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Fordítási probléma jelentése
Cant wait to see what GalCiv holds on these two new campaigns!
I bought only 10 game in 10 years on steam. honestly i dont even bother with the rating thing. We all know it's all fake. critic are ♥♥♥♥♥♥♥♥ bias anyway.
I love crusade idea. a couple thing to fix but I would never go back to gc3 normal version.
just Did a metacritic review
did a steam review.
keep everything.
But there is a problem - if you keep everything, what did I actually pay for in the crusade? Unfair, unless you actually merge the games along with adding the prices.
About reviews. There are reasons. GalCiv 3 was really dull compared to GalCiv 2. Crusade was bugged, YOu grabbed money and released a buggy game. Making those ppl to change their opinion will be hard.
I will still support you with good reviews, just brainstorming about other users.
TLDR
Crusade is strictly better - I want to continue with it in following DLC's.
PS
You guys seem desperate, the sales must be nightmarishly bad. Makes me sad :/.
Edit: I just did a quick check and it looks like the campaigns may work now. again I just did a quick check and noticed the planet populations are correct now
this.
this will be a complete mess and the end of it for me. might go as far as to request anti-froad cashback from my credit card vendor.
Sales are good. But the Steam Summer sale approaches and what gets promoted is dependent on review scores.
Re Crusade. I think we can all agree that Crusade was somewhat buggy on release. However, I would like to think most people would agree that Crusade was extremely ambitious and provides a ton of value.
Compare Crusade $19.99 to say Mercenaries which was only released at $19.99. If we hadn't done the citizens system and the new tech tree system but had rather stayed with the Civ Builder + Espionage (the original idea) rather than the rest, it would have been pretty easy to release it as a super polished release.
Suffice to say, next time we'll focus on polish AND features. Crusade was my first GalCiv III project and so the bugs can be laid at my feet for my inexperience with the code base.
But I am not quite familiar with it. :)
So good for me. Thanks.
Yea, we are really wanting to have the entire GalCiv universe story fully encapsulated in GalCiv III.
We have a campaign editor in development so that modders can create and share their own campaigns as well.
But as a series matures, game developers start to lose the magic, newer talent just won't "Get It", they want to pull the game in one direction or another, pretty graphics, better game mechanics, but they forget the magic, a good game will always be a good game, regardless if the game was released in 1998 or 2017, the magic is there, the game is fun, it draws you in, you go to sleep at night in that world, it's not about beating the game, you just want to play with it, it's all about the escape, like reading a book you can't put down.
My suggestion would be to Play Gal Civ II, there was a lot of depth and personalty in that game, on my current system it runs like glass, the graphics are still great looking, that game had 2 main things that have not been transfered to Gal Civ III, a ship AI that actually works, and a much better AI for interaction and responses for negotiating with other races. It had the Magic.
Gal Civ III is a love / hate relationship, I love the graphics, creating new ships for every challenge, but the game runs like a model T with bent wheels, and most of what I loved in Civ II just isn't there....I keep hoping you'll put the magic back in it, but it just isn't there, every update is a bandaid that works or screws something else up, lack of a decent combat AI on the map makes a late game bone grinding, I usually never keep playing past where i've completed research, and created the mega ships that I like to punish them with, the reason is the magic isn't there that makes want to win, there's no story about the win, it's all mechanics and who gets there 1st....and it's the ONLY game I have that will Blue Screen my system with memory management issues.
The latest Crusade, runs like magic, but the game for me right now, just doesn't draw me in, so much of the ballance is gone, you almost had it right with Gal Civ III and instead of making a better game, you took a turn in different direction, not sure if I like the overall fun factor, so far it's not there for me, it's another me too, been there game, you have lost the magic, for now I'm back to Civ II, i'm just getting tired of Civ III/Crusade, no depth, no back story, shallow races, and still no combat AI...my god why would you make a game with combat in it and have NO AI for the map.....get back to the depth of one of the greatest Space exploration games ever created....Star Control II
Just my rant I guess
I'm not sure what you mean about combat AI. Do you mean like tactical battles?
The strategic AI war management AI is much better in Crusade than either GalCiv III or GalCiv II (I wrote the AI for GalCiv II).
As for Star Control II, I'm working on Star Control: Origins presently (as in, right now, just switching to the forums while the game is building).
I think what you're seeing is more of a nostalgia thing.
I would definitely not consider GalCiv III (base game) balanced. Not even remotely. There are events and planetary improvements that are, imo, effectively "I win" events. Crusade's balance has been very meticulously reviewed (other than race traits which are meant to create more distinct gameplay).
Anyway, we are always open to feedback and suggestions.
For me, personally, Crusade brought the fun back for me. I really enjoy the the citizen system and the new economy where resources matter. But I can also see lots of areas where the game can continue to improve.
Positive review of GalCivIII: done
1. News updates on steam. When I click the various links provided to get news / patch notes / updates from Galciv III in my library, they come up blank. I assume this would be a simple matter of copy / pasting your already tremendous community interaction posts to the correct place.
2. Buggy release: These last few releases had quite a few bugs that simply didn't have to happen. You have a huge following on steam of very supportive modders, that would be thrilled to help identify, and even resolve bugs. Leverage this community to the greater good! Perhaps invite them to participate in private beta's where they can identify stuff.
What I mean by this, are things like XML the XML entry bugs. Research centers offering 75% bonus instead of 7.5. Gravatonics tree reqquiring another trait to get access to the first one in order to open the tree. etc.