Galactic Civilizations III

Galactic Civilizations III

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password May 5, 2017 @ 12:57pm
How do i negotiate with minor races?
You can't through the normal menu
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Showing 1-15 of 51 comments
amaruakx May 5, 2017 @ 1:21pm 
After playing one map with about 10 of them:
I think atm you cannot negotiate with them,
CyPunk May 5, 2017 @ 1:34pm 
Same issue. This cannot be by design?
FreedomFighter May 5, 2017 @ 2:14pm 
Crusade disallow any interaction with minor race. You can setup trade route with them or invade them. No more diplomacy. They change this because minor race were too easy to manipulate and exploit. And they not do anything else except to be your money bag for tech trading.
DoctorDetroit May 5, 2017 @ 2:20pm 
Originally posted by FreedomFighterEx:
Crusade disallow any interaction with minor race. You can setup trade route with them or invade them. No more diplomacy. They change this because minor race were too easy to manipulate and exploit. And they not do anything else except to be your money bag for tech trading.

While I agree about the tech trading thing, I feel like you need to be able to speak with them at least. Just make deals with them be less favorable.
password May 5, 2017 @ 2:29pm 
Originally posted by FreedomFighterEx:
Crusade disallow any interaction with minor race. You can setup trade route with them or invade them. No more diplomacy. They change this because minor race were too easy to manipulate and exploit. And they not do anything else except to be your money bag for tech trading.
Damn thats sad
FreedomFighter May 5, 2017 @ 2:32pm 
I wish there is more way to dealing with minor race. Would be whole lotta better if player can vassal or assimilate them if you get good relationship with them. Minor race in GC is uninterested and unimportant compare to other 4X game like Civ or Endless Space 2. Still, GC3 is pretty damn dated game. Dev can only improve/change it so much before hit limitation. I just hope they gather enough data and feedback to improve it in GC4.
password May 5, 2017 @ 2:45pm 
Originally posted by FreedomFighterEx:
I wish there is more way to dealing with minor race. Would be whole lotta better if player can vassal or assimilate them if you get good relationship with them. Minor race in GC is uninterested and unimportant compare to other 4X game like Civ or Endless Space 2. Still, GC3 is pretty damn dated game. Dev can only improve/change it so much before hit limitation. I just hope they gather enough data and feedback to improve it in GC4.
I think gal civ 3 is far ahead of civ and endless space, yeah not on that, but on every technical aspect and almost everything else?
cwayne59 May 5, 2017 @ 2:48pm 
Seems like they could have just made them negotiate a little better. I liked the minor races, and wanted them to expand their empires a little more lke to 3-5 star systems.
Frogboy  [developer] May 5, 2017 @ 3:09pm 
They are really just speed bumps now.

We had minor races in the base game because the concern was the player needed more opponents.

But now with thousands of player made factions out there, they're a little redundant.

You can trade with them (freighters) or conquer them.
Red Earth May 6, 2017 @ 12:43am 
Originally posted by Draginol:
They are really just speed bumps now.

We had minor races in the base game because the concern was the player needed more opponents.

But now with thousands of player made factions out there, they're a little redundant.

You can trade with them (freighters) or conquer them.
Well there's one thing that really doesn't make sense then. There's a malevolent option that increases diplomatic trades with minor races by +50%. That does absolutely nothing now.
CyPunk May 6, 2017 @ 1:49am 
Originally posted by Red Earth:
Originally posted by Draginol:
They are really just speed bumps now.

We had minor races in the base game because the concern was the player needed more opponents.

But now with thousands of player made factions out there, they're a little redundant.

You can trade with them (freighters) or conquer them.
Well there's one thing that really doesn't make sense then. There's a malevolent option that increases diplomatic trades with minor races by +50%. That does absolutely nothing now.

+ 1 ... big +1 (was always one of the least useful options anyhow)
starrynite120 May 6, 2017 @ 3:45am 
Were the ideologies changes at all in Crusade? I haven't bought it yet, just wondering.
CyPunk May 6, 2017 @ 4:02am 
Originally posted by starrynite120:
Were the ideologies changes at all in Crusade? I haven't bought it yet, just wondering.

Might not be comprehensive, but my observations:

In Malevolent: the 5 free transports in Agression line is now 3. Everything else looks the same.

In Pragmatic: the Builder line is different in places 3 and 5, which now extend range of starbases by 2 (useful) and eliminate maintenance costs for starbases (seems useless... by that late in game money is not usually an issue) respectively. Place 4 for extra mining changes the number in line with new mining system.

In Benevolent: Think the 4th place in Affinity is different (loyaty increasing reistance by 10% which seems not so useful) and the latter number for place 5 in Enlightment seem higher...600 points plus all colonies gain 5 research per turn.


FreedomFighter May 6, 2017 @ 5:55am 
Originally posted by starrynite120:
Were the ideologies changes at all in Crusade? I haven't bought it yet, just wondering.

Most of them were changed to fit the Crusade. Like the last one in second row of Pragmatic tree make Starbase free of maintenance.
Vivisector 9999 May 6, 2017 @ 6:46am 
Originally posted by Forschungsfüchse:
Originally posted by Red Earth:
Well there's one thing that really doesn't make sense then. There's a malevolent option that increases diplomatic trades with minor races by +50%. That does absolutely nothing now.

+ 1 ... big +1 (was always one of the least useful options anyhow)
This. Minor races right now are a pale imitation of pre-FTL races from Stellaris, which let you conquer them, enlighten them, infiltrate them, or just study them for bonus research.

Probably GalCiv 3's minor races should be more like the city-states in Civilization 6. You could simply conquer them, but you could also do favors and send envoys to gain favor with them, which granted bonuses depending on which kind of city-state they are. Some city-states would have unique resources to offer, and being the suzerain of a choice city-state was another way for civs to compete with each other.

With Crusade's new emphasis on resources and interesting decisions, I think a similar approach would work really well for minor races, too.
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Date Posted: May 5, 2017 @ 12:57pm
Posts: 51