Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
With most of my colonies I can't get shipbuilding above 10 even with space elevator and starport built next to each other. I take the point about using engineers globally or locally.
No. You don't need that many shipyards and it's easier to manage a smaller number of them. Try to get as many planets to sponser a shipyard as you can without losing too much production from distance decay.
You have to take advantage of adjacency levels. Every level a space elevator or starport gets is +1 production, if you stick a basic factory next to them thats another +1 production. Cluster them with factories around them and you can hit 10-15 from just those buildings. Things like pop, and asteroids add on to that, and get multiplied by bonuses from the factories. Local engineers are the big one though, stack 3 or so on a production planet and you should be able to get close to 50 early game, or over 100 if you really want to go all out and stack like 6 engineers.
long amount of time
0. take malevolent productivity branch
You get + 10 social and military construction on your homeworld, + 100% military production on homeworld and finally +20% raw manufacturing everywhere.
1. build infrastructure, asteriods, deploy citizens
Space elevator + factories (research first) , connect to shipyard build starport + factories
2. connect colonies of 5 for shipyard if possible
a - 10% penalty is ok
3. build economic starbases
You also have to think about what you need the ships for anyway. If you want to destroy starbases in the beginning, -> forget it, only possible without losses way mid -late game
To take planets you don't need to kill every ship the enemy has to offer. Just kill a few and take the world by invasion.
Use mercs if you have the money. Their tier 2 military vessels are really good and can wipe any fleet other players have to offer at that time.
If you have engineer trait + pragmatic 2nd branch you get -100% penaly to shipyard decay. So you need only to upgrade a few worlds and direct their sponsoring to worlds of the front line.
Build as close to your sponsoring planets as possible taking advantage of all production from each sponsoring planet.
add more planets to your sponsor list
increase your population per planet
concentrate closest planet (owner of shipyard) on population and ship sonstruction
Agreed: I only use econ starbases if there are several planets in range (preferably 4) and one is a core super planet. Vigilant ability helps with that.
Same with relics: very nerfed. Of course they were overpowered. But I will only take them if there are other resources in the area.