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I do not think that is what the OP meant. He wants to add more ability points to be able to choose more abilities when he creates his civ or faction.
One way I have found is to select an ability and choose a negative impact in that ability of either minus 1 or 2 which will add 1 or 2 points, ( depending on the negative impacts of the ability you choose ) to use for another ability.
Hope this makes sense.
I'll give this a try, thanks. Though I was hoping for a way to simply add the points, which could then be spent in the civ creation menu.
No you're confused. You are thinking of traits. I'm not so unintelligent that I didn't notice the existence of traits and that I can take them into negative to gain returns.
Never said you were not intelligent, I just got traits and abilities confused.
Look in the games files for GalCiv3GlobalDefs.xml
find this line:
<CustomFactionTraitPoints>2</CustomFactionTraitPoints>
Change the 2 to any number you want. For balance reasons though maybe not too high but it is your game.
i hope this helps. I have mine set to 5 right now and it seems fine. Mainly so i could get some additional tech lines and a couple of abilites.
I just tried it out and it doesn't work. Also you are confusing Trait and Ability points. The file I edited was in C:/Program Files/Steam/steamapps/common/Galactic Civlizations III/data/Game.
I have Crusade, does that matter? Does Crusade have a different file?
Yes, the file you want is (by default) in Steam\steamapps\common\Galactic Civilizations III\DLC\EXP2_Crusade\Game. Same name: GalCiv3GlobalDefs.xml
<CustomFactionAbilityPoints>2</CustomFactionAbilityPoints>
Change the 2 to whatever you want.
However, the "norm" is to not edit the game files directly but rather copy them to your mod directory.
Basically you'd go to Documents\My Games\GC3Crusade\Mods and inside it you'd create a new folder called MyMod. Inside MyMod you'd create a new folder called Game. Inside Game you'd paste a copy of the GalCiv3GlobalDefs.xml you took from the EXP2_Crusade\Game folder. You'd then modify that copy instead of the original file.
Also make sure mods are enabled in-game.
Thanks for the info, I'll give it a whirl. I always thought they should exopand the abilities options, my idea was initially to have two kinds of Abilities, with 2 of each per civilization, Minor and Major Abilities. Major ones are ones that give technology trees, buildings, wonders, etc... and Minor ones are more like state boosts and perks, like Vigilant, Warriors, Engineers, etc...
Also I feel Draginol is really going overboard with his buffing of Traders. It just keepts getting more and more stuff added to it. What's his angle?
traits are the + or - to bonus to production, ship hp or other stats.
it would be nice to be able to view what an ability unlocks at the creation stage, or maybe i missed it. seems to mostly be a guessing game on what things actually do or do not give tech / building unlocks/ citizen types.
Thank you very much. I've been looking for this file to modify since the original game came out.
And the why does the "Certain" ability confer things like "Healing Pools" and more Temples? The latter sound more like they would belong to an "Enlightened" or "Mystics" ability.
C:\Users\Usersname\Documents\My Games\GC3Crusade\Mods\Custom\Game\GalCiv3GlobalDefs.xml
Open file with Wordpad. Search (ctl-f) for CustomFactionTraitPoints, Modify the number.
CustomFactionAbilityPoints is on the next line.
Dinjoe