Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
odd you started 5 games and didn't start with one, but not a big deal if you don't have one on your first planet.
which star system did you set your created civ(s) to start on??
that farm thing really bugged me at first, but after a while you can have a decent amount of food coming in, and there are techs and i believe other buildings that also add population instead of relying on food.
of course the easier route is to make a civ that is synthetic. no need for cities, or food. in fact you can destroy all the farms.. just use starbases to mine the right minerals and you can fully load up every planet you colonize to full capacity (which is the same as it's class).
they also give some advantages in your creation points... synthetics really don't worry about morale. you do however need to actually build your population.
And I think I switched to Onyx to test out the productivity of haivng the astroid fields swarming. I did have Serenity and that was when I had more than 1 farm.
Another issue I run into is I can never find colonizable planets within the first 50 turns of the game outside my main solar system. It has been becoming aggravating as I do great the first few turns, outclassing everyone, but then the AI gets planets while Im flying blind.
That said, after having played quite a few (singleplayer) games with Intrigue now, I ALWAYS ended up with enough food to pop-max any planet I wanted later in the game. If you happen to not find much food during the colonization phase, there is still the galactic wonder Kimberly's Refuge. And you can train farmers and assign them to the planet you built it on.
Aside from that, I only need 4 food (= 1 city) now to win any game on Genius difficulty, 8 food (=2 cities) if I the AI happens to beat me to building Anti-Matter Power Plant.
Reason for this is that relentlessly developing a tall homeworld from the beginning (and concentrating everything on it) seems to be the most effective strategy economy-wise. Your other planets are then not very important anymore.
Started up my first game and played as Terran Alliance.
I read they changed farming but when you got a big exclamation mark saying you need more population build cities, then you cant because you dont have enough food, then you cant build more farms, its pretty annoying.
Only gripe so far, makes me wonder why you cant buy or trade food if you need it
How do you make farmers? i am guessing its somewhere in research tree?
Tech Tree = Colonization > Colonial Administration > Colonial Settlements
synthetic is even worse than it appears if you do a custom race; the default race is seriously weak.
they don't have any effect from unhappiness, so you can lower morale with all the negative perks to that, and then use all your extra points to get even more power. You can run at 100% tax rate, they don't care. If you picked (I think its scavenger?) the perk that gives you more from each mine, you quickly flood with mats to make high population, which in turn drives up the production on your planets sky high. When its all said and done, a min/max built synth faction is, IMHO, over 3-4 times stronger than any other faction design. Aquatic is really strong too, but not that far out of balance.
if you right click on a sun you have discovered, it will tell you about all the planets around it.... that and fast scout ships are how you find planets quickly. Yes the AI knows where the planets are, but you can find them before your colony ships are ready to go there once you understand the tricks involved. Also any kind of scanner you get early is huge -- the ones that can reveal a couple of suns per use (just comes free on some planets). Also some of the mercenaries have big scanners and fast movement or both... those are also huge early on or on really big maps. If your production is decent, your colony ships can also BE your scout ships... you can add scanner radius cheaply once your production is up and running....