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I think atm you cannot negotiate with them,
While I agree about the tech trading thing, I feel like you need to be able to speak with them at least. Just make deals with them be less favorable.
We had minor races in the base game because the concern was the player needed more opponents.
But now with thousands of player made factions out there, they're a little redundant.
You can trade with them (freighters) or conquer them.
+ 1 ... big +1 (was always one of the least useful options anyhow)
Might not be comprehensive, but my observations:
In Malevolent: the 5 free transports in Agression line is now 3. Everything else looks the same.
In Pragmatic: the Builder line is different in places 3 and 5, which now extend range of starbases by 2 (useful) and eliminate maintenance costs for starbases (seems useless... by that late in game money is not usually an issue) respectively. Place 4 for extra mining changes the number in line with new mining system.
In Benevolent: Think the 4th place in Affinity is different (loyaty increasing reistance by 10% which seems not so useful) and the latter number for place 5 in Enlightment seem higher...600 points plus all colonies gain 5 research per turn.
Most of them were changed to fit the Crusade. Like the last one in second row of Pragmatic tree make Starbase free of maintenance.
Probably GalCiv 3's minor races should be more like the city-states in Civilization 6. You could simply conquer them, but you could also do favors and send envoys to gain favor with them, which granted bonuses depending on which kind of city-state they are. Some city-states would have unique resources to offer, and being the suzerain of a choice city-state was another way for civs to compete with each other.
With Crusade's new emphasis on resources and interesting decisions, I think a similar approach would work really well for minor races, too.