Galactic Civilizations III

Galactic Civilizations III

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Mirthral Jun 16, 2018 @ 7:20pm
How to build farms
Long vet of GalCiv II, enjoyed that game immensely and would spend hours upon hours into the nights playing it. (It was not the steam version xD)

So I got the 70% off coupon, said wth, Ill give this a try. Fell in love with the Civilization Creator. Spent hours working on that. Got into the game; why cant I build any farms? This has been the most perplexing thing as I have tried playing 5 seperate games and I am stuck generally with building only 1 city if that total in my civilization.

Am I missing something here? I am reading that building farms manually has been removed post patch 3.0. Is this really the case and if so, how safe is it to revert to an earlier verision with Crusades DLC, Precourser Worlds DLC, Intrigue, and so on?
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Showing 1-12 of 12 comments
mister_lobos Jun 16, 2018 @ 7:49pm 
there are planets that will have farms on them.. you just "upgrade" them and start gaining food. when you scan the planet it will show "food" sometimes multiple times, one for each farm.
odd you started 5 games and didn't start with one, but not a big deal if you don't have one on your first planet.
which star system did you set your created civ(s) to start on??

that farm thing really bugged me at first, but after a while you can have a decent amount of food coming in, and there are techs and i believe other buildings that also add population instead of relying on food.

of course the easier route is to make a civ that is synthetic. no need for cities, or food. in fact you can destroy all the farms.. just use starbases to mine the right minerals and you can fully load up every planet you colonize to full capacity (which is the same as it's class).
they also give some advantages in your creation points... synthetics really don't worry about morale. you do however need to actually build your population.
Last edited by mister_lobos; Jun 16, 2018 @ 7:49pm
Mirthral Jun 16, 2018 @ 8:26pm 
I thought the game would be balanced XD Synths are OP as hell

And I think I switched to Onyx to test out the productivity of haivng the astroid fields swarming. I did have Serenity and that was when I had more than 1 farm.

Another issue I run into is I can never find colonizable planets within the first 50 turns of the game outside my main solar system. It has been becoming aggravating as I do great the first few turns, outclassing everyone, but then the AI gets planets while Im flying blind.
Mirthral Jun 16, 2018 @ 8:27pm 
I also roleplay in my games and act out some of the fictional races I come up with (Im getting custom art to release one actually) and carbon based life it most certainly is.
starship_trooper Jun 17, 2018 @ 9:40am 
It indeed sucks how disadvantaged carbon-based is now compard to the other 3 choices (due to the farming issue), in particular for multiplayer.

That said, after having played quite a few (singleplayer) games with Intrigue now, I ALWAYS ended up with enough food to pop-max any planet I wanted later in the game. If you happen to not find much food during the colonization phase, there is still the galactic wonder Kimberly's Refuge. And you can train farmers and assign them to the planet you built it on.

Aside from that, I only need 4 food (= 1 city) now to win any game on Genius difficulty, 8 food (=2 cities) if I the AI happens to beat me to building Anti-Matter Power Plant.

Reason for this is that relentlessly developing a tall homeworld from the beginning (and concentrating everything on it) seems to be the most effective strategy economy-wise. Your other planets are then not very important anymore.
Last edited by starship_trooper; Jun 17, 2018 @ 9:45am
FixMeNow Jun 23, 2018 @ 12:11pm 
New player here, did tutorial a while back and played alot of galactic civ 2.

Started up my first game and played as Terran Alliance.

I read they changed farming but when you got a big exclamation mark saying you need more population build cities, then you cant because you dont have enough food, then you cant build more farms, its pretty annoying.

Only gripe so far, makes me wonder why you cant buy or trade food if you need it
Amoc Jun 23, 2018 @ 3:29pm 
Personally I think it's one of the dumbest mechanics they could have possibly come up with. The randomness of whether you find food on colonizable planets is absurd. This single-handedly turned me off of GalCiv III completely and I have no interest in playing it anymore.
mrmarzord Jun 23, 2018 @ 4:58pm 
Can' t you just make farmers? They give you more food.
FixMeNow Jun 24, 2018 @ 4:16am 
Originally posted by mrmarzord:
Can' t you just make farmers? They give you more food.

How do you make farmers? i am guessing its somewhere in research tree?
Airmaster Jun 24, 2018 @ 12:24pm 
Originally posted by FixMeNow:
Originally posted by mrmarzord:
Can' t you just make farmers? They give you more food.

How do you make farmers? i am guessing its somewhere in research tree?
Recruit an administrator then select farmer from citizen roles then assign that farmer to the desired colony, game takes care of the rest.
Last edited by Airmaster; Jun 24, 2018 @ 6:33pm
jeffmoretti Sep 20, 2024 @ 4:16pm 
I think I found the ability to build farms after researching 'Colonial Settlements'

Tech Tree = Colonization > Colonial Administration > Colonial Settlements
pete Sep 21, 2024 @ 12:44am 
Originally posted by jeffmoretti:
I think I found the ability to build farms after researching 'Colonial Settlements'

Tech Tree = Colonization > Colonial Administration > Colonial Settlements
please don't necro old threads
jonnin Sep 24, 2024 @ 12:21pm 
Originally posted by Mirthrall:
I thought the game would be balanced XD Synths are OP as hell

And I think I switched to Onyx to test out the productivity of haivng the astroid fields swarming. I did have Serenity and that was when I had more than 1 farm.

Another issue I run into is I can never find colonizable planets within the first 50 turns of the game outside my main solar system. It has been becoming aggravating as I do great the first few turns, outclassing everyone, but then the AI gets planets while Im flying blind.

synthetic is even worse than it appears if you do a custom race; the default race is seriously weak.
they don't have any effect from unhappiness, so you can lower morale with all the negative perks to that, and then use all your extra points to get even more power. You can run at 100% tax rate, they don't care. If you picked (I think its scavenger?) the perk that gives you more from each mine, you quickly flood with mats to make high population, which in turn drives up the production on your planets sky high. When its all said and done, a min/max built synth faction is, IMHO, over 3-4 times stronger than any other faction design. Aquatic is really strong too, but not that far out of balance.

if you right click on a sun you have discovered, it will tell you about all the planets around it.... that and fast scout ships are how you find planets quickly. Yes the AI knows where the planets are, but you can find them before your colony ships are ready to go there once you understand the tricks involved. Also any kind of scanner you get early is huge -- the ones that can reveal a couple of suns per use (just comes free on some planets). Also some of the mercenaries have big scanners and fast movement or both... those are also huge early on or on really big maps. If your production is decent, your colony ships can also BE your scout ships... you can add scanner radius cheaply once your production is up and running....
Last edited by jonnin; Sep 24, 2024 @ 12:24pm
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