP game because it's real time and easy to set up. But on the other hand, GalCiv III, I think, is a better single player game as it has much better AI, more interesting colony management and its pacing has been refined over the past year).

But what about a year from now? Tell me: Which game is more likely to let people actually play the Klingons vs. the Federation vs. the Empire vs. the Mimbari with each side having those ships fighting it out with truly custom ships on a map with thousands of stars and a UI to help manage the universe in terms of sectors / quadrants / etc.? If you were a betting man, which game do you think is more likely?

So if it were me, I'd buy both. I'd also buy the new MOO and Polaris.

The existence of Stellaris isn't a threat to GalCiv because they're ultimately not rivals. If any fanbase should be threatend by Stellaris it's Distant Worlds.
Ankh 2016年5月17日 12時32分 
StarFishon の投稿を引用:
i'm just trowing it here..

ok, arumba 1# fan of pardox games, the person that is doing CK2 and EU4 lets play for ages..

stopped playing stellaris in his middle of lets play because the game i boring :(

Uhh he stopped playing because his empire, that was built on slavery didnt work well with how sectors currently are implemented not because the core game is boring. Seriously tell the whole story instead of trying to make Stellaris look bad next time.

Personally i prefer Stellaris over GC III, mainly because the economic system in GC III is terrible. Planetary wheel anyone? No cost to produce goods (like in GC II) makes the game mostly about abusing modifiers.
Reading this engine discussion It seems that stellaris is a the end of its develop...when its just the beginning. Yes they have an engine from 2007, but why they need a superior engine? (clasuwitz is improving btw,not the core but is improving and perfectionating, they'll have also hearts of iron 4 soon to be released in the same engine, idf Im correct is clasuwitz 3.0)

If during the next 5 years they can add many features, features that are also in europa universalis 4/ck2, why they need a new engine?for 10k stars and 200 IA? If one day it will have 90% of the features of europa universalis 4/ck2, it will be the greatest 4x and the engine can make it.

it doesn't need 10k star or 200 IA, because they have nailed the galaxy immersion even with 600 stars and 30 ia. In this thing stellaris is great,the immersion, the initial discovery of space, the distance of the things, the travel time, the political/population aspect. More immersive in the end that my insane galaxy in galactic civilization (thet i like, but i consider it a very classic 4x, the feeling that "i have just played this", it seems more old from a gameplay prospective than stellaris). not a bad game,i like it,,and i look forward for the future,buying dlc/expansion to support, but for now it seems more old type while stellaris give a sense of new generation 4x.
Galciv3 seems more like a boardgame, stellaris give me more impression of a galaxy. Not better or worse, just different experience.

In Stellaris they' ll add many scripted events for mid game,diplomacy crisis and so on, they dont stop the develop for the engine, stellaris is not a the max potential, they dont need, now, a new engine. I think paradox has made a choice, and when they feel that their games, for the features that they want to put in them, will need a new engine,theyll' made a new engine (probably they are already working in a new engine for an ipotetical europa universalis 5/crusader king 3 and future stellaris sequel). They'll think at the cost/benefit equation.

In the end, galciv3 and stellaris are different game, turn based vs real time, typical 4x managmeent vs 4x lite managmenet+ grand strategy features, so its a matter of preference,for now.

In one year i dont know, i trust Stardock, but i trust also paradox seeing their past hystory and seeing the difference beetween their vanilla game (broken ia, many incomplete aspect)and the same games after some times. In 1 year from now,both games will be better for sure.

Distant worlds is good but is a the end of its development circle(5 years with 4 expansions and many patches, and at beginning it was worse than stellaris in IA and other aspect) and i prefer stellaris to it in general. For a classic 4x experience, galciv3 is probabily the best and has probably the more potential of all typical 4x (more boardgame experience),. Stellaris is more a 4x/grand strategy hibrid, board game/ simulation hybrid, and in this category it will rule in my opinion.

ps. these planned 3 patches for the next 3/4 months, will solve 99% of the critics made to stellaris https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-33-the-maiden-voyage.932668/ , the rest of time will be expansions/dlc and patches for additional features. The sector problem with slavery will probably be fixed in the end of may with 1.1.

最近の変更はLatakiaが行いました; 2016年5月17日 14時09分
My friends and I have put about thirty hours into Stellaris in the last week. It's an absolute blast if you like grand strategies.
Stellaris: Always some new place to research. Always something wandering around that needs to be killed. My scientists keep dropping dead from old age. No clue how to actually see a research tree path. Unfinished help system. Barely any wiki exists. Best tutorial ever. Very detailed and easy to read galactic map.

Gal Civ III: Plenty of dead worlds that no amount of research will fix. Can't easily find planets that I could have colonized but need to click everywhere to find again. Gal Civ II let me find useful planets more easily that my ships have spotted at least once. Lots of clicking Turn button until something is built or the Drengin slaughter my ships. Very pretty and detailed customization of ships. Too bad I can't live long enough to use any designs well. Gal Civ II was more forgiving and my ship designs could be focused on exactly what I needed. Gal Civ II detailed graphs and civilizations has been replaced with a tiny vague map in upper right corner under a tab. Am I the blue or the cyan color? I can't squint enough to see if I'm winning...
i played stellaris as long as this (?!''##'#.!) game. but stellaris was released a week ago and gc3 a year ago. if i look further: in 2months stellaris will be much better then now and gc3 still will be a game i dont wanna play any longer.. because simple things that i thought were in for release are still not in. gc3 went to a piss me off game.
By previous experience with Paradox strategies, they could turn any setting for strategy game into boring, aimless timesink with strategic control on par with PowerPoint slideshow.

GalCiv may be not perfect, but Stellaris does not look appealing to me.
最近の変更はOptoNickが行いました; 2016年5月18日 2時24分
Frogboy  [開発者] 2016年5月18日 7時28分 
Novakhin_Sheppard の投稿を引用:
i played stellaris as long as this (?!''##'#.!) game. but stellaris was released a week ago and gc3 a year ago. if i look further: in 2months stellaris will be much better then now and gc3 still will be a game i dont wanna play any longer.. because simple things that i thought were in for release are still not in. gc3 went to a piss me off game.

What simple things do you want?
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投稿日: 2016年5月7日 10時23分
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