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http://steamcommunity.com/app/226860/discussions/1/1457328392105895388/
Thread explains how to do it in comments.
"Yes, the file you want is (by default) in Steam\steamapps\common\Galactic Civilizations III\DLC\EXP2_Crusade\Game. Same name: GalCiv3GlobalDefs.xml
<CustomFactionAbilityPoints>2</CustomFactionAbilityPoints>
Change the 2 to whatever you want.
However, the "norm" is to not edit the game files directly but rather copy them to your mod directory.
Basically you'd go to Documents\My Games\GC3Crusade\Mods and inside it you'd create a new folder called MyMod. Inside MyMod you'd create a new folder called Game. Inside Game you'd paste a copy of the GalCiv3GlobalDefs.xml you took from the EXP2_Crusade\Game folder. You'd then modify that copy instead of the original file.
Also make sure mods are enabled in-game."
I have a sneaky suspicion that the problem is some improper codiing that is insisting on looking for the user library directory on the boot volume (C:) instead of the volume it's actually on, using teh proper system environment variable. The thing is, Stardock also does Windows UI mods, so they should be familiar enough with that sort of Windows minutae.
I'll try starting from scratch with the right source file, and let y'all know.
Since it clearly works for almost everybody, that makes it more likely that it's my nondefault two-volume disk system, and Stardock using code that doesn't use the right environment variable.
If mods are really enabled, your Multiplayer option should be grayed out.
First of all, be sure to get the GalCiv3GlobalDefs.xml from within steamapps\common\Galactic Civilizations III\DLC\EXP2_Crusade. !DO NOT USE! the one from the steamapps\common\Galactic Civilizations III\data\Game as this one will cause your game to crash on world building.
Second, be certain that you are installing your modified file into Documents\My Games\GC3Crusade\Mods\Custom\Game. !DO NOT USE! Documents\My Games\GalCiv3\Mods as this will result in there being no forseeable change.
For my build the file path in which I installed my modified GalCiv3GlobalDefs.xml is Documents\My Games\GC3Crusade\Mods\Custom\Game.
Once again, for Crusades you MUST be using the GalCiv3GlobalDefs.xml from the DLC\EXP2_Crusade folder, and you must install your modified .xml to My Games\GC3Crusade\Mods\Custom\Game. Failing use that file, in that mod folder will either result in crashes or in no change.
Then make a folder and name it mods. Its not that hard...
OK, the link, description you provided worked perfectly. I exported the XML to a folder in mods as described, Modded it, TURNED MODS ON IN THE SETTINGS and whatdoyouknow....
It worked perfectly.
I might "clean it up" and post it to the workshop later.
For Crusade, Intrigue, and Retribution. If you have a different save games directory look for this file there.
C:\Users\Usersname\Documents\My Games\GC3Crusade\Mods\Custom\Game\GalCiv3GlobalDefs.xml
Open file with Wordpad. Search (ctl-f) for CustomFactionTraitPoints, Modify the number.
CustomFactionAbilityPoints is on the next line.
Dinjoe